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and have a chance to get scars from agents that are reduced to below 50% maximum hp at any point of the mission (healing them back up does not change that).
You can heal them up as much as you want, but after the mission they're nerfed until you fix it.
Alphastrike or Alphastun, indeed.
Albeit since there is zero repercussion for dropping to 51% health, and since, with armor, neglectable crit damage and HP increases from tech and training, no single enemy can ever reduce you to 50% in one attack...
it's a perfectly viable 'CC' to give all your guys Regen Weave and simply ignore the one or other basic grunt, knowing that it will only ever get one shot off, and even a max damage crit will be completely meaningless (and heal within 3 turns).
Or just roll out with proper breach equipment and skills. Or use smoke grenades. Or use shield abilites... honestly the game offers so many ways of avoiding damage, I do not understand why people feel the need to have a dedicated healer when you can just prevent damage in the first place.