Resident Evil 2

Resident Evil 2

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Rocket Feb 12, 2019 @ 1:08pm
Claire B is WAY too hard (spoilers if you haven't tried it yet)
Having lickers and Mr X after you when you have two bad guns, too many zombies to deal with, with all the items in new locations, is way too much.

On top of that, not having an item box in the main hall means I don't have much of a safe area since X, lickers and zombies roam around the area near the safe rooms. The main hall is different, it gives you a chance to create space.

I played for a little over an hour and a half (1 hr on the timer) and I need to restart.

You don't get a chance to explore the new areas safely, you can't really clear out any enemies with these bad weapons, the rooms fill up with them again anyway, and I have nothing to take care of the lickers.

If X comes after you and the lickers get aggro'd, you're dead.

I'm guessing you can get the stronger guns early on, but first off I'm not even sure that's true, and even if it is, I don't know how to get them yet.

I could cheat and get some maps then plan a route, but this setup doesn't feel like a normal mode, it feels more like a hard mode.

It's probably harder than Leon A hardcore actually since at least with that you'd have the time and normal progression to deal with the tougher threats.
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Showing 1-15 of 94 comments
Joe Feb 12, 2019 @ 1:16pm 
I have the same problem i hate claires Western gun. Its just too hard to aim at zombies. the gun you get at the start is pointless you get no ammo for it until later in the game this mode should be hardcore and hardcore should be extreme. I am going to give it another go as i am getting better each time i play :)

Best of luck
Xengre Feb 12, 2019 @ 1:18pm 
Just finished my Claire B last night and found it quite easy. The lickers you can literally walk past. As far as I know he doesn't appear in the basement during that run so you can literally just walk past them in the hall/kennel. In the west hall you can losing Mr. X in the main hall/library and travel down to the 2nd floor walking once you are a room away and have lost him. There are doors close enough once you get near the west office to literally walk to the next doorway not aggroing the licker (just lose Mr.X in the room before going into the hall, all three have middle areas you can circle around running). I can't recall any other area atm that had lickers in Claire B + Mr.X and if there were they really weren't hard at all if I can't recall them.

Breakroom first floor is safe (just board up the window outside near watchmen room). That is a VERY safe area to save if you need to and I don't think Mr. X even can go there. Board the window near Darkroom in hall by stairs. Use Darkroom to ditch Mr. X. If you really MUST save there and kill licker then duck back into Darkroom to ditch Mr. X. Licker will not follow up stairs or into Darkroom.

You can clear out most of the enemies in the RPD pretty safely with headshots on standard at least. Haven't started my HC run, yet, but you can probably clear a couple in primary travel areas and the rest just shoot in the leg and run past.

My only concern was I was extremely tight on ammo the first 10 or so minutes in Claire B until I got accustomed. Oh, don't travel down the very west hallway that leads from Main hall/reception to operations room other than the first time you ever have to. Never need to revisit it again.
Elensar Feb 12, 2019 @ 1:26pm 
The B scenarios are harder when you first jump in but it gets better. Don't waste your gunpowder A's on 9mm rounds, the .45 ACP is good enough for staggering zombies and lickers... don't engage those unless it's with acid rounds and walk past them at all times if possible which should be always.
Galdino Feb 12, 2019 @ 1:30pm 
At first it feels harder than the first run, but you'll get how to do it eventually.

I usually clear the main hall (3 headshots then knife each zombie).The licker part you can just walk and you'll go through there once as Claire, since she get the heart key. The zombies near the armory i clear them too. Remeber that the window will always break and at least one zombie will come through it. The Tyrant only follow up after you get pass the shower area, so clear whatever you like before (like the library), like the art room (you can grab the gem and box very early on 2nd run) for the grenade launcher.

