Resident Evil 2

Resident Evil 2

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Arndell Mar 9, 2020 @ 10:29pm
Best reliable way to deal with Lickers as Claire?
As Leon it was 4 relatively swift shotgun shots to the face, Shotgun ammo was plentiful enough so long as it was not used one shotting zombies too often and it was pretty good at staggering them between shots so you would not get hit.

Claire has the grenade launcher, takes 2 shots, but I tend to get hit in the process, also the grenades are far rarer than shotgun ammo on top of Claire having a lot more Lickers in her run.


I know lots will say "Don't kill them, walk past them" i'm aware they are blind :P, but I just wanna know if there is some trick to killing them safely with Claire.
Originally posted by f.ultron:
Originally posted by UncleRamen:
Smg shreds through them while silent, meaning if there are 2 in the same hallway, you can kill one with the smg while the other is wondering what happened.

Oh yes, I forgot about the smg+silencer. That's definitely the best solution.
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Showing 31-45 of 48 comments
Ritterkreuz Mar 12, 2020 @ 6:00am 
Originally posted by Cursed Hawkins:
Originally posted by 失去才懂:
Licker on RPD 2nd floor: can be easily deal with using knife..(if you wish)
2 Lickers on RPD 3rd floor(Medallion room): can just be ignored
(Leon Only) Licker in West side which spawned just before u go over to grab the rod part can be despawned by going in the room and then immediately come back out.
2 Lickers in the lab part can just walk pass by without any problem provided u already deal with the 3 zombies lying on the floor. So That's pretty much redundant to give a care about them.
Well there's one instance on the 3rd floor where because of the explosion (Side A only) causes a Licker to be 100% aggroed to you so I'd recommend using the flashbang you should have from the STARS office assuming you didn't miss it because its surprisingly easy to miss that item.
Yes that part u need a flashbang after the explosion. Sometimes if you are lucky u can slowly walk towards the licker and when it agro run past it. There are chances it won't use it's tongue attack and it lunges at you. If that happens, you can abscond out of that area without any damage.
Last edited by Ritterkreuz; Mar 12, 2020 @ 6:00am
Cursed Hawkins Mar 12, 2020 @ 6:05am 
Originally posted by 失去才懂:
Originally posted by Cursed Hawkins:
Well there's one instance on the 3rd floor where because of the explosion (Side A only) causes a Licker to be 100% aggroed to you so I'd recommend using the flashbang you should have from the STARS office assuming you didn't miss it because its surprisingly easy to miss that item.
Yes that part u need a flashbang after the explosion. Sometimes if you are lucky u can slowly walk towards the licker and when it agro run past it. There are chances it won't use it's tongue attack and it lunges at you. If that happens, you can abscond out of that area without any damage.
Well there's also the issue of the bookshelf that since the explosion knocks it over you have to leave the room to keep it standing up right... because its totally logical for a bookshelf to suddenly not react to kinetic force like C4 going off when a player character isn't in the area.
Ritterkreuz Mar 12, 2020 @ 6:12am 
Originally posted by Cursed Hawkins:
Originally posted by 失去才懂:
Yes that part u need a flashbang after the explosion. Sometimes if you are lucky u can slowly walk towards the licker and when it agro run past it. There are chances it won't use it's tongue attack and it lunges at you. If that happens, you can abscond out of that area without any damage.
Well there's also the issue of the bookshelf that since the explosion knocks it over you have to leave the room to keep it standing up right... because its totally logical for a bookshelf to suddenly not react to kinetic force like C4 going off when a player character isn't in the area.

Lul when i played these kinds of game, I generally avoid trying to make sense of these illogical moments. Like when i climbing up the ladder in the library with Mr.X right behind.
He would wait for me to climb up there first then proceeded to climb the ladder himself
Last edited by Ritterkreuz; Mar 12, 2020 @ 6:13am
Cursed Hawkins Mar 12, 2020 @ 6:24am 
Originally posted by 失去才懂:
Originally posted by Cursed Hawkins:
Well there's also the issue of the bookshelf that since the explosion knocks it over you have to leave the room to keep it standing up right... because its totally logical for a bookshelf to suddenly not react to kinetic force like C4 going off when a player character isn't in the area.

