Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, interleaved turns alone is a gigantic shakeup, and one for the better.
PS: And please, PLEASE stop trying to pretend that you speak for "the community." Nobody has ever given you that job, and chances are nobody ever will.
Nothing but numbers are practically worthless in the scheme of the game. You could very much complete the game with the gear you started with if you really wanted to, something I did as a challenge once I found that I could practically two-shot every enemy in the game with Blueblood.
Outside of that. I'm more referring to the wasted potential. Throughout the entire series they've used the sense of capturing enemies as a interesting narrative point - from capturing Thin Men, or the likes in XCOM 1 you'd get background information, and such about how the interrogation and so-on.
In this, I intentionally went out of my way to capture every single enemy-type in the game, including each of the bosses. Including the final boss. And, nothing nothing - and nothing. No achievements of capturing the bosses. But nothing of actual content or value. It wasn't even particularly difficult in the end.
It's a downgrade, and lacks refinement - or care.
Yeah, uh, good ♥♥♥♥♥♥♥ luck trying to complete the game with starting gear alone. Blueblood ain't two-shotting beefier endgame enemies even with a mastercrafted pistol and specialist ammo, either (at least not on Expert or Impossible), so I very much doubt the veracity of your claim that you already did anything like that.
It's a spinoff, and more than refined enough for a game of its price point. You're either flat out being unrealistic in your expectations, or plain trolling.
That my friend, is a bargain.
The narrative itself is badly written, and poorly performed. Ruining the illusion of the original basis of the aliens, and squanders the worlds politics and questionable ethics for something safe, boring and uninspired.
The company is known for DLC. However, like I say to most; the game isn't 10 dollars. It's more, it's just at this time the game is cheaper - because the original price would have drawn so much more controversy, and nobody would've bought it. Because the games lacking in content.
It was probably also seen as a chance to experiment with some systems such as breaching and interleaved turns that they might want to use in future titles.