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Dodge increases the chance that On Hit, you take half damage, known as a Graze.
You'll still get hit just as often, but take significantly less damage.
In Torques case, because of how the game computes numbers and builds its probability tables, if/when you get a high enough Dodge, it also starts to take Critical Hits off the table.
Meaning that not only will you NOT take full damage more often, but if you can crank the stat incredibly high, the enemy starts to lose the ability to Crit you as well.
It's something like if your Defense/Dodge total is higher than their Hit/Crit total, it starts removing crit chances from the damage table.
Unless hit chance is higher than 100%, then crit pushes dodge off the table. Not sure how often that happens in CS though.