Resident Evil 2

Resident Evil 2

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Professional mode ?
Hard mode is all we got or ?
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Showing 1-15 of 26 comments
The High Seraph Nov 4, 2018 @ 5:56am 
Yea .. Only 1 hard mode is not enough , need 1 mode which is much harder than Hard mode with greater reward for beating it ! Eg infinity ammo , costumes etc
Lanzagranadas Nov 4, 2018 @ 7:43am 
They should know by now that only three difficulty modes isn't enough in this age, at least for this kind of games.
The High Seraph Nov 4, 2018 @ 8:22am 
Originally posted by holychair:
Originally posted by The High Seraph:
Yea .. Only 1 hard mode is not enough , need 1 mode which is much harder than Hard mode with greater reward for beating it ! Eg infinity ammo , costumes etc

I personally don't even need "infinite ammo" or "get OP weapon" rewards as they take the challenge out of the later runs, but yeah: special costumes, concept art etc - and of course an acknowledgement by "achievement" - would be great.

Ya , it may be break immersion for some ppl .. but I mentioned this because Capcom had history of giving op stuffs to players when they defeat highest difficulty. Infinity guns in Resident Evil series and Unlimited Devil Trigger in DMC series .
Hardtarget01 Nov 5, 2018 @ 4:29am 
Some funny trivia: Original Re2 had Easy and Normal, this was however from a Japanese perspective and in West they were considered: Normal and Hard. But that was then, be 99% certain that hardest difficulty will probably be perma death the one step below that will probably be something close to mission impossible, just look at the 2 The evil within games for references!
Hardtarget01 Nov 5, 2018 @ 5:10am 
Originally posted by holychair:
Originally posted by Hardtarget:
But that was then, be 99% certain that hardest difficulty will probably be perma death the one step below that will probably be something close to mission impossible, just look at the 2 The evil within games for references!

Well, in the TEW games, things were a bit different. Akumu in TEW1 was you had checkpoints, but died in one hit. That was the perfect hardest difficulty mode for *this* game, but I think it wouldn't work for RE2 remake. Then TEW2 had "classic mode" where you could save exactly 7 times (and could not upgrade your skills). That would be basically like getting 7 ink ribbons at the start of RE2 with no more to be found later. I think there's better solutions for a hardest mode than that:

Yes, ink ribbons should be really scarce (but still they should be placed somewhere in the game to be found). Health items and ammo should be very scarce, so as to really necessitate avoiding fights whenever possible. The inventory should not be upgradable. Item boxes should not be connected on that mode, maybe even disabled totally so as to make item management even more of an issue.

Rest 99 % assured Capcom will insert those modes even if we regular folks will probably watch it on youtube. Too hard or something!
Hardtarget01 Nov 5, 2018 @ 6:40am 
Originally posted by holychair:
Originally posted by Hardtarget:

Rest 99 % assured Capcom will insert those modes even if we regular folks will probably watch it on youtube. Too hard or something!

Well, let's see, I hope you're right. For me it's a big issue because of replayablity in the long run. I count myself a "regular guy", but if I really like a game and play it alot, I nilly-willy "git gud" at it after a while and then begin to crave for more challenges. It's usually doable with "house rules" and challenge runs (for example I did Akumu with no upgrades and no keys in TEW), but it's nice if the game itself provides some "pro" difficulty modes as a basis for that in the first place.

AKUMU mode was just added to TEW 2, I would not be the least suprised if Capcom did it too, then theres also arrange mode (Like in the original). Regarding this game Capcom has promised lots of replayablity. Dont think they are lying either as they still have one more to remake after this.
The High Seraph Nov 5, 2018 @ 6:48am 
1 hit die mode seems interesting with good rewards after beating this mode . I donno about the information that Capcom promised a lot of replayability. But Capcom already lied us with Monster Hunter world accelerated monster released . So I can’t fully trust them .
Last edited by The High Seraph; Nov 5, 2018 @ 6:49am
Hardtarget01 Nov 5, 2018 @ 7:14am 
Originally posted by The High Seraph:
1 hit die mode seems interesting with good rewards after beating this mode . I donno about the information that Capcom promised a lot of replayability. But Capcom already lied us with Monster Hunter world accelerated monster released . So I can’t fully trust them .

