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Unhappy players will perform less well on the pitch, so if you're planning on keeping them active in the squad then it's best to reduce their concerns in as many areas as possible.
Players or staff who are happy to stay at the club do not like the uncertainty when there are only a few matches left on their contract. Using a contract card on them or successfully renegotiating with them with alleviate the concern.
Players under 18 are considered RAW until they have made 5 appearances and players under 21 are considered ROOKIES until they have made 10 appearances. Once players are no longer rookies then they should exhibit the full value for their current status.
Playing friendly matches is a good way to get a few more cards from your coaches before the season starts, without the pressure of a league or cup match.
In the early game, the overall star power of the team will be the main factor in drawing crowd attendance. Ticket pricing and fan happiness is a balancing act where managers need to experiment within the boundaries of their current team strength and stadium capacity to find the best results. If you feel that you have misjudged things, then you can lower the ticket prices again and the fans will regain some happiness. The level will be down a little overall (they don't like being messed around!) but you should be able to regain that by winning matches or other means. (Messaging around this feature will be improved in a future update).
Sponsor happiness will increase the likelihood of the same partner(s) offering a better deal when it's time to renew the sponsorship. (Messaging around this feature will be improved in a future update).
Individual skill and fitness stats are important during the simulation. Watch out for the little tags to the left of each comment for clues as to which players are struggling due to a particular deficiency, or which players are doing well because their skills are high.
So, defending means you will get less chances in the attacking part of the pitch (easier chances) so yes, if you are feeling confident playing out from the back, it's not a bad strategy as the opposition will probably get less clear cut scoring chances. However in some circumstances like counterattacking, your team will use more energy playing like that. Playing a formation like 5-3-2 can play out 2 different ways as you can put 5 defenders in or you can have midfielders on the wings. That makes this a very versatile formation.
Abilities are key for determining outcomes you don't see, like key battles in midfield and defence.
If you exactly match the opposing team 4-4-2 playing against 4-4-2 for example and you have very similar stats for players, there will be less chances.
Hope that helps.
The youth with the most matches in my team now has 17 appearances, but his value is still even less than what his 40 match wage request. Full value on every other player should be about 2.2 times that wage. At this rate, the math shows it would take 40 appearances total to reach the full value. I don't think this is a bug, though, because there is an in-game hint that states something about youth players need to play a lot of games to have value, while any other new players that are bought take 10 appearances to reach full value. Though I'm not sure what happens if you were to buy a rookie from another club.
Also, I have another player that came out of my youth academy as a 20 year old, and he wasn't considered a rookie, and he is on track to reach full value after 10 appearances.
This is great. The matches are more detailed than I expected, so that gives me a lot more details to think about when I manage my team. I think some of this information would be good to have in the game's help section. If people don't know about it like I didn't, they won't be able to fully appreciate it.
Though this does bring up a few more questions. You mention some formations have the option of using either midfielders or defenders (and forwards in some cases) in some positions, but is it only the stats of the players there that matters, or does it also matter whether they are a midfielder or defender?
And if matching formations of a 4-4-2 versus 4-4-2 with similarly rated players might cause there to be less chances, is the only option to go to a more aggressive attacking formation, or could I even pull back a forward in a 4-4-1-1 or 4-1-4-1 to gain an advantage in midfield and create more chances that way, even though it might be considered a less attacking formation?
Finally, I don't quite understand what determines possession % and what the significance of it is for the game. Many times I'll get the notes at the end of the game that say my team dominated midfield, but I often still have a lower possession % than the opponent. I know the intensity levels has a large effect, but that affects almost everything. Though I'm not even sure it's important.
Thanks again for replying.