Resident Evil 2

Resident Evil 2

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Pumplymooze Feb 2, 2019 @ 12:43am
Hide and seek bullsh*t...
Game wasn't bad at start, not as good as original games were but not as bad as RE7 was, then the Tyrant appears... Annoying AF is all I can say. But with my teeth clenched I continued to play out of respect for the series. Then comes the part where you must hide from the fattard while playing as Sherry... I give up, can't endure this bullsh*t anymore. RE will never be back, it will never be even remotely as good as it was before. :steamsalty: :steamsalty:
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Showing 46-60 of 62 comments
Magos Flibble Feb 2, 2019 @ 2:38am 
Why are you upset over literally nothing?
stevo Feb 2, 2019 @ 2:40am 
It's literally 5 minutes of your time
Gigadesu! Feb 2, 2019 @ 2:41am 
You don't even own the game lol
PegAsi Feb 2, 2019 @ 2:42am 
Before anyone continues let's make 2 observations shall we

1. Op doesnt even own the game and I doubt he refunded it that deep into the game. (Unless he was speed running his first playthrough lol.)

2. Dude you play Dead by daylight
The hide and seek game of 2018
Gigadesu! Feb 2, 2019 @ 2:47am 
Originally posted by Sierra:
Originally posted by Aerials:
Funny discussion :D Making you feel chased is part of the game. If you don't want that - RE 2 is not for you. It's okay to not like the game and play something else really.
like playing the original instead because its objectively better?
Sure cause pre rendered environments and fixed camera angles are objectively better. :DMCJester1:
The High Seraph Feb 2, 2019 @ 2:47am 
So now pirates start complaining Mr X . I thought these threads are gone ,
Catpuppy Feb 2, 2019 @ 2:52am 
Did you really prefer the dumb box puzzle section as Sherry / Ada in the original?
gearhead803 Feb 2, 2019 @ 2:57am 
Originally posted by SP00Ky:
Originally posted by DeadSlash:
Seriously man, it's like 30 seconds of hiding. I mean if that is enough to make you rage quit, good luck on life, I guess.

He doesn’t even own the game.
game has been cracked
bizarre Feb 2, 2019 @ 2:58am 
Wow you even admit to being salty, sucks to suck huh.
Kuromiya Feb 2, 2019 @ 3:37am 
Mr X isn't difficult. He's not scary either.

He's just annoying.

OP is right; Mr X is terrible, and if we set aside our fanboy blnders for a few minutes, it's not hard to see why that is the case. Chase sequences have never been fun in a Resident Evil game. The times they are included invariably wind up being the weakest parts of the game, and it's no accident that the games where they happen most frequently are also the most forgetable titles in the main Resident Evil line - think Resident Evil 3 and the Sherry/Jake Campaign from Resident Evil 6.

Mr X isn't hard. You just move forward, and sometimes run in a circle. He's not like a boss, where you're stuck in one spot and have to worry about budgeting your ammo and health items; he's not like a zombie horde, where you've got to think tactically about whether to fight or dodge, deciding which zombies you need to deal with and which zombeis you can reasonably ignore. No, Mr X is basically ONE zombie, and his function isn't being tricky to avoid or being difficult to kill, his function is solely to prevent you from taking your time while exploring. And this function plays a big role in explaining why he is not scary. In fact, I'd even go so far as to say that Mr X is anti-scary, his presence being enough to suck most of the potential for fear out of this game.

Consider the principles behind horror: genuine scares come from the clever managment of tension. The best scares tend to come from a slow buildup of tension: a creepy house, an unknown threat, the slow reveal of a monster (think about the way Original REvil 2 introduced you to Lickers). You can also get "jump scares" by abruptly switching from low levels of tension to very high levels of tension (the dog hallway from Original REvil 1). While many horror hipsters argue that the only valid technique for creating quality horror is "slow-building", I believe that both can work - and HAVE worked - in the context of Resident Evil.

But once Mr X shows up, the tension level gets stuck at about 80%, and remains that way until you transition to a new region and he finally fecks off for a few minutes. Under these conditions, the game can't deliver any build-up scares at all, because with Mr X strolling after you, the tension isn't allowed to increase or decrease at a controlled rate. It stays put. So while Mr x is around, jump scares are the only thing the game can handle. And sure, credit where credit's due, there are A LOT of jump scares with Mr X "suprise mothafr"ing you around corners... but the trouble is, these jump scares are always pathetically small (because you're already tense, and going from 80% to 100% tension isn't that big deal), and worse, since you expect him to jump out at you at any given moment, they are all predictable. And this is a huge problem, because as any horror movie fan will tell you, nothing will make a film or game seem cheap and annoying, more than relying on constant, predictable jump scares.

And that's it. That's all he contributes. Every time Mr X shows up, Remake 2 goes from being a challenging game with a lot of potential for horror (just like the classics of survival horror), to becoming a simple yet stressful checkpoint-timer game ala Outrun or Crazy Taxi. And maybe that'd be OK in one or two sections, for five to ten minutes, as a boss sequence - but not as a core mechanic starting a quarter to a third of the way into the game.
Last edited by Kuromiya; Feb 2, 2019 @ 3:51am
NightlyOps Feb 2, 2019 @ 3:56am 
Originally posted by gearhead803:
Originally posted by SP00Ky:

He doesn’t even own the game.
game has been cracked
So all those pirates come here to cry/beg.....again on the same topics we had at the start. Oh the Stupidity
Ada Wong lUCl™ Feb 2, 2019 @ 3:59am 
Yeah what ever good bye
Homeless. Feb 2, 2019 @ 4:01am 
Why are you afraid of fat people?
Nasca de bacana Feb 2, 2019 @ 4:10am 
I agree, Mr. X is super annoying here, far worse than Nemesis in RE3. He was a joke in the original, the Desert Eagle could kill him in 4 shots and slowed him down so much he couldn’t even get close. Now he’s unstoppable and always knows where you are. At least this makes it far more satisfying to watch him getting what he deserves.
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Date Posted: Feb 2, 2019 @ 12:43am
Posts: 62