Resident Evil 2

Resident Evil 2

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Herbs: G+G = G+R?
G+G says it restores a moderate amount of health, while G+R restores you to full health.
But since there are only 3 health states and you can't go lower than Danger, you go to full HP from using a G+G mix anyway. So what's the big difference between that and G+R or the med spray?
Originally posted by Shiroi Ren:
There is actually four states:
Dark Green (Fine) - No damage;
Light Green (Fine) - Light damage;
Yellow (Caution) - Moderate damage;
Red (Danger) - Heavy damage.
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Showing 1-15 of 20 comments
Bansheebutt Feb 1, 2019 @ 7:11pm 
There are only 3 states on the EKG, but you have an actual HP total hidden behind the scenes.

A G-G Herb from Danger is liable to put you back in to Caution or even Danger after a single attack, depending on its severity.

I believe Blue Herbs also only give you temporary Damage Resistance and Poison Immunity if they're combined with a Red. Otherwise they just cure poison.
Last edited by Bansheebutt; Feb 1, 2019 @ 7:13pm
FruitBat Man Feb 1, 2019 @ 7:11pm 
Think of a green herb as 25%. 2 greens would be 50... three, 75%.

A red is more rare and therefore boosts it to 100%
i would say that g+r = 3 G, but not totally sure.
Greb Feb 1, 2019 @ 7:12pm 
Dunno if you can mix a G+G+B like you could in RE1 but if you can't, then G+R at least has the option to get a Blue mixed into it so you can have a full heal + damage defence buff in a single slot, handy for late game boss fights, anyway.

It seems the values have been simplified in this one though yeah. G used to heal you for like 20% whereas a G+G would heal you for 50%, or something like that, which was a net +10% HP gain. Here it seems to just move you up a level of healing. However it doesn't always max you out from Danger to 100%, more like you end up at "light green" Fine status instead.

The way attacks work anywhere where it seems you can only die if you are hit while in Danger status, technically the most mileage you can get is by simply eating a single green herb each time you enter Danger and then just tanking attacks that way. Seems a little gamey, though.
The author of this thread has indicated that this post answers the original topic.
Shiroi Ren Feb 1, 2019 @ 7:14pm 
There is actually four states:
Dark Green (Fine) - No damage;
Light Green (Fine) - Light damage;
Yellow (Caution) - Moderate damage;
Red (Danger) - Heavy damage.
Bullett00th Feb 1, 2019 @ 7:17pm 
Originally posted by Shiroi Ren:
Dark Green (Fine) - No damage;
Light Green (Fine) - Light damage;
never noticed, will be paying attention to that
Last edited by Bullett00th; Feb 1, 2019 @ 7:18pm
Shiroi Ren Feb 1, 2019 @ 7:21pm 
Originally posted by Bullett00th:
never noticed, will be paying attention to that
I saw difference when were playing Claire assisted. Licker swipe didn't put me into Caution state but Fine was a slightly different in color.
Each green gives you about a third of health. 1 = 1 third. 2 = 2 thirds. 3 = 100%

1 green + 1 red = 100%.
Last edited by My 600 Ping Life.; Feb 1, 2019 @ 7:35pm
Bullett00th Feb 2, 2019 @ 7:03am 
Originally posted by Fred Fuchs:
Each green gives you about a third of health. 1 = 1 third. 2 = 2 thirds. 3 = 100%

1 green + 1 red = 100%.
Apparently not because if you're 1/3 of full HP and it's danger state, a 2/3 heal would do you the same good as a 100% heal. Shiroi Ren pointed out there are actually 4 health states, just 2 of them are called 'Fine'
Lanzagranadas Feb 2, 2019 @ 7:10am 
Originally posted by Antonio Neto Kosovo:
i would say that g+r = 3 G, but not totally sure.

I didn't try 3xG in this game but yeah, it should be 100% just as R+G if it works like the classic RE games.
ggAkatsukiP Feb 2, 2019 @ 7:20am 
Originally posted by Shiroi Ren:
There is actually four states:
Dark Green (Fine) - No damage;
Light Green (Fine) - Light damage;
Yellow (Caution) - Moderate damage;
Red (Danger) - Heavy damage.

Exactly. And thread author highlighted that.

Talking about herbs, I was quite shocked that red + blue. I was so used to old re2 and re3 which green must mix with one (red or blue) of them first before a mixture herb can contain both red and blue. Yeah that defense buff make red + blue possible.
Samurai Feb 2, 2019 @ 7:31am 
Never mix 2 greens. It's a waste of herbs.
Bullett00th Feb 2, 2019 @ 7:34am 
Originally posted by Lanzagranadas:
Originally posted by Antonio Neto Kosovo:
i would say that g+r = 3 G, but not totally sure.

I didn't try 3xG in this game but yeah, it should be 100% just as R+G if it works like the classic RE games.
afaik G+G+G also gives a defense buff

Originally posted by John Titor:
Never mix 2 greens. It's a waste of herbs.
I know, had no choice though. 2 greens, danger state, combat situation. Didn't want to take risks
ggAkatsukiP Feb 2, 2019 @ 7:58am 
Originally posted by Bullett00th:
Originally posted by Lanzagranadas:

I didn't try 3xG in this game but yeah, it should be 100% just as R+G if it works like the classic RE games.
afaik G+G+G also gives a defense buff

Originally posted by John Titor:
Never mix 2 greens. It's a waste of herbs.
I know, had no choice though. 2 greens, danger state, combat situation. Didn't want to take risks

Thanks for pointing out the GGG herb give defense buff. When I googled, some state GGG have buff, some state GGR have buff but not GGG.

I open my save that have tons of herb and experimented.

The only possible triple mix herb :
GGG = Restore full health.
GGB = Restore moderate health and remove toxin.
RGB = Restore full health, remove toxin and reduce damage taken (short term).

Double mix herb :
GG = Restore moderate health.
GR = Restore full health.
GB = Restore small health and remove toxin.
RB = Remove toxin, prevent toxin (short term) and reduce damage taken (short term).

At least that's what the herbs and mixture descriptions are telling.
Coyote Feb 2, 2019 @ 8:18am 
Yeah, like others have pointed out G+R is really the only combo you need to concern yourself with.

Maybe G+R+B during boss fights to give yourself a boost.
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Date Posted: Feb 1, 2019 @ 7:08pm
Posts: 20