XCOM: Chimera Squad

XCOM: Chimera Squad

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Dbkibas Mar 16, 2021 @ 6:43am
Best team for impossible playthrough
Hi guys, i just completed the game on normal and now doing it on easy to brush off the rest of the achivements, just wanna know who the best squad probably is for the impossible playthrough, i guess blueblood and terminal are a must, but wanted to see what the other ones might be
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Showing 1-12 of 12 comments
Xavi-Da-Imp Mar 16, 2021 @ 8:48am 
I would say Blueblood, Terminal, Claymore (for the power of infinited grenades and strong AOE) and Patchwerk (ability to stun, hack and nice AOE dmg). Altho Godmother with her AOE, overwatch on enemy that get to close and the ability to make an a$$hole disappear with a shotgun salvo is also nice.
jackpelon7 Mar 16, 2021 @ 10:43am 
Hello friend, I passed the impossible level with the first 4: Zephyr (reaper attack, melee attack if they move), Blueblood (face to face shots with extra bullets), Patchwork and Cherub (to protect the VIP or friends).

Then go increasing the ones you want according to your criteria friend ... :steamthumbsup::steamhappy:
Dbkibas Mar 16, 2021 @ 2:53pm 
Originally posted by Xavi-Da-Imp:
I would say Blueblood, Terminal, Claymore (for the power of infinited grenades and strong AOE) and Patchwerk (ability to stun, hack and nice AOE dmg). Altho Godmother with her AOE, overwatch on enemy that get to close and the ability to make an a$$hole disappear with a shotgun salvo is also nice.

I had not tried patchwork or claymore yet and i can say that she is a must she can kill a lot of enemies with her gremlin, thanks for the tips!
Last edited by Dbkibas; Mar 16, 2021 @ 2:55pm
Dbkibas Mar 16, 2021 @ 2:54pm 
Originally posted by jackpelon7:
Hello friend, I passed the impossible level with the first 4: Zephyr (reaper attack, melee attack if they move), Blueblood (face to face shots with extra bullets), Patchwork and Cherub (to protect the VIP or friends).

Then go increasing the ones you want according to your criteria friend ... :steamthumbsup::steamhappy:

Yes i forgot about zephyr she is rly strong and together with patchwork i am clearing everything so far, thanks for the tips!
Cris Mar 17, 2021 @ 8:21am 
I finished today my impossible run (no healing) and I did it with Claymore, Shelter, Patchwork and Blueblood this is by far THE BEST for me.

- Claymore the moment he gets a grenade is a beast. Turn one 2/3 enemies GONE.
- Shelter for CC and compensate the low speed of Claymore on VIP missions.
- Patchwork is a monster, good CC, and two encounter aim boost is soooo good.
- Blueblood the moment he gets ammo and a scope he is just better than Godmother.

But as starting team I think Torque is better than Shelter because he can't do CC until he gets a few ranks. The same goes for Blueblood I prefer Godmother at the beginning just because she uses shotguns.
Last edited by Cris; Mar 17, 2021 @ 8:29am
Dbkibas Mar 17, 2021 @ 10:24am 
Originally posted by Crysis:
I finished today my impossible run (no healing) and I did it with Claymore, Shelter, Patchwork and Blueblood this is by far THE BEST for me.

- Claymore the moment he gets a grenade is a beast. Turn one 2/3 enemies GONE.
- Shelter for CC and compensate the low speed of Claymore on VIP missions.
- Patchwork is a monster, good CC, and two encounter aim boost is soooo good.
- Blueblood the moment he gets ammo and a scope he is just better than Godmother.

But as starting team I think Torque is better than Shelter because he can't do CC until he gets a few ranks. The same goes for Blueblood I prefer Godmother at the beginning just because she uses shotguns.

Wow with no healing, thats amazing, i started with terminal,patchwork,blueblood and godmother, i swap between godmother terminal and zephyr, never understood why people liked zephyr until i got the reaper, plus she works really well with terminal, a lot of people also recommend claymore, i will try him on my next playthrough i guess he needs some rank ups to be really strong, i also struggled a lot in the beginning but i am at the midpoint now and its gotten much easier (i did full health switched to half health a few missions ago)
mosspit Mar 17, 2021 @ 11:29am 
Using Shelter at the start is fine as the idea is to get his clone skill by leveling asap. But using Zephyr at the start is ideal as her mobility and guaranteed melee hits shines at the start. She tends to fall off near the mid of the 2nd investigation as her dmg doesn't scale with equipment upgrades. Still, her mobility (best in the game, and he has that momentum skill) still enable her to do objective grab missions with ease.

I like Shelter and Godmother for the Relocate + Close Combat Specialist combo. It gives Relocate a dmg component and CCS a reliable trigger. It gets much better once Shelter gets his clone.

