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Повідомити про проблему з перекладом
Basically change the crit% from like 10%-15% as I have heard that is what it is to 20%-25% This should get rid of the issue of making 10+ headshots on a zombie and max them out around 4-7 making the game actually reward marksmanship without adaptive difficulty getting in the way.
Okay, I clicked on this thread to find out if there was a mod or not, but I just see people jumping on the OP and ignoring the question. I'm guessing the trainer mod might be able to do this?
Anyways, I see posts like yours and think the following: I don't care how "RE lore" zombies work. I care about gameplay and I want to make the game more enjoyable for myself - that's the point of mods after all.
Personally, I think 5 pistol shots to the head should be more than sufficient to burst it. Come to think of it this is probably one of the unspoken reasons as to why RE4 is considered the best by the majority.
EDIT: Never mind figured it out
This isnt quite what I was looking for but it seems to be the best option. I was hoping to adjust the crit chance to fix the problem but reducing enemy health should have the effect I am looking for just the same once I dial in the right setting.
It's not "nowadays".
Do your homeworks next time.
I suggest some real Romero's movies, (he had to add a "disclaimer" at the beginnig of Land of the dead dues all the misinformation modern movies where throwing out "all the dead rise again, no matter how they died" when everyone where alredy in the "he become a zombie only if he gets bite").
Resident Evil zombies aren't normal zmbies, and have a game design logic tough.
And i'm glad he made it.
Zombies die from a single landed headshot.
RE zombie where T virus strenghten, so it make sense they took more shots.
Just pointing out the "modern day" error.
Still a great game, I'm still going to do both of their B runs cause I enjoy it but I think some of these bullet sponges padded the game time without adding much else to the experience.
Here is the real reason. Zombies all have predetermined fixed hp. The fat police zombie banging the vending machine has around 400hp. The one guarding the morgue door has 1190hp. That is why some zombies are so tanky and others so easy to kill. Generally their hp range between 400 to 1200.
There are some notable weak ones like the 3 zombies in Leon's jail cell before you open the circuit. They all have 1hp. The flaming zombie at the end of Claire's escape has 50hp. Every single zombie that blocks the door after Super Tyrant fight has 10hp each.
The calculation of how many head shots will always be fixed. Both Leon and Claire's base hand gun deals 150 damage with focus shots. The damage is affected by adaptive difficult. The least it will go is 70% on hardcore and and max is 180% if you screw up massively on assisted.
I killed them when doing residentevil.net Got a Quota to Keep, Killing in a Hurry and Assassin challenges. They are free kills as they register as kills. 1 handgun bullet for 1 kill towards the challenge, I take it any day :D
Since those challenges are all about killing, I actually grenade kill the horde irregardless, racking up 140 kills a run is also a fun way to play the game.