Lul when i played these kinds of game, I generally avoid trying to make sense of these illogical moments. Like when i climbing up the ladder in the library with Mr.X right behind.
He would wait for me to climb up there first then proceeded to climb the ladder himself
Well that one I can understand from a gameplay standpoint I mean it wouldn't be fun to have an enemy 100% always on your ass the moment you're in a chase by them.
Ritterkreuz Mar 12, 2020 @ 6:28am 
Originally posted by Cursed Hawkins:
Originally posted by 失去才懂:

Lul when i played these kinds of game, I generally avoid trying to make sense of these illogical moments. Like when i climbing up the ladder in the library with Mr.X right behind.
He would wait for me to climb up there first then proceeded to climb the ladder himself
Well that one I can understand from a gameplay standpoint I mean it wouldn't be fun to have an enemy 100% always on your ass the moment you're in a chase by them.
xD
Xengre Mar 12, 2020 @ 9:42am 
Originally posted by Cursed Hawkins:
Originally posted by 失去才懂:
Licker on RPD 2nd floor: can be easily deal with using knife..(if you wish)
2 Lickers on RPD 3rd floor(Medallion room): can just be ignored
(Leon Only) Licker in West side which spawned just before u go over to grab the rod part can be despawned by going in the room and then immediately come back out.
2 Lickers in the lab part can just walk pass by without any problem provided u already deal with the 3 zombies lying on the floor. So That's pretty much redundant to give a care about them.
Well there's one instance on the 3rd floor where because of the explosion (Side A only) causes a Licker to be 100% aggroed to you so I'd recommend using the flashbang you should have from the STARS office assuming you didn't miss it because its surprisingly easy to miss that item.
Alternative trick is when the bomb goes off stand where the bookshelf should be. It prevents the bookshelf from falling and blocking it. You can easily run to that door and out safely assuming you ditched Mr. X (if he blocking that door hahah... At that moment you knew you f'd up).
f.ultron Mar 12, 2020 @ 9:47am 
Originally posted by Lanzagranadas:
Like I said, even if the Lickers aren't dying with one flame round in your playthrough for whatever damage inconsistency reason, you don't have to sit there doing nothing to see that happening, just put a couple of extra handgun/machinegun bullets while the Licker is in burning animation and problem solved.

Well, there was never any doubt about this. The thing was if a flame round is sufficient. It isn't.
DreamSphinx Mar 12, 2020 @ 11:58am 
I wonder if the reason why one-shotting a licker with flame round is so inconsistent is that lickers could possibly have different HP values? I know different zombies have different HP (with the one in the morgue room being the highest). Anyone know if this applies to lickers?
Xengre Mar 12, 2020 @ 12:15pm 
Originally posted by Afamad 2.1:
I wonder if the reason why one-shotting a licker with flame round is so inconsistent is that lickers could possibly have different HP values? I know different zombies have different HP (with the one in the morgue room being the highest). Anyone know if this applies to lickers?
talgbay already mentioned even at their max possible HP threshold it should still 1-shot on hardcore. The reason it might not I mention on page 2, post #28
Lanzagranadas Mar 12, 2020 @ 12:26pm 
Originally posted by f.ultron:
Well, there was never any doubt about this. The thing was if a flame round is sufficient. It isn't.

In your experience it isn't, but to some other players it is. Or at least it is against some of the Lickers, because as Xengre pointed out the common situation would be just killing the few most annoying Lickers, then simply ignoring the rest so it's not something most people would try everytime. Then again, we aren't precisely talking about the game with the most solid and consistent damage mechanics.
f.ultron Mar 12, 2020 @ 12:46pm 
Alright, then it's settled: "On Hardcore, a flame round is enough to kill a licker to some gamers' experience. To some other gamers experience, Lickers have the habit, certified with videoclips, to survive a direct hit with a flame round. And why would you use a flame round and then stay still anyway, git gud."
Can't you just admit that "one flame round is enough" is BS, for christ's sake? We have also a much better video than mine in which, in sequence, a guy kills one with a flame round and then fails to kill the next one with a flame round. But no, no way you can simply say "I was wrong".

