Resident Evil 2

Resident Evil 2

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Xilia Jan 26, 2019 @ 8:52am
Mr X tips
After reading so many people having issues with Mr X I thought maybe post a thread rather around what we learned and tips to avoid him!

Let me start:
Mr X will come investigate gunsounds and running, he will go to the exact last position and stand about looking around. Gunshots will trigger him from anywhere, running seems to have limited range on triggering him (a few rooms my guess)

An explanation of how he works!
Originally posted by oberonQA:

Mr-X has four main modes, patrol, pursuit (which is broken up into two sub-modes), Incapacitated, and Cooldown:

Patrol Mode:
Mr-X will wander around looking for the player. In this mode, he will randomly choose a room and will navigate to that room. He is programmed to not enter rooms with only one exit unless he is either coaxed into the room either by seeing the player run into said room, hears something from said room that may or may not be player-related, or he is in Cooldown Mode (see below) with the only exceptions to this being the STARS Office and the Clock Tower. He also will not enter save rooms, even if he sees the player run into one (which will trigger the Cooldown Mode as well). He can and will wander from one side of the station to the other, but tends to favor areas that are either centrally located (i.e. main hall) and areas that are adjacent to unsolved puzzles. If the player fires a weapon anywhere in the station, Mr-X will automatically be moved to an adjacent location near the players location (within one to two rooms distance from what I've observed) and will enter Pursuit Mode (Sound) state until visual line-of-sight is made, in which case he will enter Pursuit Mode (Sight).

Pursuit Mode (Sight):
When Mr-X sees the player, he enters Pursuit mode and will begin chasing the player. When the player leaves visual range, Mr-X will enter Pursuit Mode (Sound) state.

Pursuit Mode (Sound):
When Mr-X looses sight of the player but is still in pursuit of the player, he will instead track the player's position based on sound. He can hear the player running and can follow the player based on that. He can also track the players position by other sounds, such as firing a weapon, being attacked by a zombie/licker (which creates sound) or by environmental sounds such as a licker or zombie breaking through a glass window (in Claire B, for example, when you solve the puzzle in the Art Room and get the Scepter, a licker will break through the stained glass on the ceiling and this alerted Mr-X as he was in the main hall at the time). If Mr-X makes visual contact with the player while in this mode, he will transition back into Pursuit Mode (Sight) state. Pursuit Mode (Sound) sub-mode has an audible radius of three rooms. If you can hear his footsteps as he is walking around, he is within audible range and audible events will give Mr-X information about your potential location (I say potential because he can sometimes investigate rooms that your not in simply because there are zombies in the room making noises).

Incapacitated Mode:
After Mr-X takes enough damage from the player, he will drop to one knee and will remain in this animation state for roughly 30 seconds. During this state, he cannot move and cannot attack the player, but is still capable of tracking the players position based on either line-of-sight or audible. -- It is not completely certain how good and active he keeps tracking you in this mode --

Cooldown Mode:
Once the player has broken both the visual line-of-sight as well as the audible range-of-hearing, he will enter Cooldown mode where he will stay in the area he last saw/heard the player and will investigate rooms in that area. During this mode, he will open doors and look in without entering as well as opening doors and entering the rooms (even rooms with only one exit). If the player is spotted, either visually or audibly, he will exit Cooldown Mode and return to Pursuit Mode based on what triggered him to leave Cooldown Mode. After a period of time (which appears to be random), he will naturally exit this mode and return to Patrol Mode and leave the area.

https://steamcommunity.com/sharedfiles/filedetails/?id=1636394290

Also it is possible to hide in a room you both are in, even if he chased you inside! Just stop running and walk behind anything to cover the line of sight. Remember he goes to the last spot he heared you ran, shoot.

He doesn't hear walking, nor opening doors while walking
Originally posted by oberonQA:
WALK, DON'T RUN!
This is quite important to remember! His range of hearing running does only extand to a range of a couple of rooms, about 2 rooms though.

Running an extended amount of time might trigger him anyway, regardless of range --NOT CONFIRMED, NEEDS TESTING--

He sometimes MAY teleport. To elaborate, I have never seen him do it. But I encounter/hear him sometimes in spots too far away where I left him jsut 20 seconds before.

