Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For your first example, I take it you mean the one outside the STARS office? On the first time you go through the corridor, he is in an animation with the zombie and you have enough time to run and dip into the STARS office before he can attack. When you leave, walk along the corridor towards the locked end and 98% of the time, he will be on the diamond door wall. Just avoid that wall, and walk on by, unlocking the door and getting out of there.
On later run throughs of that corridor, his position changes and I recommend entering via the library end instead since half the time he’s right by the door for the shower rooms.
Your second encounter, I know he looks close but he has a period of ‘noticing’ you first where he makes a noise and sniffs the air. He wont attack you until he actually screeches so you have enough time to walk by and enter the locker room. When you leave, stand in the doorway and open it a few times to make sure he’s not right outside because sometimes he is. Let the door close to reset him and try again until he’s moved or turned away. Then walk on by.
If you want more tips or how to avoid every single one, add me and I can explain / show you
If you're playing with a controller and therefore can adjust walking speed, keep in mind that it does not affect their aggro. Anything that is not running will not aggro them.
Lickers have 2 triggers: full aggro and 'scout'. The latter is triggered when you're in close proximity, at which point they will start to slowly crawl towards you until they reach point blank range, which is also a full aggro trigger.
Many players get stressed and start running as soon as the scouting mode triggers, therefore making the lickers go full aggro. Keep calm and keep walking.
Finally, yes you can fight them. Just fight smart. And yes they're all killable with a knife if you manage to circle them and keep them staggered.
I tested that particular segment and they spawn in full aggro specifically if you sprint into that corridor.
Of course in subsequent playthroughs you know to walk there