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1.this is not a run and gun zombie shooter
2. its a survival game
3. knowing is half the battle, get familiar with the layout of the map, because you're gonna be doing item runs.
4.combat is optional, avoidable, save your ammo for bosses.
5.you can get your points across without using huge walls of texts which make you sound like a narcissistic bellend.
Incidentally, in the video aren't all shots hits, a short fly over and I have already discovered 2 misses for the first enemy. As a direct hit, I would count here only very few shots.
In addition, he plays dumb. He shoots like a cat sitting on a button. The main thing for him is to fastly shot in the face, but not one time briefly aimed. (You can see this very good at the big crosshairs - wait until it's very small and then shot, wait, shot, wait shot etc. You want to hit descently.)
This hurrying is garbage, you want to hit what you shoot. So wait, aim and shoot and repeat.
These 11-12 hits are also far from 50. In these alleged 50 you either just lied or you hit another object because you hit the steel posts in the door or something like that.
Oh, and the pre-order DLC weapons are not really stronger. They have higher precision and bigger mags, but only if you aim decently as described. In addition, you will also find various other pistols.
I'm not going to say it again. I wasn't trying to get crits, and the video doesn't in any way shape or form indicate how I play normally. As for the misses. I factored in the misses when I was counting, if you actually paid the ♥♥♥♥ attention you hear me ridicule myself mid video for it. Hell I even went into the comments for the clip and SAID what the purpose was. ♥♥♥♥♥♥♥, read.
The point was to show that enemies can tank too many hits crits weren't a factor in this discussion.
I'm sick and tired of people not ♥♥♥♥♥♥♥ reading. I shouldn't have checked this again but a friend told me someone was mistaking the video for the OP.
The OP isn't the person that made the video, once again, if you had read, you would know that. Use your ♥♥♥♥♥♥♥ headmeat.
And stop spreading this ♥♥♥♥♥♥♥♥ about the dlc weapons. There's a reason the albert performs better than the base handguns and was included in the deluxe edition. Gotta squeeze that stone for all the blood it's worth. I'm not going to baby you and look the video up for you. You can find it here on steam.
EDIT: Curbed my frustration.
I'm annoyed at the game and people who are being ignorant. Not at the people who genuinely just don't mind the system but are willing to hear out another point of view. I'm not trying to suggest this is a god awful game because it isn't, it's well done and I am so glad that I've gotten to play it. It has made me genuinely excited for the future of resident evil.
TLDR: Please read and stop reposting things that have been said in the same thread 100x's. If you don't mind the system that's fine, but belittling others who don't like it at all is ridiculous. No one is asking your games to be forced to change, the question is for the option to turn the adaptive difficulty off, because it seems to be bugged/overtuned and is causing unintended issues for the game as a whole for some people. Love the game, hate the adaptive difficulty's influence on my playthrough.
I deleted the video because I'm done with the drama this is causing. Use way back machine if you want it back I guess, maybe it got capped although I doubt it. I think someone made a clip but they only made a clip of the first shot which didn't showcase the full 18
Don't get me wrong, I really enjoy this game and have wanted a RE2 remake for 10+ years and I'm so happy I finally got it.. But zombies are not really suppose to be bullet sponges.
When you HAVE to use resources on a zombie you're rewarded more for taking higher success easier to hit areas of the body -- for example the legs, and proceed to knife them unil the zombie dies or run past them.
Aiming and taking precise shots at WEAK parts of the zombie like the head are usually a waste of resources unless you get lucky for a crit.
Being able to AIM your gun around and target specific zones of the body kinda sucks when you don't get the benefit or reward of taking HIGHER risk shots... For the sake of resource management you're rewarded more for aiming at the legs and disabling zombies. For the same of RESOURCE management there is literally NO incentive to kill ANY ZOMBIES unless you absolutely have to.
It sucks when you find yourself in a situation where you have ample supply of resources you can't even utlize your success to clear a 2-3 zombies out a heavily traversed area because it will probably cost you a good 30+ rounds (At least on hardcore) which is a WASTE when 30+ rounds can help you evade and run by 10+ zombies.
I'm by no means NEW to the series I've been playing RE since the first game waaay back when on PS1. I've beaten every single game in the main series multiple times, on hardest difficulties, and have played through harder survival games than this -- but this Adaptive difficulty is BAD.
