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Blueblood, verge, torgue, patchwork and terminal are S material.
Axiom, while underwhelming early game, becomes an amazing tank with levels. Can eat damage like nobody else.
Everyone else is okay.
The 2 agents I personally have issues with are Zephyr and Shelter.
Zephyr doesn't get any damage upgrades to her fists unless you take a specific skill on 2nd promotion, and she has major issues staying alive in combat. The whole running into the enemies face first often results in her eating bullets like mad.
She can become an amazing crowd controller with higher levels but... It's such a pain to get her there.
And shelter is... He's not that bad, it's just you'd expect more from his psionics. His swapping ability is worthless until 2nd promotion that allows it to give +50 defense.
His breach ability is pretty underwhelming by itself, but you can combine it with smoke grenade breaching item to make it very hard for enemies to shoot your squad.
And I think he only truly shines in a team with Blueblood with "ever vigilant" skill, because then he can swap with him for free overwatch shots, while also granting him that sweet defense bonus.
But it only work if all other squad members have fallen
Cherub is his own enemy. Because bringing Cherub on your squad end you up with Cherub alive and all others down. The time any other squad member had saved the squad is wasted because Cherub has only one efficient way to deal damage and it's only functional if he has a charge. You end up with Cherub alive but everyone else are gone as Cherub did nothing on his turn to prevent it
A – Terminal, Torque, Godmother
B – Axiom, Verge
C – Zephyr, Cherub, Shelter
But don’t let tier lists fool you. None of the characters are bad. You won’t end up in an unwinnable position by choosing certain characters or building them incorrectly. All of the C tier characters are still perfectly playable. And some of the high-tier characters won't reach that state until they get the right gear or training.
So pick whatever characters you want. But if it's your first time, you absolutely want Terminal.
And after getting the "Shield gives +15 aim" skill he works great as a support unit, especially on such madlads as Blueblood and Torgue.
At the very least, you can use his 2nd weapon upgrade slot for something else besides our lord and savior reflex grip.
And he has more going on for him than being able to shoot twice.
Worst is Verge. Even created a thread just to see what else he brings to the table. https://steamcommunity.com/app/882100/discussions/0/2802882333575235560/ I have given him a fair chance by using him to max level. But it seems hes needs a lot of action resource just to be effective. He becomes strong in a situation where it doesn't matter and he is weak at the crucial part of the encounter.
No I am not. As I mentioned, that is hidden behind the requirement to burn Teamwork and Cooperation in order to do all those things. Theres alot of action resource manipulation. Imagine having someone else like Patchwork receiving those nice action effects. You will get better mileage.
I have addressed my considerations including the abovementioned. Perhaps give my counter points a look as well. Instead of just cherry picking whatever that is striking to you. Again, I have actually played him sufficiently to form my opinion. While others like Axiom and Cherub have surprised me, Verge remains underwhelming.
Mindflay is terrible and wasting so many actions and resources to set up a 12-16 dmg play several turns after combat has already started is the definition of underwhelming.
But yes, usually by the time the guy has 3 or more enemies in the network the encounter is already over.
Could be fixed by abusing that one action-granting grenade and Terminal's action-giving i suppose.
Verge goes first > Terminal gives him action > Throws the action grenade at him > Moves his turn with team work. That's... 2+1+2+1 (one action needed for mindflay) 6 enemies in the network. Lots of work and setup, but could be fun.
For a more challenging run I would choose Shelter, Verge, Cherub and Zephyr. Still doable and arguably more enjoyable.