Resident Evil 2

Resident Evil 2

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Ultrawide support?
For love of God...
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Showing 1-15 of 28 comments
Psycho Jun 23, 2018 @ 8:34pm 
it will support ultrawide. :)
if not im sure flawless widescreen support will be added. :) but i can pretty much 98% say it will support ultrawide out the box.
76561198072325646 Jun 24, 2018 @ 5:33am 
Originally posted by Psycho:
it will support ultrawide. :)
if not im sure flawless widescreen support will be added. :) but i can pretty much 98% say it will support ultrawide out the box.
Well, usually CAPCOM don't give a f*ck to ultrawide users, I mean, not even Resident Evil 7 supports it.

Edit: Also, Monster Hunter World don't have ultrawide support. lol.
Last edited by 76561198072325646; Aug 22, 2018 @ 8:24am
Originally posted by Corvo:
Originally posted by Psycho:
it will support ultrawide. :)
if not im sure flawless widescreen support will be added. :) but i can pretty much 98% say it will support ultrawide out the box.
Well, usually CAPCOM don't give a f*ck to ultrawide users, I mean, not even Resident Evil 7 supports it.
Not unless you configure it via ini file.
76561198072325646 Jun 24, 2018 @ 8:00am 
Originally posted by Sammy:
Originally posted by Corvo:
Well, usually CAPCOM don't give a f*ck to ultrawide users, I mean, not even Resident Evil 7 supports it.
Not unless you configure it via ini file.
So no native support.
Ocelot Jun 24, 2018 @ 4:30pm 
when you do alter the ini file it messes with the game in some ways. So +1 for proper native 21:9 support
Wasabi Aug 22, 2018 @ 8:16am 
Yeah, usually Capcom never care about ultrawide support, (even though they lose many pc customers that way) but really I just wish this time it's different .. it would be my wet dream playing RE2 remake in 21:9 :steamsad:
76561198072325646 Aug 22, 2018 @ 8:24am 
Originally posted by Akanezora:
Yeah, usually Capcom never care about ultrawide support, (even though they lose many pc customers that way) but really I just wish this time it's different .. it would be my wet dream playing RE2 remake in 21:9 :steamsad:
This reason I think I'm going to refund it and get the PS4 version, this is not the first time I refund a CAPCOM game because they don't support ultrawide natively, sad.
Death Aug 22, 2018 @ 8:46am 
Ultrawide screen is still pretty niche and that's why it's hardly supported. Why would you put money out on support for something that maybe 5% of players even use?

That said there will be something you can do even if there is no official support. It isn't like it's hard to edit an ini file or there's the flawless widescreen option mentioned before. That's the beauty of PC gaming. There is almost nothing you can't do to get the experience you are looking for.
Last edited by Death; Aug 22, 2018 @ 8:49am
76561198072325646 Aug 22, 2018 @ 10:40am 
Originally posted by Death:
Ultrawide screen is still pretty niche and that's why it's hardly supported. Why would you put money out on support for something that maybe 5% of players even use?

That said there will be something you can do even if there is no official support. It isn't like it's hard to edit an ini file or there's the flawless widescreen option mentioned before. That's the beauty of PC gaming. There is almost nothing you can't do to get the experience you are looking for.
Ho no, the ''ultrawide niche'' again...
Wasabi Aug 22, 2018 @ 1:04pm 
Originally posted by Death:
Ultrawide screen is still pretty niche and that's why it's hardly supported. Why would you put money out on support for something that maybe 5% of players even use?

That said there will be something you can do even if there is no official support. It isn't like it's hard to edit an ini file or there's the flawless widescreen option mentioned before. That's the beauty of PC gaming. There is almost nothing you can't do to get the experience you are looking for.
Well, considering it's 2018 and almost every publisher optimize their games for ultrawide (unless it's some indie low-budget game) these days.. Everyone except Capcom of course.
W@RRIOR Aug 22, 2018 @ 1:09pm 
They told in past that RE7 don't have ultrawide support because of game engine limitation. So unless they improve engine this game probably will launch without support.
satsun Aug 22, 2018 @ 3:21pm 
As mentioned by W@RRIOR, refer to what RE7 supports. Since this apparently uses the same engine as RE7 check appropriate websites.

I first go to:
https://pcgamingwiki.com/wiki/Resident_Evil_7:_Biohazard#Video_settings

Then I go to:
http://www.wsgf.org/dr/resident-evil-7-biohazard/en
76561198072325646 Aug 22, 2018 @ 5:23pm 
Originally posted by W@RRIOR:
They told in past that RE7 don't have ultrawide support because of game engine limitation. So unless they improve engine this game probably will launch without support.
Well, some modders implemented ultrawide on RE7, so...
Vampire Detective Aug 22, 2018 @ 6:10pm 
It'll probably work out of the box, but not perfect. So expect some user interface positioning to be off.

I have no doubt someone will figure it out and bring a fix, if need be.
Last edited by Vampire Detective; Aug 22, 2018 @ 6:38pm
DaemonX_HUN Oct 16, 2018 @ 6:38pm 
It almost feels like Capcom hates ultrawide users.

When Resident Evil 7 released, they stated that ultrawide aspect ratio is not available in the game because of two reasons:

1. The game engine doesn't support it and/or it has problems handling it and all kinds of bugs can occur.

2. The tension of the game wouldn't be as strong if the players would be able to see more than it's originally intended.


However, I just completed the game roughly half a day ago and I can confidently say that both of these statements are pure ♥♥♥♥♥♥♥♥.

First of all, the whole game worked basically perfectly in ultrawide, despite the fact that I did not just use a wider screen than 16:9, but I also increased the FOV to 100 (I used two mods). There were only some very minor technical problems that were only present because the devs didn't give a flying f*ck about implementing proper 21:9 support (and these problems were so extremely minor that they literally could have been fixed with TEN MINUTES of coding).

Secondly, the game's atmosphere was just as strong when I played the base game and the demo in regular 16:9. The wider aspect ratio and FOV didn't have any negative effect on the tension. In fact, it just made the game more immersive and it also helped me to be able to navigate better and to be able to understand my environment better. So the wider aspect ratio had a positive impact on my perceiving of the game's world and on the gameplay as well.

---

My other example is Monster Hunter: World. This game was delayed for more than half-a-year specifically because the devs wanted to make sure that they will give us a proper PC version of that game. Yet, such extremely basic thing like arbitrary resolution/aspect ratio support haven't got implemented.


Last edited by DaemonX_HUN; Oct 17, 2018 @ 5:56am
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Date Posted: Jun 23, 2018 @ 7:11pm
Posts: 28