Resident Evil 2

Resident Evil 2

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PunishedViVi Jan 27, 2019 @ 6:59pm
Adaptive Difficulty is kind of ♥♥♥♥♥♥♥♥
I wouldn't mind the game being somewhat difficult if the damage I delt was consistent, but it isn't. And it's because of this feature which is honestly really ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ because it punishes me for playing well.
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Showing 1-15 of 25 comments
DarkRaiiin Jan 27, 2019 @ 7:00pm 
I want the game to be easier! REEEEEEEEEEEEEE!!!!!
PunishedViVi Jan 27, 2019 @ 7:02pm 
Originally posted by DarkRaiiin:
I want the game to be easier! REEEEEEEEEEEEEE!!!!!
Classic RE games didn't have this, and for a good reason. Also go back to 4chan.
Greb Jan 27, 2019 @ 7:02pm 
I know what you mean.

I'd rather play at a constant 125% difficulty than start at 100% and increase steadily to 150%, so things can be more consistent. It's annoying when in one run, Mr. X falls down after a flame grenade and five handgun headshots, but in another run, Mr. X tanks three flame grenades before falling over, etc. Purely for testing purposes, mind you - it's pointless actually fighting Mr. X, I know.

Consistency is what I crave, I know RNG gives a game some pseudo-replayability but it also makes it incredibly annoying. The older games had zombies that could take a good variety of hits to kill, but for the most part later on you could always guarantee everything else would die in X amount of shots, and plan for it accordingly.

I've witnessed a zombie survive a magnum headshot. It was a glancing hit, but their head was definitely entirely devoid of skin, just a bloody skull and nothing else. Still not sure how it happened, but it did. I've also seen too many zombies survive a point blank shotgun blast to the head and only get the same effect - a bloody, mangled skull, but still very much intact. It's cool, and variety is the spice of life, but damn if it isn't frustrating sometimes.

Yet no matter what, Lickers seem to be fairly consistent in that three magnum rounds to the head will end it. It's mostly just zombies that are the prime cause of irritation...and that's why most players simply opt to kneecap them instead of kill them.

The game is perfectly playable though, and that's what counts the most.
Last edited by Greb; Jan 27, 2019 @ 7:08pm
Roflmeow Jan 27, 2019 @ 7:04pm 
Go play Hardcore then, it doesn't have adaptive.
Powellinho.72 Jan 27, 2019 @ 7:05pm 
Originally posted by DarkRaiiin:
I want the game to be easier! REEEEEEEEEEEEEE!!!!!

thats not what hes asking. hes asking for a random RNG/Adaptive mechanic to be removed and stay consistent. people have loaded saves for same zombie and it randomly took more than 5-6 shot to the head to headshot. where the first time it was less.

the game is amazing, im loving it, just one of the things i also dont like.
Originally posted by Onikaroshi:
Go play Hardcore then, it doesn't have adaptive.


I was told it does and that people were intentionally dying to make it easier.
Roflmeow Jan 27, 2019 @ 7:08pm 
Originally posted by Ttv/Jessymay321:
Originally posted by Onikaroshi:
Go play Hardcore then, it doesn't have adaptive.


I was told it does and that people were intentionally dying to make it easier.
They're quite wrong, bout as wrong as the people who claim a front bite from a zombie on standard will take you from Fine to Danger.

There's just some zombies that are tankier then others.
Originally posted by Onikaroshi:
Originally posted by Ttv/Jessymay321:


I was told it does and that people were intentionally dying to make it easier.
They're quite wrong, bout as wrong as the people who claim a front bite from a zombie on standard will take you from Fine to Danger.

There's just some zombies that are tankier then others.


Zombie bites are weird sometimes I stay in fine sometimes I go to orange caution.
David Davidson Jan 27, 2019 @ 7:13pm 
It would be nice to have an option to disable adaptive difficulty, or set a custom difficulty by changing certain things like quantity of ammo, number of healing items, headshot damage, MrX's AI and so on, kind of like you can in like in Sniper Elite.
Roflmeow Jan 27, 2019 @ 7:18pm 
Originally posted by Ttv/Jessymay321:
Originally posted by Onikaroshi:
They're quite wrong, bout as wrong as the people who claim a front bite from a zombie on standard will take you from Fine to Danger.

There's just some zombies that are tankier then others.


Zombie bites are weird sometimes I stay in fine sometimes I go to orange caution.
Orange caution is normal, danger outside of a back bite on hardcore really doesn't happen.
Greb Jan 27, 2019 @ 7:22pm 
I've been bitten on Hardcore before and only entered Orange Caution from Fine, so there's a little variation there. Probably not a huge amount, though.

I read somewhere that you can never be killed unless you are attacked while in Danger status, which makes any G+G and G+G+G mixes totally pointless, really.

I don't know for sure if enemy instant kill attacks only trigger if you are below a certain health value though, like in the originals - or if Mr. X can grab you from behind and crush your skull even if you are at full health, etc.

Suppose I'll test that theory for myself at some point. It holds water though, you can be smacked by the final boss from Fine right into Danger, then chug a single green herb, then get hit by the exact same attack and you'll go back into Danger rather than simply dying.
Merry Jan 27, 2019 @ 7:33pm 
Im kinda mad right now cause Im figting william 2 on hardcore and keep dying because I get grab everytime and the container hit both of us...I hope it doesn't affect difficulty later on cause Im fine on how hard it is and tbh I don't want the game to be easier right now, but dying because of Im fighting the camera more than william shoudln't affect zombies or anything later.
Xan Jan 27, 2019 @ 7:34pm 
Mr.X can grab and kill you at any health if you don't have a defense item. He grabbed me at full health before. Also yeah I haven't run into any kill animations in caution yet. Needs more testing.
Muscarine Jan 27, 2019 @ 7:35pm 
Originally posted by Onikaroshi:
Originally posted by Ttv/Jessymay321:


Zombie bites are weird sometimes I stay in fine sometimes I go to orange caution.
Orange caution is normal, danger outside of a back bite on hardcore really doesn't happen.

How so ?

I'm on standard (Leon B) currently, and since mid Clair A any bite i take puts me in danger.
T8-TR Jan 27, 2019 @ 7:44pm 
Originally posted by Greb:
I read somewhere that you can never be killed unless you are attacked while in Danger status, which makes any G+G and G+G+G mixes totally pointless, really.

This is inaccurate as far as the plant zombies go. I was doing 4th Survivor, and getting grabbed by those things at Caution insta-gibbed me. Figured I could skip a defense item and tank a hit but the game had other plans.
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Date Posted: Jan 27, 2019 @ 6:59pm
Posts: 25