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When playing missions, you can enable random failures. The systems are complex enough that there are always backups and alternative procedures. On Mercury, there are main batteries, backup batteries and the isolated battery for the pyros, and there are switches to connect each battery to the different electrical buses, should any battery fail. And Mercury is the simplest capsule.
There are some things that are still considered experimental (multiplayer with players acting as mission controllers, Skylab, and a couple of other things). But the developer releases frequent updates. I swear the game improves faster than my flying skills do.
It may seem overwhelming at first to learn these complex spacecraft but one thing this game is really good at is showing you how to operate them with the manuals, the academy and the interactive checklist system, it makes learning how to fly these things as easy as realistic space flight can be. I strongly recommend starting with the Mercury spacecraft and work your way up to the more complex ones. It is the least complex and easiest to learn.