Last edited by Galdino; Feb 12, 2019 @ 1:34pm
mingy Feb 12, 2019 @ 1:33pm 
Claire A/B scenarios are always easier than Leon's, especially when she has a grenade launcher. Yeah, her .45 revolver has a slow ass reload, but it doesn't hold you back. It just sounds like really poor planning on your part.
Rocket Feb 12, 2019 @ 1:55pm 
Originally posted by Xengre:
Just finished my Claire B last night and found it quite easy. The lickers you can literally walk past. As far as I know he doesn't appear in the basement during that run so you can literally just walk past them in the hall/kennel. In the west hall you can losing Mr. X in the main hall/library and travel down to the 2nd floor walking once you are a room away and have lost him. There are doors close enough once you get near the west office to literally walk to the next doorway not aggroing the licker (just lose Mr.X in the room before going into the hall, all three have middle areas you can circle around running). I can't recall any other area atm that had lickers in Claire B + Mr.X and if there were they really weren't hard at all if I can't recall them.

Breakroom first floor is safe (just board up the window outside near watchmen room). That is a VERY safe area to save if you need to and I don't think Mr. X even can go there. Board the window near Darkroom in hall by stairs. Use Darkroom to ditch Mr. X. If you really MUST save there and kill licker then duck back into Darkroom to ditch Mr. X. Licker will not follow up stairs or into Darkroom.

You can clear out most of the enemies in the RPD pretty safely with headshots on standard at least. Haven't started my HC run, yet, but you can probably clear a couple in primary travel areas and the rest just shoot in the leg and run past.

My only concern was I was extremely tight on ammo the first 10 or so minutes in Claire B until I got accustomed. Oh, don't travel down the very west hallway that leads from Main hall/reception to operations room other than the first time you ever have to. Never need to revisit it again.
It's not safe because zombies are often roaming there when you come out and the upstairs has enemies too. As far as the lickers, the lickers came out for the first time as I was leaving the main hall to go the darkroom while Mr. X was following me. I had absolutely no chance of staying alive, I didn't expect anything that absurd to happen, nor should I have had any reason to expect it, and I was dead the second I chose to go that way. With zombies I can either kill them and the room fills up, or shoot them in the leg and run past and risk getting hit by a new roaming zombie around a corner when their placements reset.

I actually RAN when the first 5 seconds of Claire B starts, and the zombie managed to grab me. That's just crappy design.

Originally posted by ChineseBastard:
Claire A/B scenarios are always easier than Leon's, especially when she has a grenade launcher. Yeah, her .45 revolver has a slow ass reload, but it doesn't hold you back. It just sounds like really poor planning on your part.
Claire B is not easier than Leon A, that's objectively a false statement. You are not forced to face that many undodgeable enemies in Leon A, and you have enough ammo in short order, and you are not forced to fight super hard enemies in the first hour, or the invincible one.

Originally posted by Galdino:
At first it feels harder than the first run, but you'll get how to it eventually.

I usually clear the main hall (3 headshots then knife each zombie).The licker part you can just walk and you'll go through there once as Claire, since she get the heart key. The zombies near the armory i clear them too. Remeber that the window will always break and at least one zombie will come through it. The Tyrant only follow up after you get pass the shower area, so clear whatever you like before (like the library), like the art room (you can grab the gem and box very early on 2nd run) for the grenade launcher.

Let's just get this out of the way off the bat, it doesn't feel harder, it is harder.

I didn't go through that room once as Claire, I had to go through multiple times already because there are items all over the place that you actually need to get unless you're very very good, or have the layout and items memorized.

Sure, I can go through it once also. Give me a map with all the item and enemy placements and give me an hour to work out a route. That's doable. To do it on my first try as an average player learning the layout is not doable on a first try. And that's my whole point. I CAN do this, it just expects too much from a player on his first try. I likely have to start over because I can't get back to a box safely and I've wasted too many items and too much ammo.

Where is the heart key? I didn't see a heart key because I didn't survive long enough to find the heart key. I'm spending far more time trying to figure out how to get safely from room to room, not knowing where any item will end up being, than making progression. Here's the thing, I don't actually want you to tell me where it is, I want to find it myself. But I can't do that without trying and dying multiple times and starting over to ensure I have enough to get by.

