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A G-G Herb from Danger is liable to put you back in to Caution or even Danger after a single attack, depending on its severity.
I believe Blue Herbs also only give you temporary Damage Resistance and Poison Immunity if they're combined with a Red. Otherwise they just cure poison.
A red is more rare and therefore boosts it to 100%
It seems the values have been simplified in this one though yeah. G used to heal you for like 20% whereas a G+G would heal you for 50%, or something like that, which was a net +10% HP gain. Here it seems to just move you up a level of healing. However it doesn't always max you out from Danger to 100%, more like you end up at "light green" Fine status instead.
The way attacks work anywhere where it seems you can only die if you are hit while in Danger status, technically the most mileage you can get is by simply eating a single green herb each time you enter Danger and then just tanking attacks that way. Seems a little gamey, though.
Dark Green (Fine) - No damage;
Light Green (Fine) - Light damage;
Yellow (Caution) - Moderate damage;
Red (Danger) - Heavy damage.
1 green + 1 red = 100%.
I didn't try 3xG in this game but yeah, it should be 100% just as R+G if it works like the classic RE games.
Exactly. And thread author highlighted that.
Talking about herbs, I was quite shocked that red + blue. I was so used to old re2 and re3 which green must mix with one (red or blue) of them first before a mixture herb can contain both red and blue. Yeah that defense buff make red + blue possible.
I know, had no choice though. 2 greens, danger state, combat situation. Didn't want to take risks
Thanks for pointing out the GGG herb give defense buff. When I googled, some state GGG have buff, some state GGR have buff but not GGG.
I open my save that have tons of herb and experimented.
The only possible triple mix herb :
GGG = Restore full health.
GGB = Restore moderate health and remove toxin.
RGB = Restore full health, remove toxin and reduce damage taken (short term).
Double mix herb :
GG = Restore moderate health.
GR = Restore full health.
GB = Restore small health and remove toxin.
RB = Remove toxin, prevent toxin (short term) and reduce damage taken (short term).
At least that's what the herbs and mixture descriptions are telling.
Maybe G+R+B during boss fights to give yourself a boost.