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I mean, it's TURN BASED - if you have that level of tactical awareness in a real-time game you should be able to run Impossible Ironman no problem.
EDIT: lol it's been a while, so I forgot what the difficulties were - it's what, Rookie and Legend?
Honestly I think replacing unrest and UFO encounters with Avatar Project progress really hurt the strategic gameplay, especially when War of the Chosen makes it utterly irrelevant.
Like, you can just send a lone Reaper in to plant X4 charges in a facility without ever firing off a single shot, and put the exfiltrate marker right outside on the same turn you set the charges, so the enemy doesn't even have a chance to attack you before you extract lol
There's like, no urgency in XCOM 2 even though there's supposed to be an INSANE amount of urgency based on what's going on in the story.
And don't get me wrong, I do like XCOM 2 plenty - I wouldn't have sunk as much time in it as I have otherwise, but I also remember that it SUCKED when it first came out, with an insane amount of bugs and ludicrously long load times.
It's got the same reverse difficulty curve many XCOM games suffer from. Do it right, and most missions can be cleared by a single soldier in a few turns. One, if you're lucky.
That and it's tactical layer can be both tedious and backwards. The optimal way to deal with nests being to let them attack as many cities as possible, for example. Trading is absolutely busted (though sucks to do manually).
The majority of it's DLCs have extremely negative reviews for the same reasons, except they usually skew on being unfair towards you rather than the game. Vanilla is generally easier for Phoenix Point.
I love it, but it's got the same black sheep category that Chimera Squad earned for different reasons.
Which is why at half-way point I generally only doing COUNTER dark event missions and specific resource ones with higher payout.
If XCOM3 ever gets made (seems unlikely), I hope they put some more work into making the missions more dynamic and progressive so things can get interesting or unexpected rewards can be found. Like procedural dynamic multi-task missions etc with much bigger maps and re-deployments. BUT still retain the global security aspect of things, we don't want another xcom apocalypse really.