I don't even actually know when X first spawns. Is it when you look at the computer in the main hall?

See, everything needs to be discovered by the player in Leon A also, but the progression is a lot more even, the ammo is more plentiful, the pistol is much better, the item chests are in handy locations, you can make space, and it's very clear when the lickers and X become a threat.

In Leon A, lickers weren't a threat until they were. And they were when I saw a cutscene of them. In Leon A, X wasn't a threat until he was. And it was obvious because he pushed a helicopter out of the way. And by then I had had more than enough time in game to clear out most of the hallway zombies. The game never tells you to do it, but it does give you enough time to do it, so it just ended up getting done. That doesn't happen in Claire B. There's also room obstacles in Claire's area that are confusing the first few times through.

Objectively there is no time to explore, so you don't know what's locked, what isn't, and why unless you've memorized the map, before the enemies become true threats. In Leon's A scenario, as long as you can deal with zombies, they are the only threats until you get a feel for the layout and the items, and what you need to accomplish. Percentage-wise few human beings will memorize all of Leon A's doors and locks in one playthrough prior to Claire B. If someone actually does remember the rooms in one playthrough of Leon A, that person is an anomaly with an incredible memory. I doubt even 20% of people playing would have that kind of memory, so they're going off the map and what they try to unlock, and then look at the doors on the map to plan their route.

These are legitimate arguments of Leon A vs Claire B and how the difficulties aren't even close to the same.

I'll repeat myself for those who want to come after me. Yeah, I know this is possible. But I have to know where I'm going and why, and unless I get insanely lucky, it isn't happening on my first, or second try. I have a bad memory if I have to remember too many things at once. If I had to guess, this will likely take at least 5 full restarts just to get through RPD while I never had to do a full restart on Leon A. On Claire B, if you don't have an optimized route, you WILL die and you may end up like me with a couple useless saved games.
Last edited by Rocket; Feb 12, 2019 @ 2:00pm
foofighter_ii Feb 12, 2019 @ 1:55pm 
If you want to explore, try it on a lower difficulty. The Hardcore one is for the ones who know what to do and also doing it fast.
The revolver .45 you receive is good enough to shoot the legs of the zombies, and also, you can manage to get the grenade launcher faster than the first run scenario (the jewelry box is in the bathroom and the ruby is at the same place as the first run, with the statue, but you have to do it faster because of... you will know)

My recommendations: use the knife on downed zombies (and bosses!), don't waste your ammo on lickers or Mr. X (just be patient and walk slow and lure Mr. X to another room).
And the most important: if you manage to run the game at 60 fps or higher, the knife will be the most powerful weapon in the game! use it to your advantage!
Rocket Feb 12, 2019 @ 2:02pm 
Originally posted by foofighter_ii:
If you want to explore, try it on a lower difficulty. The Hardcore one is for the ones who know what to do and also doing it fast.
The revolver .45 you receive is good enough to shoot the legs of the zombies, and also, you can manage to get the grenade launcher faster than the first run scenario (the jewelry box is in the bathroom and the ruby is at the same place as the first run, with the statue, but you have to do it faster because of... you will know)

My recommendations: use the knife on downed zombies (and bosses!), don't waste your ammo on lickers or Mr. X (just be patient and walk slow and lure Mr. X to another room).
And the most important: if you manage to run the game at 60 fps or higher, the knife will be the most powerful weapon in the game! use it to your advantage!
I am not playing on hardcore, that is my point. Standard for Leon A is just fine.

