XCOM: Chimera Squad

XCOM: Chimera Squad

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LaCroix Apr 29, 2020 @ 10:42am
Random Scars
Second time got scar without agent going in bleeding out state. Is it intentional?
Originally posted by [TAG]Alblaka:
As the tutorial explains, you always get scars from agents bleeding out,

and have a chance to get scars from agents that are reduced to below 50% maximum hp at any point of the mission (healing them back up does not change that).
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Showing 1-6 of 6 comments
utilityguy Apr 29, 2020 @ 10:43am 
From what I hear, an agent gets a chance to roll a scar whenever their HP ever goes down to 50% and below.
The author of this thread has indicated that this post answers the original topic.
[TAG]Alblaka Apr 29, 2020 @ 10:44am 
As the tutorial explains, you always get scars from agents bleeding out,

and have a chance to get scars from agents that are reduced to below 50% maximum hp at any point of the mission (healing them back up does not change that).
Martydi Apr 29, 2020 @ 10:44am 
You can mouse over the scar in the armoury to see when and how did they earn it.
Mosey Apr 29, 2020 @ 10:47am 
And this is specifically why you don't want to roll with a team composition that has no CC. You want all the CC!

You can heal them up as much as you want, but after the mission they're nerfed until you fix it.
Last edited by Mosey; Apr 29, 2020 @ 10:47am
[TAG]Alblaka Apr 29, 2020 @ 10:57am 
Originally posted by Mosey:
And this is specifically why you don't want to roll with a team composition that has no CC. You want all the CC!

You can heal them up as much as you want, but after the mission they're nerfed until you fix it.

Alphastrike or Alphastun, indeed.

Albeit since there is zero repercussion for dropping to 51% health, and since, with armor, neglectable crit damage and HP increases from tech and training, no single enemy can ever reduce you to 50% in one attack...

it's a perfectly viable 'CC' to give all your guys Regen Weave and simply ignore the one or other basic grunt, knowing that it will only ever get one shot off, and even a max damage crit will be completely meaningless (and heal within 3 turns).
Galamesh Apr 29, 2020 @ 11:04am 
Originally posted by Mosey:
And this is specifically why you don't want to roll with a team composition that has no CC. You want all the CC!

You can heal them up as much as you want, but after the mission they're nerfed until you fix it.

Or just roll out with proper breach equipment and skills. Or use smoke grenades. Or use shield abilites... honestly the game offers so many ways of avoiding damage, I do not understand why people feel the need to have a dedicated healer when you can just prevent damage in the first place.
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Showing 1-6 of 6 comments
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Date Posted: Apr 29, 2020 @ 10:42am
Posts: 6