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Xenophobia is a made up word that means nothing.
Next XCOM has lore and we played thousands of hours through all XCOM games.
Lessons learned, the only good alien is a dead alien.
Aliens, hybrids, human traitors all have to die.
Not just on earth, but invade their homeworld for total annihilation.
Let the great purge begin.
And this spinoff spits in the face of everything we every fought for in XCOM for humanity.
Oh yeah I'm not saying all 40k players, just that when that was going around it was pretty obvious that there was ulterior motives to many people who were in to the setting once you asked them to elaborate on why that bothered them so much. Plenty of people are capable of shredding Orks in Space Marine with Sabaton blaring at max volume while still being able to take a step back and go "yeah ♥♥♥♥ the Imperium actually, good guys don't exist in that setting".
(Actually, it means fear or hatred of strangers or foreigners)
Lmfao good grief...
Well you didn't pay attention to that lore did you?
The Ethereals were pulling the strings of every antagonistic race in the games. The same fate was happening to humanity it 2 until we killed the Ethereals and set free all the races. To turn around and kill those enslaved races would be disgusting and totally against XCOM values.
You do know that the only alien on the team who doesn't have human DNA is Torque, the viper right? And that she doesn't have snake DNA, she's wholly alien, and that Vipers are shown to be intelligent, right? Right?
irrelevant if someone on top gives the orders and the rest of the aliens only follow orders.
Any attack on humanity from an outer world force means an all out war. None of them will survive.
You need to lay off the 40k fanfiction for a bit, pal.
Alright, yes, when I made that joke above I know that plenty of people who play 40k think everyone is terrible and it's just an epic battleground.
Why complicate a beautiful thing? ♥♥♥♥♥♥♥ reality breaking into my sci-fi again. It's supposed to be the good sci-fi that makes the meaningful leap into reality, not the other way around.
Because that's objectively not what XCOM is and it never has been. You are doing the exact same thing you're complaining about except the other way around, oversimplifying something with a deep and complex story and concepts it explores.
Compare this to the US, where socializing healthcare gets decried as "socialist" and "too expensive" despite how it does more for less money. This is because the US has been shifting right ever since the 90s.
All that is to say, I think much of the general population on post-XCOM 2 Earth would refuse to believe the alien occupation was ever acting in humanity's disfavor.