He does not really teleport to random locations to stay near the player as shown here:
https://www.youtube.com/watch?v=Otg00-u5jN0 (credit to ENXGMA for the video!)
he stays as a physical entity that walks around, but gets speed skips when out of range/camera to make him move a tid faster He does his patrol like normal.

He doesn't come into one way rooms as while patrolling

His cone of vision is pretty wide, about 120 degrees, als he turns his head often when he stops (his view goes along with his head turning!) -- It is still possible to hide by standing right behind a corner !!
https://steamcommunity.com/sharedfiles/filedetails/?id=1636042611

He walked from right to left and completely missed me when I stood in one of the showers!
HE DOES NOT SEE YOUR FLASHLIGHT

As far as I experimented you can lose him if you atleast moved to another room he is in (from then on he lost sight, but will actively move to your last heared position). No idea if I can lose him in the same room (might experiment in the library).
Stop running as soon as you have enough distance to get the time to walk away from where he last heared you.
-- EDIT -- You can lose him in the same room (library tested) By walking out of his sight long enough --

Originally posted by Xilia:
Originally posted by Sobrio:
https://www.reddit.com/r/residentevil/comments/ajx454/gl_next_time/
Aye exacly one of the tips! Adding it to the list. This is hilariously loony tunes level of escaping!

You can walk through his animation when he enters a room, BUT ONLY IN PATROL/INVESTIGATION MODE.
If he is in 'Chase' mode he will have another animation, and making contact in this animation may result on him throwing your♥♥♥♥♥back, this does no damage and he will stand still long enough to get past him. Or he will punch your face, and make claires face look likea deflated football.

Originally posted by mick_e3:
I just run away from the guy. he is so slow
True, getting distance will eventually lose him.

Originally posted by Sirlion:
He never teleports if he's in "chase" mode. He will teleport ONLY if he loses sight of you, after a set amount of time.
He never enters any save room either, just the Main Hall, which makes sense. You can run straight to the save room in any floor to get rid of him, he simply cannot enter. You can also use furniture to run around him. He will follow you up until the last known position; for example, you can cheese him in the library by going up the ladder, then staying still, waiting for him to start climbing, then sprint away from him in another room. He will take half a year to reach you.
forgot the save room tip! Good call

Originally posted by unnecesaurus:
Idk if this became obvious from the OP, but the S.T.A.R.S. office should be safe.

Also, playing with headphones on helps quite a lot identifying where he is in relation to your position. The binaural sounding isn't 100% accurate but it does help more so than regular speakers, especially if you either know the station's layout from the top of your head or if you accompany the sounds using the map. For instance, if you're in the dark room and you hear a door open to the left (when facing the dark room's door), he was either in the armory or the west office. With theadphones on you can very clearly hear him walking towards the dark room and then up the stairs. Eventually, his footsteps will fade, suggesting he climbed to the attic or went towards the S.T.A.R.S. office. Sometimes this means he might've tracked back to the main hall, or even to the other side of the station (yes, happened to me more than once)

His visibility seems to be affected by lighting as well. At the main hall's third floor, he won't immediately spot you across the hall due to that entire balcony's poor lighting.

Speaking of the main hall, he can spot you from a different level (e.g. if you're on the main floor and he's just one level above). Same is true for the library.

Lickers don't aggro him (which sucks and is a bit unrealistic if you think about it), so careful around them.

I read somewhere that the sound of enemies also attract him, which makes sense. The zombies and lickers can be rather noisy.

And while gunshots do attract him, he will take his sweet time to investigate around where you shot your gun if he's on the other wing or on another floor. So make use of this time and if you don't hear his footsteps anywhere nearby shortly after you shoot, just run somewhere safe.
I have yet not tested the lightning. But For sure i'll add it to the tips! Star office confirmed safe!

I double the headphones as a good thing to have, Pinpoint the sound and open your map and look what might be there (be sure to check other floors too)


