Resident Evil 2

Resident Evil 2

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Bug megathread
Hello,
so I was thinking about making a megathread about bugs to help the devs fixing them and help others to find a solution to the problems. I have finished the game 5 times so far and me and my friends have encountered some annoying game-breaking bugs.

If you find a bug yourself feel free to post it in the comments.
If it's a technical / graphical bug please provide your rig too to help the devs fix the problem.

Known bugs so far:
  • VRAM problems - for some graphic cards the game shows less VRAM than actual
  • Full screen problems - after a game crash you may experience a problem where the game is trying to enter full screen but for some reason it just can't. Lowering the resolution then setting it back may fix it
  • Undying zombies - sometimes you may encounter a bug (especially with scripted zombies) where zombies resurrect even if you exploded their head with magnum. This happened too many times.
  • Useless flamethrower - you may encounter a bug where the flamethrower doesn't deal any damage and doesn't set anything on fire.
  • Too catchy - sometimes you slide back in time and space cuz a zombie wants to catch you so bad (especially herb zombies).
  • R.I.P. Mr. Raccoon - if your game crashes after destroying a doll it may not be counted, but the doll won't respawn, making it impossible to get the Unlimited Knife.
  • Someone adopted Sherry - sometimes Sherry may completely disappear, making it impossible to progress in the game. Reloading a previous save may fix this problem.
  • Graphical bugs - for some players textures not load properly, for some players the game is too dark, some players experience massive frame drops like when entering the RPD Main Hall or when firing the Spark Shot
  • Umbrella's B(lack)SOD Virus - after checking the computer in the RPD Main Hall your screen may go black, seeing only the HUD

Also, some not-bugs but strange stuff in the game:
  • Too fast - if you are close to infecteds and you dodge their attack sometimes they switch to Mach 5 and chase you down
  • Licker's 6th sense? - if you throw a grenade NEXT TO a Licker and it explodes, it will totally know where you are for some magical reasons
  • Mr. X's super power - he can teleport around.
  • The better your PC - the better you are with knives - knife damage is tied to frame rate
  • Not so useful grenades - if you counter-attack a zombie with a grenade, the grenade may not affect the surrounding zombies.
Last edited by [{Griaule}]; Feb 5, 2019 @ 5:31pm
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Showing 1-14 of 14 comments
Deathraven13 Feb 5, 2019 @ 2:20pm 
Add freezes when you have an NVIDIA card.
James.Havoc Feb 5, 2019 @ 2:22pm 
Originally posted by Deathraven13:
Add freezes when you have an NVIDIA card.

That "works" for AMD Cards as well...-.-
Nicovahkiin Feb 5, 2019 @ 2:25pm 
Originally posted by {Griaule}:
Hello,
so I was thinking about making a megathread about bugs to help the devs fixing them and help others to find a solution to the problems. I have finished the game 5 times so far and me and my friends have encountered some annoying game-breaking bugs.

If you find a bug yourself feel free to post it in the comment.

Known bugs so far:
  • VRAM problems - for some graphic cards the game shows less VRAM than actual
  • Full screen problems - after a game crash you may experience a problem where the game is trying to enter full screen but for some reason it just can't. Lowering the resolution then setting it back may fix it
  • Undying zombies - sometimes you may encounter a bug (especially with scripted zombies) where zombies resurrect even if you blasted their head with magnum. This happened too many times.
  • Useless flamethrower - you may encounter a bug where the flamethrower doesn't deal any damage and doesn't set anything on fire.
  • Not so useful grenades - if you counter-attack a zombie with a grenade, the grenade may not affect the surrounding zombies.
  • Too catchy - sometimes you slide back in time and space cuz a zombie wants to catch you so bad (especially herb zombies).
  • R.I.P. Mr. Raccoon - if your game crashes after destroying a doll it may not be counted, but the doll won't respawn, making it impossible to get the Unlimited Knife.
  • Someone adopted Sherry - sometimes Sherry may completely disappear, making it impossible to progress in the game. Reloading a previous save may fix this problem.

Also, some not-bugs but total bulls**ts in the game:
  • Too fast - if you are close to infecteds and you dodge their attack sometimes they switch to Mach 5 and run after you and catch you
  • Licker's 6th sense? - if you throw a grenade NEXT TO a Licker and it explodes, it will totally know where you are for some magical reasons
  • Mr. X's super power - he can teleport around.
  • The better your PC - the better you are with knives - knife damage is tied to frame rate
Except for the knife, which is a known bug, I've never experienced any of this in 71 hours, with a legit copy of the game that is. On an i7-7700k, gtx 1070, 16gb ddr4.
Last edited by Nicovahkiin; Feb 5, 2019 @ 2:26pm
No one Feb 5, 2019 @ 3:13pm 
Weird, I haven't experienced any of these bugs.
[{Griaule}] Feb 5, 2019 @ 4:40pm 
Originally posted by No one:
Weird, I haven't experienced any of these bugs.
The resurrection bug can be easily regenerated. For example play Leon and explode all zombies' head in the prison cells then take the Parking Pass Key Card. All of the zombies will resurrect.
Last edited by [{Griaule}]; Feb 5, 2019 @ 4:59pm
[NZ] Vivi Strike Feb 5, 2019 @ 4:42pm 
I notice a lot of people that experience weird bugs actually came from a pirated version
[NZ] Vivi Strike Feb 5, 2019 @ 4:47pm 
So far the only bugs that seem common, is texture not correctly loading, artefacts, massive frame drop briefly after entering mainhall, game gets darker and darker overtime, and computer in mainhall after using it screen goes black but you can still see interaction ui.

