Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is no uncertainty. For me anxiety comes from uncertainty.
Do I have enough ammo?
Can I evade?
Will they see me?
Etc. Questions that I can't not answer with certainty.
You know what question I can answer... Can i lose Mr. X? Yep I KNOW I can but the better question is: is that a fun game play experience?
I feel it is not because it involves detouring me and throttling the very progression hes supposed to be promoting or speeding up according to many people here. The first few times you run into him its pretty exhilirating but you become accustom to him very quickly and he literally becomes a nuisance. LESS is MORE. Its more meaningful for him to come in at certain times during the campaign to create truly tense moments rather then just mr big foot stomping around.
I clear most zombies and lickers because the alternatives are generally just as taxing. Having to always walk near lickers no thanks because there are some windows there that I know some zombies are going to break into that later making that "just be quiet around lickers strategy" impossible later in the game. I am gonna eliminate these threats now. I can see what the developer is doing here, cool good for them. So, Mr. X isn't going to be running me into a hall way or a path where I left enemies up because you can't evade zombies like you could in older games they are very agile now when they lunge and all the halls are cramped. In certain rooms with objects in the center and space on each side its very possible but those rooms are few and far between unfortunately.
Save rooms, STARS office are the places he can't reach you, so keep in mind. Be carefull the sections where the lickers are, because if you simply walk they can't hear you but if Mr.X is chasing it's complicated.
By my experience, it's an intriguing addiction to the game, you can beat this part with relatively few problems
the only reason I didn't flashbang him when he turned up was because I wanted to shoot his hat off first, and I also wanted to test out dodging him, so I led him onto the roof and proceeded to bait punches while trying to run backwards at the same time.
It turned out I never even really needed this move because he's easy to loop and loose him. even with him on your tail you can still get stuff done by keep looping.
It's the initial anxiety people get I think from the chase and the music.
I find I don't like not being able to see a threat, so I had some issues where I always wanted to know where he was before I started moving.
I ran into him head on once when I hadn't worked out the difference between footsteps upstairs and and footsteps down stairs and got punched for it.
Only time he hit, only ammo or weapons I used on him was a singular round to knock off his hat.
I found turning the music off so that I could hear him better helped a lot as I don't have headphones.
You can avoid triggering him to a point where you'll see him (max) 3 times as Claire for a grand total of 5minutes of game-time if you know what you're doing. Same applies to Leon - except Mr.X makes a few extra cameo appearances and is his final boss.
When he IS present you have multiple means of dealing with him.
If he's 'tedious' for you, you triggered him early and spend too much time inefficiently handling him.
If he's a 'bullet sponge' for you, why in gods name are you even using ammo on him?
I have very, very few complaints about RE2-R and Mr.X isn't even one of them. I look forward to drinking all these tears when Nemesis shows up in RE3-R and makes Mr.X look like a snail with arthritis.
15 iq post
The fact that you compare Nemesis with mr x means you've missed the point entirely like 90% of the ♥♥♥♥♥♥♥♥♥ in this thread lmao.
Where can you get that trainer?
Resident Evil 2 (2019) (+19 Trainer) [FLiNG] ?
thank you!
if they ever add trading to the game i'll give you my blue herbs.
Mr X isn't even close to being like this. The only section he will give you the run around is during the library puzzle. The first time playing he seems like a huge pain in the ass because you have collect a bunch of items, go to this room, unlock this puzzle, go back to another room, but you also learn when he first shows up after getting so far in the game.
You can get to point where the only thing you need collect is the last medallion when he shows up for the first time. When you get to the clock tower part he won't follow up in the room. He's very easy to avoid for a lot of game after playing through it the first time and remembering when he appears.