Resident Evil 2

Resident Evil 2

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Fekx Jan 30, 2019 @ 2:19pm
game looks pixelated
https://imgur.com/a/77UxFpg

this is maxed out - please look at leons hair and the shadows of the paper on the ground.

Whats going on?
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Showing 1-10 of 10 comments
Killance Jan 30, 2019 @ 2:27pm 
Anti-alliasing from the looks of it. Try changing it to something else.
Beszedits Jan 30, 2019 @ 2:27pm 
hmm, very weird.

what AA are u using?
try using those that give u more blur.
try disabling film grain too.

Also try changing to DX11, if u havent already.
Last edited by Beszedits; Jan 30, 2019 @ 2:29pm
BONKERS Jan 30, 2019 @ 2:27pm 
Looks like you have TAA disabled. Or are panning the camera at a moderate speed.

Game has a ton of aliasing and lots of effects like contact shadows rendered at lower precision in order to save performance. They use TAA to attempt to clean all these up. (Which comes with a lot of problems of it's own).

If you think TAA is too blurry use ReShade to sharpen the game a little bit more and if you have the performance headroom use a resolution scale higher than 100%

Leave Film Noise enabled as it acts as dithering for lower precision rendering as well. Otherwise you get quite a bit of banding/posterization in darker areas.

Also: Disable Lens Distortion as that makes things a bit more pixellated http://www.screenshotcomparison.com/comparison.php?id=127626
Last edited by BONKERS; Jan 30, 2019 @ 2:42pm
DarkPassenger Jan 30, 2019 @ 2:31pm 
Use TAA. Looks like you are using SMAA.
Fekx Jan 30, 2019 @ 11:36pm 
So this is with TAA - https://imgur.com/a/61Dn1oG

Still is this alright now? Please take a look at the railing of second floor, I got these wierd black shadow bugs almost everywhere. Also on the floor.

MeatSafeMurderer Jan 30, 2019 @ 11:44pm 
Originally posted by Fekx:
So this is with TAA - https://imgur.com/a/61Dn1oG

Still is this alright now? Please take a look at the railing of second floor, I got these wierd black shadow bugs almost everywhere. Also on the floor.
To fix those disable screen space reflections. They really only look good on water anyway...and as you can see they're buggy as ♥♥♥♥, even for SSR.
hip Jan 30, 2019 @ 11:44pm 
Originally posted by Fekx:
So this is with TAA - https://imgur.com/a/61Dn1oG

Still is this alright now? Please take a look at the railing of second floor, I got these wierd black shadow bugs almost everywhere. Also on the floor.
Yeah. That's how the game is supposed to look. Also make sure you're not using Interlaced mode in the Rendering Method option.

I don't recommend turning off SSR though. It has its flaws yes but you will lose a lot of detail in the scenery. Specially in the Labs walls
Last edited by hip; Jan 30, 2019 @ 11:50pm
BONKERS Jan 31, 2019 @ 12:52pm 
Originally posted by Cminabronh:
Originally posted by Fekx:
So this is with TAA - https://imgur.com/a/61Dn1oG

Still is this alright now? Please take a look at the railing of second floor, I got these wierd black shadow bugs almost everywhere. Also on the floor.
Yeah. That's how the game is supposed to look. Also make sure you're not using Interlaced mode in the Rendering Method option.

I don't recommend turning off SSR though. It has its flaws yes but you will lose a lot of detail in the scenery. Specially in the Labs walls
You really won't though. The SSR is garbage. It takes the place of a lot of static cube mapped reflections that just look far better when SSR is disabled. It only looks good on large bodies of water but not all. (Not even outside in the rain really.)

SSR is applied in tons of places it shouldn't be

It turns static specular reflections on many surfaces into smeared messes (The Main Hall is a perfect example of this.)

It has a lot of ghosting in motion as they are using a separate reconstruction method to filter the low quality noisy input to save performance.

On small bodies of water on the ground, like in the showers on the 2nd floor it is applied to the surface of the water but no real reflections are actually visible it just creates a warping/smearing effect on the surface of the water instead due to the reconstruction not being temporally stable.

Due to being screen space it creates a huge number of depth dicontinuities due to the space in front of the character models being occluded in screen space. Which causes the effect to constantly draw in and out in an area it shouldn't. (It's bad enough that having the character model occlude the floor in front of it causes a ton of ghosting effects with TAA enabled)

You really are not missing anything but making image quality worse for a lot of wasted performance.


The game really should've shipped with a 2nd reflection setting for water bodies only like in RE7.
Middy Jan 31, 2019 @ 12:55pm 
SSR looks nice enough to me. Opinions, opinions.
Speaking of the graphics settings

I find with anything below High (2gb) will have horrible texture-pop in

It's most obvious when you're in the sewers where the chess puzzle thing is.. Anything below 2gb and the "warning exit" sign will be blurry as hell

Edit: what is SSR?
Last edited by Shrimp On The New Breed; Jan 31, 2019 @ 12:56pm
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Date Posted: Jan 30, 2019 @ 2:19pm
Posts: 10