Originally posted by {Griaule}:
Originally posted by No one:
Weird, I haven't experienced any of these bugs.
The resurrection bug can be easily regenerated. For example play Leon and explode all zombies' head in the prison cells then take the Park Pass Key Card. All of the zombies will resurrect.
Some zombies are unkillable before their wakeup event (unless their head pops) like the one on the floor in the cage puzzle. Some zombies spawn after an event like the jail cells, if you open and go left side 2 zombies spawn that werent even there in the first place which is probably the same once you open the cells.
Last edited by [NZ] Vivi Strike; Feb 5, 2019 @ 4:55pm
Spooky Feb 5, 2019 @ 4:52pm 
i saw a spider in the greenhouse on my Leon A playthrough
Not So Useful Grenades and Mr. X’s super power aren’t bugs though.

It is mentioned in both grenades description that using them to counterattack greatly decreases their effectiveness, most likely because it is shoved in their throat.

As for Mr. X teleporting around, it has been made to avoid having to load chunks of maps you aren’t exploring in order to reduce memory usage.

Atleast that’s what I think.
DeadSlash Feb 5, 2019 @ 5:00pm 
Originally posted by {Griaule}:
Originally posted by No one:
Weird, I haven't experienced any of these bugs.
The resurrection bug can be easily regenerated. For example play Leon and explode all zombies' head in the prison cells then take the Park Pass Key Card. All of the zombies will resurrect.
I don't know that that is a bug per say. If you kill all the dogs in the kennel it doesn't impact how many you have to fight after the cages open.
[NZ] Vivi Strike Feb 5, 2019 @ 5:02pm 
Originally posted by DeadSlash:
Originally posted by {Griaule}:
The resurrection bug can be easily regenerated. For example play Leon and explode all zombies' head in the prison cells then take the Park Pass Key Card. All of the zombies will resurrect.
I don't know that that is a bug per say. If you kill all the dogs in the kennel it doesn't impact how many you have to fight after the cages open.
It actually does, you get one less dog in generator room, one less in the Kennel room and one less in the corridor. Theres 2 dogs per area.
Overseer Feb 5, 2019 @ 5:08pm 
I've had zombies that left their initial room to follow me, and then had trouble to go back. Meaning they walked against the closed door without ever bashing it. So just a walking animation against the door. And on top of that they went deaf. So shooting others behind them did not alert them at all.
Pathfinding seems to bug out here and there. Even a dog in the garage started to walk against a car forever after it failed to chase me through the door.

Concerning enemy awareness after you dealt damage to them: it is normal cheap game scripting (idle state/aggressive state). Once you attack an enemy they have your location revealed to them at all time. Which means that even after you left the room and they turn away to return to their position, the moment you set foot into that room again they immediatly turn around to chase you again. Even though they did not have you in their visual field or hear you.
Design wise it is a simple approach of commitment. Leave them alone or spent recources to kill them.
[{Griaule}] Feb 5, 2019 @ 5:16pm 
Originally posted by VF2blaze:
I notice a lot of people that experience weird bugs actually came from a pirated version
Personally I played the console version and the only bugs I encountered were the useless flamethrower and the sliding back and getting caught. Then I searched and found others have encountered the flamethrower bug too.

Originally posted by VF2blaze:
So far the only bugs that seem common, is texture not correctly loading, artefacts, massive frame drop briefly after entering mainhall, game gets darker and darker overtime, and computer in mainhall after using it screen goes black but you can still see interaction ui.

Some zombies are unkillable before their wakeup event (unless their head pops) like the one on the floor in the cage puzzle. Some zombies spawn after an event like the jail cells, if you open and go left side 2 zombies spawn that werent even there in the first place which is probably the same once you open the cells.
I was trying to focus on gameplay bugs instead of technical bugs but thanks for the list tho!
This zombie spawning method disappoints me so much. They could have made the game harder by giving less ammo etc. instead of spamming zombies without thinking.

Originally posted by Spider pee pee:
As for Mr. X teleporting around, it has been made to avoid having to load chunks of maps you aren’t exploring in order to reduce memory usage.
I was thinking about the same that it may be because of optimization but it feels so annoying that he was behind you 20 seconds ago and suddenly he is in front of you.
Nameless Feb 5, 2019 @ 5:24pm 
Fix stuttering in Main Hall.
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Date Posted: Feb 5, 2019 @ 2:07pm
Posts: 14