Reentry - A Space Flight Simulator

Reentry - A Space Flight Simulator

rlane3 Sep 16, 2023 @ 9:53am
AGS and AOT
When will the abort guidance section and alignment optical telescope be implemented?
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Showing 1-5 of 5 comments
ForceVector ∞ Sep 16, 2023 @ 1:42pm 
I agree. It seems an awful lot of people are way into the Mission Control thing and still playing around with Mercury and Gemini. And don't get me wrong, those are awesome spacecraft and you can't celebrate Apollo without first celebrating the missions the first two accomplished.

Whether the DVs have realized it or not, they've created a monster. There are a lot of people who want the systems and realism developed further. It's absolutely wonderful if your main goal is to provide the experience and awe that satisfies many players out there. But when you ask, "do you have what it takes to be an astronaut?", some of us hard core simmers out there (and actual pilots, engineers, who knows maybe actual astronauts) say "Well let me find out... can you build us a version of this spacecraft that's as accurate as some of the airplane flight sims out there?" If there were enough people willing to pay for a version like that... I think it will appear someday. At least, I hope it will!
the_student Sep 17, 2023 @ 2:12pm 
Forwarding to Petri
wilhelmsenstudios  [developer] Sep 18, 2023 @ 4:41am 
Hi!

The AGS is currently out of scope (but who knows down the line), its a brutal beast to tame. NASSP can use the licensed emulators to execute the real code (having every system well integrated with the computers) due to being open source etc, but Reentry can't due to licensing.

The AOT is something I want to implement between 1.0 -> 2.0, once I get some of the internal optics logic complete (after that I can re-use most of the implementation from the CSM).

As touched upon in this thread, the largest priority is to create a game that will let you experience the early era of space flight as a whole. I want to ensure that systems will get an implementation in one way or another as long as it can be quite realistic to operate - I still try to make every implementation as realistic as I can, with realistic panels, systems and procedures, trying to justify "do you have what it takes to be an astronaut?" - however, I do not think my mind and skills are enough to create what the most hardcore simmers want (being one myself). But the steps needed to get closer and closer will be iterative. It's only one dev working on this as a passion project and the priorities will need to match that workload, and with the current scope being the wide aspect of space flight vs. focusing on one program only.

NASSP for Orbiter does its job very well to simulate this down to the deepest level available in a computer sim, and a lot of players use Reentry to get familiar and then move to NASSP.
Last edited by wilhelmsenstudios; Sep 18, 2023 @ 6:01am
rlane3 Sep 18, 2023 @ 3:10pm 
I knew that NASSP could simulate the command module but can they also do it for the LM? Didn't Apollo 10 use the AGS to jettison the descent stage of the LM to rendezvous with the CSM?
rlane3 Sep 18, 2023 @ 3:16pm 
P.S. NASSP is 2D While Reentry is 3D. By the way, I think that you're doing a really super job with this sim.
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