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报告翻译问题
Clearly I'm talking about Street Fighter 5....
What is missing for sure is a coop mode, I'm not saying you should play together it would have been very fun to play two paths with only occasional encounters, staying in contact with radio. Of course it would have required major plot and gameplay modifications.
This isn't any proof at all. It's your subjective opinion that stems from you assigning a lot of value to this aspect of the game. I could list a plethora of things that are arguably better in the remake, and that wouldn't prove anything either. You may be right that the original differentiated the scenarios better, but that doesn't prove it's a superior game overall.
You have to compare the 1998 standard and 2019 standard.
Do you think the amount of voice lines, characters, enemies, sounds, music, scenarios, textures that appeared in the 1998 game, are offered in the mayority of games of 2019?
Do you think that there is content that have not been remade for the 2019 game?
So for me, there is no excuse.
Hi! I totally agree with you. And I would add, the old B scenarios of the characters brought more things and were in total correlation with the A scenarios, the relationship between Claire and Leon was also more consistent and as well as the depth of the other characters, this remake is pretty, brings good things but completely loses the essence of the original. To put it simply, the B scenarios in this remake do not bring anything, which I find disappointing. To make a remake, yes, but a remake keeping the depth of the first, not an aseptic remake like this one. Yours sincerely :)
Eh, it really isn't, so much more in depth comparisons to relate to other than 'more radio stations'. In that case, the remake is like taking your grandpa's old car, putting 40 inch rims and a chameleon paint job on it without ever changing the oil or replacing the transmission. Either way both these analogies are ♥♥♥♥, and there's way more at fault here with the remake than some 'grandpas old car' analogy.
admit it u just want to find stuff to complain about. the base game is far greater than the original
Wth are you talking about? This remake isn't the godsend of all Resident Evil games in comparison to the classics, and everyone is entitled to their opinions without people being overly defensive a$$ holes (just like how toxic these forums have become). Some people have literally waited 17 years for this are allowed to be disappointed if they don't feel it lives up to it. The only reason it was made in the first place was because RE1 Remaster sold so well, and that was a 'classic style' game. I have 44 hours so far in this game and beat it multiple times, enjoyed every second of it, but there's still that empty feeling with how much they left out, and what made the original so great in the first place.
This is a great game, but not a good remake. RE1make completely replaced the original, kept every core element, added more content and then some. The only reason to play RE1 PSX is for Barry's legendary meme quotes. This game however, removed a lot of stuff (proper, yet very ambitious scenarios, main character interactions, entire level sections).
The entire reason this game exists is to play off our nostalgia, that's a fact. That seems to have blind-sided a lot of people, perhaps the ones who grew up on RE4 or haven't played RE2 in over a decade. Otherwise there's simply no reason to revisit an old story in an old location with old characters, they could have made a new game in the exact same style. So what's the point to remake if we can't compare and criticize it?!? I could really nitpick it, but to be so brash and think it's better than the original is just plain ignorant.
You're greatly exaggerating how much the B scenarios added in the original.
Played scenario A.. great.. played scenario B "Oh! This is the real game..."
Scenario B felt longer and felt like the complete canon story and scenario A was the shorter simpler one.
In the remake is the other way around and hard not to get disappointed by it. Scenario A is the main one and scenario B felt shorter and poorly designed.. like if the devs rushed it out just to have it in there.
I think they should have removed this scenario A and B business in the remake and made Leon and Clair campaign consistent and distinct. Kept conflicts between them to the absolutely minimum and really designed the game and story in a way that both campaigns complement one another.
Imagine playing Nier:Automata and only beating it once. Never knowing what will happen on that third playthrough. Resident Evil 2's scenarios were very ambitious for it's time, and it really is half a game without experiencing it and completing the full story.
I got exactly the same comlaines in my deleted thread. So many idiots called me nostalgic. Even after I said several times that I played the original game AFTER I played the remake. And I score both games 8 of 10, just by different reasons.And it is still nostalgia for them. Unbelievable.
I listed 3 things I found inferiror in the remake compariong to the original game.
1) Almost zero connection between A\B senarios.
2) Imbicilic storytelling. Dialogues are much worse than in the original game.
3) Not enough zombies, corny plant monsters etc.