Claire B's difficulty is already doable, it's just not doable unless you are quite above average, or have already memorized the layout, or until you know the layout, item placements, and enemies ahead of time. I don't mind dying but restarting from scratch sucks.
anima Feb 12, 2019 @ 2:02pm 
3 shots to a leg to remove a leg on a zombie walk dont run when there are lickers, trigger the mr X punch then walk past. GG
Basic Token Feb 12, 2019 @ 2:03pm 
I have so much to nag about the B scenarios not being what they should have been, but different weapons, different enemy placement and a little bit of ramped up challenge are really not among these complaints. On the contrary, these things are what makes playing the B scenarios still worthwhile despite the storyline being ♥♥♥♥♥♥ up majorly.
Rocket Feb 12, 2019 @ 2:13pm 
Originally posted by holychair:
I have so much to nag about the B scenarios not being what they should have been, but different weapons, different enemy placement and a little bit of ramped up challenge are really not among these complaints. On the contrary, these things are what makes playing the B scenarios still worthwhile despite the storyline being ♥♥♥♥♥♥ up majorly.
Well you and me are opposite then. I don't mind the plotholes and stupidity of not having the real A and B scenarios that the original did. I heard about it and just said, "alright so they didn't do it right, but at least I have more game to play and a few things different, I liked the game so why not?" But the ramped up challenge on Standard mode isn't what I bargained for. If I wanted to play hardcore, I would choose Hardcore. I didn't, so this ramped up challenge is pissing me off. At the very least they could have given her a pistol with a magazine reload so I'm not spinning around every two seconds hoping there isn't another zombie to deal with. Though I will agree with you that they definitely should have had a proper A and B with properly intertwining alternate scenarios. I can look past it but it is a letdown.
foofighter_ii Feb 12, 2019 @ 2:15pm 
Originally posted by Tom Cruise:
Originally posted by foofighter_ii:
If you want to explore, try it on a lower difficulty. The Hardcore one is for the ones who know what to do and also doing it fast.
The revolver .45 you receive is good enough to shoot the legs of the zombies, and also, you can manage to get the grenade launcher faster than the first run scenario (the jewelry box is in the bathroom and the ruby is at the same place as the first run, with the statue, but you have to do it faster because of... you will know)

My recommendations: use the knife on downed zombies (and bosses!), don't waste your ammo on lickers or Mr. X (just be patient and walk slow and lure Mr. X to another room).
And the most important: if you manage to run the game at 60 fps or higher, the knife will be the most powerful weapon in the game! use it to your advantage!
I am not playing on hardcore, that is my point. Standard for Leon A is just fine.

Claire B's difficulty is already doable, it's just not doable unless you are quite above average, or have already memorized the layout, or until you know the layout, item placements, and enemies ahead of time. I don't mind dying but restarting from scratch sucks.
your best shot is to get ASAP the grenade launcher and, most important, the machine gun! In 2nd run this game is harder (And I thought Leon B was harder, because the Shotgun is not as powerful as the Grenade Launcher, and the .50 weapon is scarce on ammo...)
Claire on B has an advantage over Leon: you can reach the room with the tool to lower the bookshelf without getting into that corridor with lickers, zombies and Mr. X that Leon has to walk over!
Oh, and Mr. X final form is way more harder than the final boss for Claire...
My suggestion is this: get the infinity Knife, kill zombies with that rather than with a firegun to save ammo and if Mr. X is annoying you, drop him on his knees using a flash grenade.
Waylander Feb 12, 2019 @ 2:19pm 
Originally posted by Tom Cruise:
Originally posted by holychair:
I have so much to nag about the B scenarios not being what they should have been, but different weapons, different enemy placement and a little bit of ramped up challenge are really not among these complaints. On the contrary, these things are what makes playing the B scenarios still worthwhile despite the storyline being ♥♥♥♥♥♥ up majorly.
Well you and me are opposite then. I don't mind the plotholes and stupidity of not having the real A and B scenarios that the original did. I heard about it and just said, "alright so they didn't do it right, but at least I have more game to play and a few things different, I liked the game so why not?" But the ramped up challenge on Standard mode isn't what I bargained for. If I wanted to play hardcore, I would choose Hardcore. I didn't, so this ramped up challenge is pissing me off. At the very least they could have given her a pistol with a magazine reload so I'm not spinning around every two seconds hoping there isn't another zombie to deal with. Though I will agree with you that they definitely should have had a proper A and B with properly intertwining alternate scenarios. I can look past it but it is a letdown.
The B scenario isn't harder it just front loads a lot of the challenges. Mr X appears quicker and lickers start in several locations. Once you are aware of this the scenario is no harder than A. You also definitely get access to the smg earlier as you can get the gem from the art room within about 10 minutes off starting and the gem box is in the 2nd floor lockers not behind any locked doors
Coleco_84 Feb 12, 2019 @ 2:20pm 
The main problem with Claire B is how useless that revolver is
Xengre Feb 12, 2019 @ 2:23pm 
Originally posted by Tom Cruise:
-snip-

