Resident Evil 2

Resident Evil 2

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icon_of_sin Feb 22, 2019 @ 6:46pm
Mr X hardcore
Is it true that Mr X outruns you on hardcore?
if yes how on earth do you stand a chance?
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Showing 1-15 of 17 comments
Zamus Feb 22, 2019 @ 6:47pm 
No, he is just fast and if you shoot him he will be pretty much breathing on your neck but won't hit you unless you stop moving.
Shiroi Ren Feb 22, 2019 @ 6:47pm 
Nope, it won't outrun you in general. However, he can move faster if you're closer to him or shoot at him.
Rundasshell Feb 22, 2019 @ 6:49pm 
Well it is true. But he only powerwalks (his fast walk) when you shoot at him and then he could pretty much close in to you. But he will always use his normal left/right punch and you normally don't get hit by it. He never use his leap punch after closing in.
Last edited by Rundasshell; Feb 22, 2019 @ 6:50pm
Myrmuz [IRL] Feb 22, 2019 @ 7:03pm 
I've done hc with both characters he isn't noticeably faster. His ai might be different in that he does the fast walk more often but I still had no trouble losing him by running away.
Originally posted by icon_of_sin:
Is it true that Mr X outruns you on hardcore?
No, even on hardcore it's not even a contest.
Rundasshell Feb 22, 2019 @ 8:06pm 
Did something change with the New Update? I did not install 1.03 yet, but maybe they changed X behavior.
Cogito Ergo Tsun Feb 24, 2019 @ 5:43pm 
I wish he did. I also wish he was allowed to enter safe rooms if he sees you enter them
Bullett00th Feb 24, 2019 @ 6:09pm 
Originally posted by Cogito Ergo Tsun:
I wish he did. I also wish he was allowed to enter safe rooms if he sees you enter them
I'd love this.

Disable him from checking these off limits rooms by default but if he's chasing you - fair game
El Fuerte Feb 25, 2019 @ 7:39am 
Originally posted by One Stoned Bastard:
Originally posted by icon_of_sin:
Is it true that Mr X outruns you on hardcore?
No, even on hardcore it's not even a contest.

He does in fact outrun the player in HC mode. But he always misses the punch if you're running fast enough in a straight line.

Timestamp 1:02
https://www.youtube.com/watch?v=L5PY4lZazX8
Slippery Williams Feb 25, 2019 @ 7:46am 
I personally would of liked a hiding/distraction mechanic for dealing with X ala Alien Isolation
Chaoslord 87 Feb 25, 2019 @ 8:41am 
Originally posted by Dragonkick:
I personally would of liked a hiding/distraction mechanic for dealing with X ala Alien Isolation

This could be a nice idea for a possible RE3 Remake, since Nemesis is way more persistent and quite fast.
Codester Feb 25, 2019 @ 9:52am 
His speed is literally the exact same across every difficulty.
Slippery Williams Feb 25, 2019 @ 9:55am 
Originally posted by Chaoslord 87:
Originally posted by Dragonkick:
I personally would of liked a hiding/distraction mechanic for dealing with X ala Alien Isolation

This could be a nice idea for a possible RE3 Remake, since Nemesis is way more persistent and quite fast.

I assume they are going to put either the dodge mechanic from Revelations 2 or re6 in too, he's way too speedy not to have defensive moves and the dodge was in 3 anyway
Chaoslord 87 Feb 25, 2019 @ 10:26am 
Originally posted by Dragonkick:
Originally posted by Chaoslord 87:

This could be a nice idea for a possible RE3 Remake, since Nemesis is way more persistent and quite fast.

I assume they are going to put either the dodge mechanic from Revelations 2 or re6 in too, he's way too speedy not to have defensive moves and the dodge was in 3 anyway

I would prefer the active dodge from Revelations 2, mostly because dodging in RE3 and 6 felt pretty inconsistent at times.
Slippery Williams Feb 25, 2019 @ 10:31am 
Originally posted by Chaoslord 87:
Originally posted by Dragonkick:

I assume they are going to put either the dodge mechanic from Revelations 2 or re6 in too, he's way too speedy not to have defensive moves and the dodge was in 3 anyway

I would prefer the active dodge from Revelations 2, mostly because dodging in RE3 and 6 felt pretty inconsistent at times.

I'm with you on 3, replayed it recently and there's probably a knack I'm missing but it just seemed to happen at random.

Fair enough about 6, I actually love the dodge, dive, roll, etc mechanics from 6, they work super well for Chris' campaign especially when there are lots of gun using enemies. I loved Stranglehold back in the day which had very similar mechanics which I wished more third person shooter games would use.

Of course there's Vanquish for ultimate dodge, slide, roll mechanics, but as I was typing this I was going to say 'of course that wouldn't fit in an RE game' but now I wanna powerslide around as Barry doing sick slow motion flips while blowing Tyrants away with my magnum
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Date Posted: Feb 22, 2019 @ 6:46pm
Posts: 17