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Comunicar un error de traducción
None of my friends play this
Great work :)
>dlc
>before the game is anywhere close to finished
Uh-oh.
The short answer is that I have been working on this project for 6 years now, and "Mission Control Live" has actually existed in one form or another since the start of the project. It has been a development tool to monitor all kinds of data when programming the spacecrafts and performing tests. A year ago I did a similar stream showing a similar Mission Control Room, but for Apollo.
The major changes is that now more people can join the room, as development gets more complex, the new failures system is introduced, and the Test Pilots team increase. I'm not sure about the model, or the cost of this (since multiplayer require infrastructure-costs), or even when it will be released, but all of these efforts are made to improve the core of the simulator.
Hope this answers your concern, and I would be happy to discuss this further, and even let it be a basis for an FAQ.
Thanks!
More precisely, is hosting as player, or setting up a dedicated server out of the question?
The content you get is really good.
Learning Mercury is a nice introduction.
Learning Gemini requires quite a bit of time since it's already very complex.
But learning Apollo takes the cake. A huge challenge and extremely rewarding.
The learning curve is really steep and you get to learn a ton about those modules.