I would rather see a 50-60% nerf to ammo supplies and more effective guns than to have all this handgun ammo laying around and it take 13+ headshots to down a zombie. It's very unsatisfying.
Unlocked infinite Weapon after doing a S Rank Leon run and started to do a 2nd Claire run, i used the Pistol and I had to empty a crap ton of bullets into zombies, luckily I got infinite bullets but damn ... I did some testing with Mr. X in the Library and needed rougly 80-100 shots to get it on its knees
I don't need your voice to see your aim.
I also never said that the OP is the guy in the vid. (e: he/she)She said she has needed 50 shots, you have needed ~11-12 shots (without watching it again) and i said that there is a difference between hers and yours value. I had never talked with you.... I only said that you shot like a cat.
There was also no repost. And no.. i'm not interessted in reading each ♥♥♥♥♥♥♥ comment, simply because this topic here is BS and i've said my opinion.
The number of required hits in the video is completely fine, if you just take note of the said. (Or choose the easy difficulty if you have another opinion)
Imagine you had to kill the brainstem.
You have almost never targeted the middle or even the forehead, if only then it was almost coincidence. Here the cheek, here the chin, then again the ear and nothing but rash shots. [e: To be clear: This isn't adaptive difficulty this is bad aiming.]
It simply matters where you hit. And your vid shows that very well.
These are zombies and not people. The zombie does not care if he has a hole in his cheek - he does not need it. So yes, if he still stands after such hits, that's fine. After all, you can do it faster with more targeted shots and that's the point.
Another important point is that you shouldn't kill all the enemies. I think you know very well that you are no cleaner but a survivour.
Plus, your headline does not really fit the topic, if you're just trying to show others to possibility of stupid hits, um... how much hits such a zombie can take. (Seems you are already talking for the OP, so "you")
btw: Yeah, anyd i'm annoyed of people who complain about so simple things like bullet sponge zombies in Resident Evil. As if it were not enough that you don't need ribbons in normal difficulty anymore. All blown in the ass.
And regarding:
"No one is asking your games to be forced to change, the question is for the option to turn the adaptive difficulty off"
Genius! :D Choose a lower difficulty!
i cant stress enough to people that this is not a game where you need to kill everything in order to progress, except bosses, all enemies can be avoided, all enemies pretty much reappear in places where you previously killed them, learning to traverse, map layouts, shortcuts, item runs, are all huge parts of this game, its not a run and gun game at all.
From my experience not, on my first run with Leon, I found myself deep in ♥♥♥♥ while finishing the prison part, because I wasted too much ammo. Generally it is far better to use pistol ammo for short stuns, sometimes dismembering and if there are more zombies you want to clean, it is best to gather them in crowd and clear with nade. So on my Claire run, I saved the ammo and had plenty of powerful ammo for bosses or stronger enemies, leving almost all zombies "alive". But I found out for example in the sewers you can kill the zombies easily if you shoot the leg and let them crawl into the water, they actually need oxygen :D Also, I used the knives and flash nades almost only to counter zombies, saved my ass a few times.
Haha yes, I found a huge difficulty spike as soon as I hit the parking garage. I had to memorize and plan my route down to a T after continously dying and thats only if I get lucky dodging the dogs in the Kennel. After all of this, Mr. X is just casually strolling the main reception. When you don't think it could get anymore stressful, it does- I love it.
Also when doing the Claire run, I knew which zombies will be triggered later, so I basically dismembered them earlier and they could not surprise me. But on the other hand, sometimes it is good to let them "sleep". And I have noticed that with Leon the parking + prison part was harder than with Claire and in the end I had the feeling like the Lab was easier with Leon. But maybe it is just me.
Wow same, i felt like a true Bruce Willis in die hard, I had like 15 shots that i used on the dogs, and one grenade, i've died before once all the zombies got out of the jail with zero ammo, so i brought my only grenade that i was saving for some reason, and once the zombies got out of the cage i chucked that pineapple at them and boom and run triumphant to the door and got my teeth kicked in by Mr.X, but i got past him luckily.
I popped the mouse in the bosses honestly, too tiny weakspots, tho, that said, the controller aim comes a bit shucked, if you tinker the options a bit it can get pretty accurate to a point that i barely missed any shots with it, but used the mouse when i need to be real quick like.