Thank you for your share! May it help many survivors :D


Any other practical tips you guys found?
Last edited by Xilia; Jun 16, 2021 @ 8:51am
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Showing 1-15 of 70 comments
Sirlion Jan 26, 2019 @ 8:59am 
He never teleports if he's in "chase" mode. He will teleport ONLY if he loses sight of you, after a set amount of time.
He never enters any save room either, just the Main Hall, which makes sense. You can run straight to the save room in any floor to get rid of him, he simply cannot enter. You can also use furniture to run around him. He will follow you up until the last known position; for example, you can cheese him in the library by going up the ladder, then staying still, waiting for him to start climbing, then sprint away from him in another room. He will take half a year to reach you.
micke Jan 26, 2019 @ 9:02am 
I just run away from the guy. he is so slow
KeathalKrisom Jan 26, 2019 @ 9:06am 
I'm pretty sure he walked in on me when I was in the statue room and that's without him persuing me.
Xilia Jan 26, 2019 @ 9:07am 
added the tips
Xilia Jan 26, 2019 @ 9:07am 
Originally posted by KeathalKrisom:
I'm pretty sure he walked in on me when I was in the statue room and that's without him persuing me.
yes he does 'patrol' around when not chasing you! Keep your ears open for his footsteps
Helghast Trooper Jan 26, 2019 @ 9:07am 
am i the only one that had absolute 0 problems with this dude? before i played it i thought he was gonna be the strongest enemy out there and reeeally scary.. but that wasnt the case at all, yes it can be spooky at first and yes it can be annoying but after a while he was so easy to escape.. i dont think he even got me once in my playtrough..
Necromancin Jan 26, 2019 @ 9:08am 
hes in the game for like 30 seconds then 5 seconds then u kill him at the end like ♥♥♥♥♥♥♥♥♥
KeathalKrisom Jan 26, 2019 @ 9:10am 
Originally posted by REmake 2:
am i the only one that had absolute 0 problems with this dude? before i played it i thought he was gonna be the strongest enemy out there and reeeally scary.. but that wasnt the case at all, yes it can be spooky at first and yes it can be annoying but after a while he was so easy to escape.. i dont think he even got me once in my playtrough..
He's overly exaggerated as a nusiance, yes. In scenario A he's like in 20 minutes of the game and you'll only have to avoid him during one "puzzle" and that's just running around a wing or trying your luck by hiding in a room and waiting for him to pass.
Helghast Trooper Jan 26, 2019 @ 9:11am 
Originally posted by KeathalKrisom:
Originally posted by REmake 2:
am i the only one that had absolute 0 problems with this dude? before i played it i thought he was gonna be the strongest enemy out there and reeeally scary.. but that wasnt the case at all, yes it can be spooky at first and yes it can be annoying but after a while he was so easy to escape.. i dont think he even got me once in my playtrough..
He's overly exaggerated as a nusiance, yes. In scenario A he's like in 20 minutes of the game and you'll only have to avoid him during one "puzzle" and that's just running around a wing or trying your luck by hiding in a room and waiting for him to pass.
Yeah, Nemesis tyrant is so much better and scarier imo.. i sure do hope so RE3 Remake will happen! I loved this one so much its an excellent remake :)
Last edited by Helghast Trooper; Jan 26, 2019 @ 9:11am
Larry Jan 26, 2019 @ 9:11am 
I'm in the observation/interrigation room. I just b-lined it to that room after getting the spade key because... well, why not. Now he's patrolling outside the door. Will he walk away/teleport away after some time or am I screwed and have to just run past him on a narrow corridor and tank his attack?
Helghast Trooper Jan 26, 2019 @ 9:12am 
Originally posted by Larry:
I'm in the observation/interrigation room. I just b-lined it to that room after getting the spade key because... well, why not. Now he's patrolling outside the door. Will he walk away/teleport away after some time or am I screwed and have to just run past him on a narrow corridor and tank his attack?
For me he never stayed at 1 place, if he lost me he goes away and patrol the map.
Sirlion Jan 26, 2019 @ 9:15am 
Originally posted by Larry:
I'm in the observation/interrigation room. I just b-lined it to that room after getting the spade key because... well, why not. Now he's patrolling outside the door. Will he walk away/teleport away after some time or am I screwed and have to just run past him on a narrow corridor and tank his attack?

As long as you dont make any sound he will teleport away after a short while. Just wait patiently for 10-15 seconds and he should be gone at least a couple rooms away from you.
Mio Jan 26, 2019 @ 9:18am 
I never shoot a single bullet to him. Running is obviously the best way
Xilia Jan 26, 2019 @ 9:42am 
Originally posted by Sobrio:
https://www.reddit.com/r/residentevil/comments/ajx454/gl_next_time/
Aye exacly one of the tips! Adding it to the list. This is hilariously loony tunes level of escaping!
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Date Posted: Jan 26, 2019 @ 8:52am
Posts: 70