Lets put it like this: Ill be happy if I can beat it on normal/hard as the zombies seems to need more than one bullet in their heads to go down this time, a knife only mode has been confirmed but nice they are planning to make hellish modes for the truly hardcore crowd but dont go and call me a filthy casual, ok!
Last edited by Hardtarget01; Nov 5, 2018 @ 7:35am
Hardtarget01 Nov 5, 2018 @ 7:34am 
Originally posted by holychair:
Originally posted by Hardtarget:
AKUMU mode was just added to TEW 2,

Thanks for the info - tbh I was a bit underwhelmed by that game (for a couple of reasons), but this makes it somewhat interesting again.

Originally posted by The High Seraph:
1 hit die mode seems interesting with good rewards after beating this mode .

Depends on whether the game is suited for no damage runs - then it would be cool of course.

That guy who made Resident Evil and 4 also made The evil within, he produced The evil within 2 and to be totally honest with you, I liked TEW 2 much more than the brutally difficult TEW, to me it looked like his vision of an open world Resident Evil 2, what were the problems you had with TEW 2 if you dont mind sharing!
Lanzagranadas Nov 5, 2018 @ 7:58am 
Originally posted by holychair:
AFAIK Mikami hadn't much (if anything) to do with TEW2 anymore. I personally think that it is TEW1 in which he brought his vision of RE4 up to snatch.

So is still Mikami inventing/reinventing IPs just so the very next entry he passes the torch to someone else? WTF, what's with this man not being able to direct two games in a row?
Hardtarget01 Nov 5, 2018 @ 9:13am 
Originally posted by holychair:
Originally posted by Hardtarget:

That guy who made Resident Evil and 4 also made The evil within, he produced The evil within 2 and to be totally honest with you, I liked TEW 2 much more than the brutally difficult TEW, to me it looked like his vision of an open world Resident Evil 2, what were the problems you had with TEW 2 if you dont mind sharing!

AFAIK Mikami hadn't much (if anything) to do with TEW2 anymore. I personally think that it is TEW1 in which he brought his vision of RE4 up to snatch. The main problems I had with the sequel were:

- Too easy (even without upgrades)
- Mostly underwhelming bossfights (while those in TEW were exceptionally memorable)
- Semi-open world was a nice idea, but resulted in a pacing which was all over the place
- Story wasn't as mysterious and thought-provoking anymore.

It still was a good game, mind you - but it couldn't repeat the thrill the original TEW gave me.

Edit: Btw this reminded me of a thread I had on the TEW2 forum back then where we discussed and implemented various ideas for challenge runs:

https://steamcommunity.com/app/601430/discussions/0/1621724915782060334/

Mikami was heavily involved in TEW 2 as he is listed as executive producer and Supervisor! See here:

https://en.wikipedia.org/wiki/Shinji_Mikami#Tango_Gameworks_(2010%E2%80%93present)
Anyway from what I can read from your complaints about TEW 2, you are a much tougher gamer than me and thats fine. "Westernized" was a word that went around regarding TEW 2, no idea if they meant from a story telling point as I found TEW hard to understand (And hard as hell on normal) as I liked the more streamlined story in part 2 better, we agree to disagree think nothing of it.
Hardtarget01 Nov 5, 2018 @ 9:27am 
Originally posted by Lanzagranadas:
Originally posted by holychair:
AFAIK Mikami hadn't much (if anything) to do with TEW2 anymore. I personally think that it is TEW1 in which he brought his vision of RE4 up to snatch.

So is still Mikami inventing/reinventing IPs just so the very next entry he passes the torch to someone else? WTF, what's with this man not being able to direct two games in a row?

The making of the original Resident Evil 2 game was very hostile as you can read here: https://en.wikipedia.org/wiki/Resident_Evil_2
Last edited by Hardtarget01; Nov 5, 2018 @ 9:35am
Dayve Nov 5, 2018 @ 12:47pm 
Yeah I want a survival mode, like the nightmare mode in Alien: Isolation where the enemies are relentless and you get just enough ammo and meds to barely scrape by and you really can't afford to waste any.
Basic Token Nov 6, 2018 @ 1:19am 
Originally posted by Dayve:
Yeah I want a survival mode, like the nightmare mode in Alien: Isolation where the enemies are relentless and you get just enough ammo and meds to barely scrape by and you really can't afford to waste any.

Yeah, nightmare mode in "Alien:Isolation" was what made this game so great.
Dayve Nov 6, 2018 @ 3:23am 
Yup. Having very few supplies and knowing you have to go through enemy-infested areas is very tense. Resident Evil Zero had this as well. I very frequently ran out of ammo and meds in that game and had to run away from enemies, or avoid certain areas because they were infested until I had more ammo to take care of the enemies.

RE2 could have a mode like this for people who enjoy that kind of tense survival horror.
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Date Posted: Nov 4, 2018 @ 5:03am
Posts: 26