Resident Evil 2

Resident Evil 2

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SilverSurferNHS 26 ENE 2019 a las 18:44
Tyrant Mr. X AI Disable Mod Hack or Whatever
Heresy I know, but i'd like to encourage anyone who is capable of modding, to figure out how we can disable Mr. X after his appearance, for exploration purposes. Like with a trainer or memory hacker. I'm thoroughly enjoying this so far especially since i just beat the original 2 months ago, but i don't happen to appreciate his persistant nature. It reminds me of Outlast and Alien Isolation in which i also dont appreciate the running and hiding.

Don't get me wrong, i respect his inclusion and the mechanics of it, but i want to be able to explore more without his threat.

[Edit]Someone with a better understanding of memory hacking could probably isolate his ai or behavior patter to a memory address or few and work in a value that disables him.

Side note. I also wish he looked a little more like the original/movie Tyrant.

Just some thoughts and a friendly request, try to be constructive and not crucify me :)
:bsaawa::chris::shoppingspree::evadeextension:
Última edición por SilverSurferNHS; 26 ENE 2019 a las 19:30
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Mostrando 16-30 de 47 comentarios
Rain 26 ENE 2019 a las 18:59 
I really like it how initial author spoke in gentle and respectful manner, but got replies a.k.a. 'How trash do you have to be to want this mod?' Just... Lol...

On topic, though, how about ya all defenders open your eyes and check all that amount of topics about Mr.X? I counted about 3 of them on the first page only.

That indicates on the fact that mechanic doesn't quite work the way it was intended. Imo, I wasn't really scared by big guy, but I was hella annoyed by his stupidity (seriously, a zombie can crawl over a table, but huge badass boss has to walk around it?! I'm not even talking about making a comedy show by running circles around the table) and too damn well hearing, when of all sudden he made a way through whole map just to track me down. Like, seriously?!... Adding him later in game was a good idea though, as in next levels his AI issues are hidden by linear places we meet him in.
SilverSurferNHS 26 ENE 2019 a las 19:02 
Publicado originalmente por Rain:
I really like it how initial author spoke in gentle and respectful manner, but got replies a.k.a. 'How trash do you have to be to want this mod?' Just... Lol...

On topic, though, how about ya all defenders open your eyes and check all that amount of topics about Mr.X? I counted about 3 of them on the first page only.

That indicates on the fact that mechanic doesn't quite work the way it was intended. Imo, I wasn't really scared by big guy, but I was hella annoyed by his stupidity (seriously, a zombie can crawl over a table, but huge badass boss has to walk around it?! I'm not even talking about making a comedy show by running circles around the table) and too damn well hearing, when of all sudden he made a way through whole map just to track me down. Like, seriously?!... Adding him later in game was a good idea though, as in next levels his AI issues are hidden by linear places we meet him in.
It's expected. It is more annoying with him and this game in particular than he is frightening.
DerSnake 26 ENE 2019 a las 19:02 
I hope it really seems a mod for it. Mr. X is annoying and pulls the game down here because it's not designed to find & hide.
MikeOxbig 26 ENE 2019 a las 19:04 
Publicado originalmente por FalconBlu:
He isn't running around for that long and is easy to get away from. I'd rather make a mod playing x gonna give it to ya when he is near instead of his current song
OK now this would be a great mod!!! The music gets louder as he gets closer too!! :lol::5MRGlasses:
SilverSurferNHS 26 ENE 2019 a las 19:06 
Publicado originalmente por SnakeEater:
I hope it really seems a mod for it. Mr. X is annoying and pulls the game down here because it's not designed to find & hide.
I don't see a problem with giving people options. I don't think the way they implimented it works well. Maybe if you got like 3 or 4 rooms away, he could leave you alone for like another 3 or for a certain amount of time instead of hearing every footstep. you have to slow to a snails pace for him not to hear you.
Bamsmacked 26 ENE 2019 a las 19:07 
This is probably one of the best parts about the game IMO.

The anxiety and nervousness it causes makes it all the more savory.
Speedwack 26 ENE 2019 a las 19:08 
Publicado originalmente por SilverSurferNHS:
Heresy I know, but i'd like to encourage anyone who is capable of modding, to figure out how we can disable Mr. X after his appearance, for exploration purposes. Like with a trainer or memory hacker. I'm thoroughly enjoying this so far especially since i just beat the original 2 months ago, but i don't happen to appreciate his persistant nature. It reminds me of Outlast and Alien Isolation in which i also dont appreciate the running and hiding.

Don't get me wrong, i respect his inclusion and the mechanics of it, but i want to be able to explore more without his threat.

Side note. I also wish he looked a little more like the original/movie Tyrant.