My first answer was "Stun him with an acid round and then finish him off with whatever best weapon you have", then you came along "duh a Flame round is enough".
I then went to verify this, I spent time and effort to see if maybe I was wrong, came out with proof, other people added more proof, and still you are unable to admit that is was BS.
For Chris' sake.

Last edited by f.ultron; Mar 12, 2020 @ 12:57pm
Arndell Mar 12, 2020 @ 1:02pm 
Originally posted by f.ultron:
Alright, then it's settled: "On Hardcore, a flame round is enough to kill a licker to some gamers' experience. To some other gamers experience, Lickers have the habit, certified with videoclips, to survive a direct hit with a flame round. And why would you use a flame round and then stay still anyway, git gud."
Can't you just admit that "one flame round is enough" is BS, for christ's sake? We have also a much better video than mine in which, in sequence, a guy kills one with a flame round and then fails to kill the next one with a flame round. But no, no way you can simply say "I was wrong".

My first answer was "Stun him with an acid round and then finish him off with whatever best weapon you have", then you came along "duh a Flame round is enough".
I then went to verify this, I spent time and effort to see if maybe I was wrong, came out with proof, other people added more proof, and still you are unable to admit that is was BS.
For Chris' sake.
Relax :P no need for such personal investment.

I agree with your method and won't rely on the grenade launcher alone, I was asking for Claires most reliable way, not the most efficient.

I'm happy to lose out on some small efficiency by "wasting" a few gun shots after a grenade, or in the case of 2 lickers at once, Silence SMG.

My question was answered, no need to get so personally invested in people claiming you are doing something wrong, it's the internet, everyone else has the best ideas no matter what reality dictates.
f.ultron Mar 12, 2020 @ 1:05pm 
Here. The exact same video. At 1:00:15
A licker eats two flame rounds, a couple of handgun bullets (to finish him off) and is still kicking. How frickin' reliable! But I guess it was "some gamer's experience".
https://www.youtube.com/watch?v=p46lqcbnl9E#action=share
f.ultron Mar 12, 2020 @ 1:08pm 
Originally posted by Arndell:


My question was answered, no need to get so personally invested in people claiming you are doing something wrong, it's the internet, everyone else has the best ideas no matter what reality dictates.

Sorry, I'm on the edge because I'm quarantined (the real darn virus), and because I spent some time making sure I wasn't BSing.
Lanzagranadas Mar 12, 2020 @ 3:13pm 
Originally posted by f.ultron:
Alright, then it's settled: "On Hardcore, a flame round is enough to kill a licker to some gamers' experience. To some other gamers experience, Lickers have the habit, certified with videoclips, to survive a direct hit with a flame round. And why would you use a flame round and then stay still anyway, git gud."
Can't you just admit that "one flame round is enough" is BS, for christ's sake? We have also a much better video than mine in which, in sequence, a guy kills one with a flame round and then fails to kill the next one with a flame round. But no, no way you can simply say "I was wrong".

Second licker in that video you're talking about is shot while it's hanging in the wall, and therefore falls and doesn't take the AoE burning damage. The first one does, because it's on the floor when it gets hit, and dies in one shot.

I don't have to admit anything, you're the one getting overly dramatic and claiming what I've said is BS, plus I never said you were wrong, just that I and others had a different experience. You're the one acting as if anyone who doesn't agree with your statement is wrong. In my first post I said one flame round kills them, but if it somehow doesn't (because I allways acknowledged that it may fail), you can take their remaining health with a couple of extra handgun bullets.

It's like if someone says "one point blank shotgun range decapitates a zombie" and you say "No, that's BS because I saw zombies surviving that". Depending on the circumstances and whatever variables it will work as expected or not, but it definitely does happen.
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Date Posted: Mar 9, 2020 @ 10:29pm
Posts: 48