If referring to the breakroom hall... No they aren't. Kill the ones in that hallway. During my Claire B playthrough NO additional zombies spawned in that hall without even boarding it up (but you COULD board the windows up if you are so concerned). Maybe if you take a reallllly long time in the RPD they might spawn through the window but, at that point, you are probably hurting your resources by taking so long in the first place.

If referring to the Darkroom hall with stairs KILL the zombies in that hall in EVERY playthrough and board the window (it only has one window). That past is very useful so you ought as well clear it out from zombies and board the window. Kill the zombies on the stairs, too. Most zombies you can avoid killing but this is one area I would very highly recommend killing them.

Those are the ONLY two halls that have windows to worry about zombies coming in. Just board them up. Clearly you aren't using your wooden boards at all, or in proper placements. Now you know. Do this and it will help immensely.

The first time you go through that hallway if Mr. X is chasing you, yes, you might not be expecting a licker and may very well get hit once by it. Assuming you are full HP (which you SHOULD heal if you suddenly have one chasing you) you can take that one hit and get into the Darkroom. That said, there is a good chance you ARE expecting it because they were there in Leon A (and I'm going to guess probably Claire A as well).

Well I had no issues running during the first 5 seconds of Claire B. If you did get grab it is early enough to just restart it if you someone messed up that bad as it is only 5 seconds in...

Claire B is pretty easy and basically the same enemies as Leon A for bosses (except the final which is very easy, almost impossible to lose even once on unless you like really suck). However, I can also point out Claire B doesn't have to deal with dogs at all in the basement, instead getting 3 lickers making it WAAAAY easier and 100% chance of taking 0 dmg if you walk. Yes, she gets a dog section leaving the parking garage... in which you can simply just run, never shooting, and always take 0 dmg if you know how to avoid a dog.

Mr. X is a joke. Lets not count him as an actual enemy please. The only time he could be hard is if you improperly setup your routes (fail to clear/board important ones) or take the wrong routes to travel (which you have made clear you do, a lot actually... something you can easily fix with a bit of practice and listening to people).

Technically, the speedrun requirement to S+ in B is like 2hrs vs the much longer A scenario so it is, technically, easier.

I think the routes are easy to memorize. Perhaps spatial memorization isn't your strongest point, but for others they may not have any issue so you shouldn't make a generalized assumption like that.

Mr. X first spawns when you enter the Stars Office hallway on 2nd floor so AVOID that hallway COMPLETELY until you have cleared other areas unless you are speed running. By then you should have your routes cleared that are troublesome for you and looted what you need with a decent stockpile. He will spawn again later when you get rid of the fire on the helicopter, so do what you need to prior to that once he stops.

Use first aids ONLY until they are all gone, NO HERBS. This will let you guarantee you combine all herbs into the G + B + R combo (you can have like 8-10 or so of these by the end of the game easy).

If you want to make your life easier this is the areas to kill zombies to make your routes easier:
-West Hallway (outside west office including those up the stairs, NOT the west most with the licker at the start and leading to operations room... never go back there after first time). Board the window at base of stairs.
-Library
-Hallway outside art room if you must
-Main hall if you must
-Hallway with watchmen office (board the window in that hall, and the office inside that you need to cut chain to access and board the window before zombie comes in)
Breakroom hallway and if you want board the windows (didn't need to, myself tho)


I've now given you more than enough tips to properly get through Claire B RPD with fair ease.
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Date Posted: Feb 12, 2019 @ 1:08pm
Posts: 94