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RE2 is one of the few exceptions as they did manage to make a consistently cinematic look.
I only turn off motion blur and film grain in it
And you are correct about the obsession with clarity and sharpness. I`m not sure I see the problem with that though. In fact I`d say it`s perfectly natural. Not sure why you think it`s "weird".
Yeah sorry when I thought about it it felt "weird" to me and not realized I was the odd one out here. Besides motion blur (which I don't really notice much in this game), I think referring to other processing effects as just "blur effects" is grossly simplified.
Clarity and sharpness are important, but again to me personally their importance does not trump over many things else in this game. I've tried for the cleanest look and it just doesn't look good to me, the models and textures' flaws are heavily exposed when I did that.
The reason I wrote this post was because I knew I was in the minority. Just take a look at this video: https://youtu.be/uHFBP8YT9VA. Almost everyone in the comments was saying the min graphics look better than max.
Here is a good video example for anyone curious about this graphical setting in video games: https://www.youtube.com/watch?v=72_iAlYwl0c
Just watch the first half for concept/comparison with vs without. The rest is more technical and this is only a variation of the technique of subsurface scattering's implementation.
Post processing can also include:
Screen-space reflection: though ray-tracing will eventually replace this as this only handles stuff in view which can cause issues when reflections suddenly pop up or vanish using SSR
Shadow mapping (also eventually to be replaced by ray-tracing years from now), Texture filtering, etc.
various other effects to give the game a specific visual style (cel-shading, etc.) or things like nightvision, flash lights, etc.
Some like motion blur are totally ok to turn off without a loss to actual visual quality though. Personally, I always turn off motion blur (wont do much for performance with this option but the effect isn't used in a meaningful way for many games).
Most of my gamer friends I know irl have older rigs and turn off these effects for performance reasons so they can maintain 60+ fps since they're too cheap to upgrade.
However, if you have the hardware where you can get high image quality and not impact your framerate then I don't see any reason not to use these effects. They exist as settings for a reason - so you can enjoy the graphical capabilities they offer.
They do make a difference. I can turn them off and get 140+ fps with the environments, textures, lighting, models and mesh quality looking ugly or keep on post processing with 60-70+ fps and have the games look really good.
Hmmmm...
It's just funny that we went from analog TV sets with game consoles hooked up with ghosty, blurry, noisy RF modulators to pure digital DVI/HDMI that can deliver 100% quality.... and now we're putting the grain and noise back in, ha ha.