Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The solution was to adapt from the Flight Simulator community in making something similar to EzCam where you can use the F keys to move the cam to preset locations, or the view menu, and then implement support for TrackIR. The TrackIR implementation allows for this (but the problem remains, some buttons are hard to reach). Once I have VR in-place (I do have a build myself as a WIP), it will have a similar setup as with TrackIR. In more recent builds, the addition of a hybrid FPS mode was added based on feedback, where the EzCam solution can be combined with a first person mode for easy movement around the cabin.
As you probably understand after reading the above, controls are in constant development, and feedback like this is always evaluated. I will go into the thinking-box to see what I can do.