Resident Evil 2

Resident Evil 2

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Zielony Feb 3, 2019 @ 12:17pm
Nemesis's rocket launcher is stupid. Please do not contain it in RE 3 Remake
I do really hope that someone from capcom is reading this (because there's no mail to them on RE 2 site)
so please :
- do not make Nemesis have Rocket Launcher in Re 3. It's anticlimatic ;<
-please make an extended version of Re 2 remake with larger RPD and lab (with more cutscenes please !!)
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Showing 1-15 of 46 comments
Crusta Feb 3, 2019 @ 12:18pm 
-1

It's not really a remake without Nemmy's launcher.
Gweenie Feb 3, 2019 @ 12:21pm 
Give Nemesis two rpgs instead.
sling_shot Feb 3, 2019 @ 12:21pm 
whatever, just gimme all the original Jill's outfits AND Julia Voth's face and I'm a happy boi.
I want him to have his rocket launcher and his gatling gun. I also want him to be able to sprint at us. He needs to be terrifying. He is a far more advanced and sentient version of Mr X. Also i do not want a remake unless it has Julia Voth as Jill again.
Last edited by CutestBoyInTheMorgue; Feb 3, 2019 @ 12:22pm
RollCaskett Feb 3, 2019 @ 12:22pm 
I'm just wondering how they'll handle his "sprint" because if they do use this exact same engine for Remake 3, Jill is screwed...
eglepe Feb 3, 2019 @ 12:23pm 
Originally posted by Noctwinds:
Give Nemesis two rpgs instead.
Yeah a wrpg and a jrpg, then he'll never leave his room
Deathraven13 Feb 3, 2019 @ 12:23pm 
Originally posted by RollCaskett:
I'm just wondering how they'll handle his "sprint" because if they do use this exact same engine for Remake 3, Jill is screwed...

Just dodge him from his left or use the dodge feature.
Originally posted by RollCaskett:
I'm just wondering how they'll handle his "sprint" because if they do use this exact same engine for Remake 3, Jill is screwed...

Maybe limit his sprint to very small bursts when he is taking damage. It will be interesting. Maybe add some form of a dodging mechanic in the remake?
SmokeCheeba Feb 3, 2019 @ 12:25pm 
He needs to have his entire arsenal and look even more daunting, because...


*in a deep, disturbing voice*

" ...STARS"
Gweenie Feb 3, 2019 @ 12:30pm 
Originally posted by eglepe:
Originally posted by Noctwinds:
Give Nemesis two rpgs instead.
Yeah a wrpg and a jrpg, then he'll never leave his room
Lmao
Greb Feb 3, 2019 @ 12:31pm 
How do you think all those holes in the R.P.D are going to be created? That's right - through Nemesis using his RPG with 5 rockets as a counterweight to add massive force to his running punch!

The rocket launcher is fine, they can even make it kill on contact with gory death rather than taking two hits and simply making Jill turn all smokey barbecue instead. So long as they avoid giving him a minigun because that's gay.
Spooky Feb 3, 2019 @ 12:41pm 
Originally posted by Asyphyx:
Originally posted by RollCaskett:
I'm just wondering how they'll handle his "sprint" because if they do use this exact same engine for Remake 3, Jill is screwed...

Maybe limit his sprint to very small bursts when he is taking damage. It will be interesting. Maybe add some form of a dodging mechanic in the remake?
Just make it so he can only sprint for a short amount of time in a straight line.
Originally posted by Zielony:
I do really hope that someone from capcom is reading this (because there's no mail to them on RE 2 site)
so please :
- do not make Nemesis have Rocket Launcher in Re 3. It's anticlimatic ;<
-please make an extended version of Re 2 remake with larger RPD and lab (with more cutscenes please !!)
To be honest the part that really underwhelmed in REmake2 was the city! It lasts like 60 seconds IF you stop and look around. It was basically a tech demo with nothing going on. While RPD and Umbrella Labs are actually fleshed out a little.

I know the city was a tutorial segment in the original, too. But you had like 20+ screens before you actually got to the RPD, and it was actual gameplay, not a purely cinematic segment.
Last edited by One Stoned Bastard; Feb 3, 2019 @ 1:42pm
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Date Posted: Feb 3, 2019 @ 12:17pm
Posts: 46