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it is the only game in the mainline series where the unlocks are possible to get without actually unlocking them or using a third party cheat device. RE never used codes.
cloud gaming is a service, not a product.
because cloud gaming is a service and not a product, you cannot really compare it to a product. that's functionally equal to comparing a VOD of a game being played to the actual physical object that is the game.
or comparing a game to your ISP.
nuts and bolts: stadia is charging for resolution because it uses more bandwidth. they serve you bandwidth, they charge you for it. you cannot compare that to locking settings on data stored on a local drive.
Cloud gaming works in a completely different way as it's the provider system who sent an alredy "performanced" game to the end user, so you're paying for actual resolution increase based on your isp speed.
It's the worst and most stupid example of wrong dlc idea, charging money for fps increase.
My original point being that modern gamers would defend said company using the scripted argument of "it`s optional" or "no one is forcing you to buy it".
I would be pissed off to if Capcom decided to lock extra weapons and such beyond a wall pay insted of unlocking via games actions, then the uprorar would be all right.
But as it is there's really no sense in complain, no one is forcing you, and they dropped it months after the game release, so by the way probably everyone have alredy unlocked them.
I can't understand how can this affect all of your games or your lifes.
They did the same with RE7, much time after they selled money and a full game unlock dlc, as in the past they selled memory cards with 100% save games.
It always existed, an the world it's still there, speed runners and achievement riders are still there, and whoever don't want it won't buy it, unlock in game or use trainers like i did.
So what's all the concern about?
"But then they are legitimate to drop anything they want chargin some money!" it always jumped out the issue but never happened, nore in the most black years of videogaming, where everything all about micro transactions and loot boxes.
You really hate it? Don't buy, and when the sell data say that they haven't delled one they will stop making it.
Until there are people buying it they will keep offering.
If you're a developer or a publisher, would lose some easy money with a cheat dlc if you had a chance 'cause you thought where a bad idea?
I don't think so.
Than you assumed that someone might make something similar with a price tag.
It never happended, nore never will happen, so what's your point again?
And by the way, Vulkan it's still unoptimized for most games, Doom worked better for my 960, but Talos Principle works worse than regular dx11 whit Vulcan for pretty everyone.
Ok, I`m getting bored replying to you so I`m gonna leave it at that.
Even though I find it extremely questionable for something that used to be a mere cheat code in most SP games. TO ME, it is as bad as Konami charging for extra save slots. Who care if people cheat in their SP games? Who even have a good reason to care at all?
Absolutely nobody since it dosen't affect anybody else's experience.