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The same is true of the characters. I found a few of them annoying at first, but when you begin to understand their backgrounds and psychology, they can become pretty endearing, even if somewhat unprofessional.
Understandable, some characters started to grow on and same with the main plot but still not enough.
They kind of were though. a majority of Aliens were kept in basically internment camps or prisons for a good few years after the war, and it took them a long, slow process to eventually figure out how to join all these new populations into society. It took a sudden outbreak of chryssalids and a good chunk of Aliens selflessly helping out to really kickstart things in City 31, not sure about other places. the union in city 31 could be an outlier with most other places still having issues.
Axiom actually earned the respect of Xcom and the position on Chimera squad because he (as a prisoner) helped protect humans from Chrysslids without order, he just did it. At the end of some Sacrid-Coil missions, you can read the count of a Sectoid who used his pisonic abilities to hide himself and a group of humans from the Chrysslids, earning their respect and favour even as he himself initially intended it to be purely self-preservation.
Even still the game clearly shows disparity between the various species. Sectoids and psionic humans are made to wear psionic dampeners to limit their abilities, people often don't trust Hybrids due to many of them being ex-ADVENT, Hybrids are being hit by a hybrid-specific disease and are begging for gene clinics to be re-opened to cure it, pleas that are falling on deaf ears as nobody trusts the gene clinics anymore.
Mutons are a whole other bag of worms, they have a completely different line of thinking then humans, many seeing problems as mechanical issues to be fixed, and getting distressed when they can't be. (See the "It broke" conversation regarding Yarvo's cat. They were all given Cats to take care of basically in an attempt to teach them empathy and how to care for more fragile creatures. And nobody really trusts Andromedons, they kind of just leave them alone and hope for the best.
Humans on the other hand are constantly being mocked or belittled for falling into the Elder's trap so willingly. There are several notes and reports in the game with aliens talking about how easy it was to take over, how all they had to do was say a few kind words to make humanity bend the knee.
The relationship between Humans and the various aliens is functional, but shakey. A majority of humans in city 31 seem willing to at least give the aliens the chance of redeeming themselves now that they're free of the control of the Elders, but there are plenty of points to show that everyone is being cautious about the whole ordeal.
Thanks for taking your time for type all of this, it's interesting to read.
I doubt XCOM has more than a handful of nonhuman members, if they even employ any outside of Chimera Squad. 31PD and other authorities seem to be exclusively human since the fall of ADVENT.
Verge began to sympathize with humans after forming psychic bonds with them in his missions, and during XCOM 2 he acted as a double agent, feeding XCOM and the resistance critical intelligence.
Axiom became fascinated with humanity and human cultures during the occupation, and as Tam mentioned, he became an unlikely hero by placing himself in danger to protect human civilians from a massive chryssalid attack.
The team member who most closely represents the average ex-ADVENT alien is Torque, who bargained her way out of internment by volunteering to 'help' XCOM troops (as an enemy combatant in training exercises.) While training those troops, she happened to make a friend in the right place to end up in Chimera Squad.
On the flip side, you have agents eating plasma shots then complaining about blood on their clothes, yammering aimlessly in the ready room despite these people having nothing in common, and a cartoonish obsession with self-referential humor.
This is not the next big title in the franchise either, it had a very quiet release on purpose, it was made to test out new ideas and game mechanics.
I think 🤔 he is a robot. Pls insert letters you see in the pic
Funny as his profile looks way more legit than yours...
Why not first you explain how you come to delegitimize people's opinions by calling them bots without ANY proof? Oh no you won't, so we're done here, troll. Go back to your cave.
To the topic at hand: I've actually went through to play this game a couple of hours and it didn't take long to find the Marvel Guardians of the Galaxy or Avengers type of quippy dialogue. It's full of it during and between missions. The fundaments of the story around chimera squad could have been done better but are not the worst. Even though having Vipers or Mutons as coworkers seems for the average human unthinkable. The immersion breaking does really come from the dialogue. I'll take Torque the Viper as an example here: An entire species of reptile-human hybrids (that will have a bunch of conflicting instincts in of themselves probably) that are only female as we know from XCOM2. So this species is doomed to die out after just one generation. What goes through the mind of such a character? Probably not phrases that come straight out of Buffy the Vampireslayer...
They try with Terminal and Cherub a bit of the potential tension points but shroud it always in Marvel banter and that just feels really off-color for the XCOM franchise, so I do understand the points the OP is making.
Mechanically it feels in many ways more facile. The breach mode is an interesting addition and I hope the expand on it and tweak it a bit in future games. The constant reinforcements though that force you to retreat in quite a few missions were tonally fitting for guerilla warfare in XCOM2 but not at all for police work as you do here in CS. That just seemed either a somewhat lazy holdover from XCOM2 or a solution to difficulty/balancing issues. Either way not the best design choice.