Just some thoughts and a friendly request, don't crucify me :)
:bsaawa::chris::shoppingspree::evadeextension:
I thought his presence was awesome. I had to think about my next move carefully and it required patience to move forward. There are moments where you'll really hate him, but certain areas he won't enter.
Kurtino 26 ENE 2019 a las 19:15 
It would be easier to just trigger the next cutscene that stops him from following you than to actually mod him out though, that's the irony of the people complaining.

Isn't there only one puzzle preventing you from triggering his exit cutscene in Leon A's campaign? Getting the clockwork cog and returning to the parking garage?

Plus there are some safe zones he can't enter.
Teddy 26 ENE 2019 a las 19:18 
Publicado originalmente por FalconBlu:
He isn't running around for that long and is easy to get away from. I'd rather make a mod playing x gonna give it to ya when he is near instead of his current song
I didn't realize I needed this in my life.
SilverSurferNHS 26 ENE 2019 a las 19:26 
Publicado originalmente por Kurtino:
It would be easier to just trigger the next cutscene that stops him from following you than to actually mod him out though, that's the irony of the people complaining.

Isn't there only one puzzle preventing you from triggering his exit cutscene in Leon A's campaign? Getting the clockwork cog and returning to the parking garage?

Plus there are some safe zones he can't enter.
I wasn't sure what the next trigger was. I had missed the library puzzle before activating him so I thought it was going to be that. It's less about modding and more about just killing his ai or something to give people a break. Options man just options. Sure purists won't want it but they won't be forced to use it either. I don't mind being berated or called a scrub or whatever. It would just be nice to disable his movement.
Someone with a better understanding of memory hacking could probably isolate his ai or behavior patter to a memory address or few and work in a value that disables him.
Cutietoonie 26 ENE 2019 a las 19:28 
People seriously have a problem with tyrant? I went through both A and B chapters not having to use much of anything on him.

Didn't get to see him that often either, maybe because lickers have me paranoid so I just walk everywhere. I do know he will appear near you in some cases, like getting the handle for the jack.

But i guess if I DID keep running into him often it would get annoying.
Erebus 26 ENE 2019 a las 19:28 
Publicado originalmente por FalconBlu:
He isn't running around for that long and is easy to get away from. I'd rather make a mod playing x gonna give it to ya when he is near instead of his current song
That'd be hilarious.
Jansen 26 ENE 2019 a las 19:30 
Let's stop calling him Mr. X, shall we?

Mr. T is better. (Fool, his name is Tyrant)
Kurtino 26 ENE 2019 a las 19:30 
Publicado originalmente por SilverSurferNHS:
Publicado originalmente por Kurtino:
It would be easier to just trigger the next cutscene that stops him from following you than to actually mod him out though, that's the irony of the people complaining.

Isn't there only one puzzle preventing you from triggering his exit cutscene in Leon A's campaign? Getting the clockwork cog and returning to the parking garage?

Plus there are some safe zones he can't enter.
I wasn't sure what the next trigger was. I had missed the library puzzle before activating him so I thought it was going to be that. It's less about modding and more about just killing his ai or something to give people a break. Options man just options. Sure purists won't want it but they won't be forced to use it either. I don't mind being berated or called a scrub or whatever. It would just be nice to disable his movement.
Someone with a better understanding of memory hacking could probably isolate his ai or behavior patter to a memory address or few and work in a value that disables him.
But the thing is if you're willing to cheat, which modding essentially is, why not just cheat and check what the next trigger is?

I'd understand if the mechanic lasted for ages, but you can literally end his chase in like 5 minutes if you wanted to, probably less. For those that don't want to deal with the pressure of him, wouldn't it be easier for them to cheat the game by watching a walkthrough of exactly what to do when he appears to quickly deactivate him than to actually mod the game to disable him from the game, which they could have done with very little time at all?

Like were you unaware of what his next trigger is before writing this post? Because if I didn't like him the first thing I would have checked was when or how I can make him gone myself, and then if it was unreasonable ask for a mod to delete him.

It's unnecessary options, you could ask for someone to mod a singular zombie or licker encounter out of the game as well and say it's "options", but honestly his sequence is so limited if you actually check the requirements of how to deactivate him yourself.
Última edición por Kurtino; 26 ENE 2019 a las 19:32
ttv/smokestreams1985 26 ENE 2019 a las 19:32 
Mr. X doesn’t make the game hard or scary and I can finish the game just fine with him in it.

I don’t want Mr. X in my game for the same reason I don’t want someone poking me in the face with an erect pen 15 the entire time I play. It’s annoying.........
Última edición por ttv/smokestreams1985; 26 ENE 2019 a las 19:33
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Publicado el: 26 ENE 2019 a las 18:44
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