Claymore is awesome as he has the most reliable access to the Rupture status on top of his explosives which is highly damaging and renewable. Any mission that is about clearing up enemies, he will shine. As mentioned, VIP escorts are his weakness due to his low mobility. He is still ok at the start due to Shrapnel Bomb, which is basically reliable dmg, and using Shotguns with is arguably the best weapon type in the game. Just need a little RNG to gain access to Grenades.
Thamalandis Aug 10, 2022 @ 1:00pm 
Claymore and Godmother will clean house with enemies early on until Blueblood comes into his own and can kill up to 8 enemies in one turn with Lightning Reflex, Desperado, Free Reload, Grenade and Face-Off. Especially if Claymore ensured 3 of those are ruptured.

Rotating Terminal and Torque depending on the mission for quick subduction or prolonged defense is an option. Terminal can also give Blueblood another turn if a precision knockout is needed to keep control of the turn timeline.

In general I'd propose a core of those 5. The other three will mostly be concerned with getting you Intel to buy Scavenger items like Superior Scopes or to fortify the city with security teams and manning the assembly.

Buying a motion inducer from the salvage is a must have once it appears (or is rerolled by reloading the previous day). It will ensure Terminal or Torque can boost the DD's of the group.

As always XCOM rewards damage over defense. A living enemy at 1 HP still does 100% damage. Take control of the timeline, dismantle the enemy strategy and POISON them. -15% aim is worth a lot more than -1 armor for burn etc. when you got Claymore, Godmother and Blueblood ditching out damage.
Thamalandis Aug 10, 2022 @ 3:06pm 
Sidenote for Impossible:

Even if you equip superior scope +15% aim and it then shows you consistent 80%+ hit rates, expect to hit 50% at best.

Just like "storymode" hits 50% shots 9 out of 10 times does impossible fail to hit 75% 2 out of 3 times.

The % is only reliable on Normal mode. That they didn't adapt this for other difficulties to show "true" hitrates is a joke.

At least XCOM 1 and 2 told me it is 5-10% or 95% and then acted on it. Here no hitrate is shown under 30%. You will quickly realize it is NOT always 30%. I call them the "feel good" numbers on lower difficulty as they make your team feel powerful and you lucky. On higher difficulty they are the "mocking-chance" numbers.

Take the shot it's 75%... sorry Blueblood missed all 3 shots. You may call Impossible the Stormtrooper mode. Be prepared. And on DMG 3-5 you will roll 3 4 out of 5 times.
Last edited by Thamalandis; Aug 10, 2022 @ 3:06pm
Thamalandis Aug 13, 2022 @ 3:05pm 
https://steamuserimages-a.akamaihd.net/ugc/1729965119190889104/6F9DF1528263BD1120D2EC7C5E77942AD5914A15/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Early game I tried to get ahead in intel. So I bought tranquilizer ammunition and set up the city to keep ahead of anarchy. For this we quickly unlock quarentine due to 4 field teams, never take the missions that hasten the uncovering of the main mission and gather equipment from the scavenger market. The motile inducer and superior scope is a 100% priority, it gives 1 extra turn per mission for one unit. Around the time Claymore gets his double grenade ability at least one plasma grenade should be available.

You will focus on buying Holo Scanners for breach security and likely only buy the upgrades and some damage rounds after you take down Sacred Coil or Gray Phoenix. Some Mach-Weave perhaps...

I personally started with the Progeny which is the hardest start one can take due to their 100% hitrate of Psi-Damage. I would propose for most players to take Gray Phoenix for the Venom Rounds and chance of enemies missing.

Sacred Coils Ronins and Androids aren't a problem if you pick up a Bluescreen Round for Blueblood before you meet them. As the third target they are a cake walk. Blueblood or Claymore will shred the zombie army and close quarter enemies.

The only hard part with Shrike is when they throw towns of units at you in the end. So the battle before the City Hall and the Roof are your "risky" battles. The final boss battle will have a lot of Praetorians, so get fire ammo to burn it off or AP ammo to ignore it.

The "Impossible" Difficulty actually makes missions take longer to uncover. So you got PLENTY of time to gear up your squad. It likely is meant to drown you in unrest from 2-3 missions at once. You can quarentine one of them, do the other and by pushing your security teams slowly get ahead.

Around mid of the second faction the wave should be broken. In a decent run like mine the worst anarchy was 8 until I unlocked the crime sweep.

You can do it, just trust the deadly team of Claymore/Godmother/Blueblood and support them with Torque for VIP and extraction missions and terminal for the longer lasting ones and kill all enemies runs.

You can do it!
Cris Aug 25, 2022 @ 4:22am 
Necrospell!

You are 1 year late to the party maboy!
Thamalandis Aug 25, 2022 @ 6:36am 
People that open new threads to talk about the same thing are those that would open a new wiki to write about the same game ignoring the lack of coherent information and local availability. People don't scroll, people want information in one location and people definetly don't read 20 times the same.

This thread talks about a topic and that topic gets written for. Live with it and unwatch the thread if you don't care for this game anymore.

Thread necromancy normally implies the topic is "done" due to new patches making ti redundant, new OS systems working differently or due to the topic literally being OVER like a major event that was commented live.

It does not affect long standing permanent talking points. Please learn your meme.
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