XCOM: Chimera Squad

XCOM: Chimera Squad

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Rat_ Apr 28, 2020 @ 7:55pm
Why was the game even made?
I've now completed the game, and gone through it - and, with this small jab I decided to go back and complete XCOM 1 and 2 again.
Though. I'm now ending my playthrough of XCOM 1 and getting ready to push towards XCOM 2 I took a moment to think to myself about Chimera, it's implications and came to a conclusion to ask why exactly this game actually existed.

People are pushing that it's a general remake of XCOM: Apocolypse, however, this game isn't an expansion of concepts the universe brewed up or being treated really as a wider project. The game released as cheaply as possible, with completely watered down features that had became basics in the franchise, it didn't experiment with any of the most boring and basic features of the game like research and UI, and even de-evolved, making captured aliens practically worthless, un-researchable and unbeneficial.
I remember when you captured new, or high tier aliens in either of the XCOM games you could interrogate them. In this, you can quite literally capture the leaders of each and every major organization and they'd equate to 20 intel points. It's worthless, much like the contribution this has had to the overall series.

Speaking of downgrades, the game took the liberty of removing all customizations features from the players hands outside of changing their colour. It was said this was to help refine the storyline, but they took our tools - and butchered the bodies we'd famously had made our own surgerys to.
They took away all our options, to implimate a poorly written - badly voiced-acted and boring cast of extra's from 'Friends'.
If the game had just allowed players to name, customize and do as they pleased with their own cast then the game would most likely have been recieved massively better then it has. And - believe me, I will not be suprised if they released an expansion down the line that allows actual insert characters.

This game would have suited more as an IPAD game or something instead of being put on PC - and with the games love for data collection hand-in-hand with the Google Software its founded upon, would probably have suited the market better since it's so much more used to that under-handed rape of personal information.

XCOM 3 better be worth it. Otherwise this very much might be the end of the trust between the community and it's developers. I know myself, I'll be looking at any other products in the series with a handful of salt, instead of a pinch.
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Showing 1-15 of 105 comments
Magni Apr 28, 2020 @ 7:58pm 
Captured enemies are nearly worthless? What? I mean, sure, 20 intel doesn't sound like much. But holy hell does it add up over the course of a campaign. And intel is the single most important resource you have on the strategy layer, between field teams opening up new interactions and resource income and a lot of gear only being avaiable via the Scavenger Market.

Also, interleaved turns alone is a gigantic shakeup, and one for the better.

PS: And please, PLEASE stop trying to pretend that you speak for "the community." Nobody has ever given you that job, and chances are nobody ever will.
Last edited by Magni; Apr 28, 2020 @ 8:01pm
Rat_ Apr 28, 2020 @ 8:02pm 
Originally posted by Magni:
Captured enemies are nearly worthless? What? I mena, sure, 20 intel doesn't sound like much. But holy hell does it add up over the course of a campaign, and intel is the single most important resource you have on the strategy layer between field teams opening up new interactions and resource income and a lot of gear only being avaiable via the Scavenger Market.

Nothing but numbers are practically worthless in the scheme of the game. You could very much complete the game with the gear you started with if you really wanted to, something I did as a challenge once I found that I could practically two-shot every enemy in the game with Blueblood.

Outside of that. I'm more referring to the wasted potential. Throughout the entire series they've used the sense of capturing enemies as a interesting narrative point - from capturing Thin Men, or the likes in XCOM 1 you'd get background information, and such about how the interrogation and so-on.
In this, I intentionally went out of my way to capture every single enemy-type in the game, including each of the bosses. Including the final boss. And, nothing nothing - and nothing. No achievements of capturing the bosses. But nothing of actual content or value. It wasn't even particularly difficult in the end.

It's a downgrade, and lacks refinement - or care.
Magni Apr 28, 2020 @ 8:07pm 
Originally posted by Punished_Rhodesian:
Nothing but numbers are practically worthless in the scheme of the game. You could very much complete the game with the gear you started with if you really wanted to, something I did as a challenge once I found that I could practically two-shot every enemy in the game with Blueblood.

Outside of that. I'm more referring to the wasted potential. Throughout the entire series they've used the sense of capturing enemies as a interesting narrative point - from capturing Thin Men, or the likes in XCOM 1 you'd get background information, and such about how the interrogation and so-on.
In this, I intentionally went out of my way to capture every single enemy-type in the game, including each of the bosses. Including the final boss. And, nothing nothing - and nothing. No achievements of capturing the bosses. But nothing of actual content or value. It wasn't even particularly difficult in the end.

It's a downgrade, and lacks refinement - or care.

Yeah, uh, good ♥♥♥♥♥♥♥ luck trying to complete the game with starting gear alone. Blueblood ain't two-shotting beefier endgame enemies even with a mastercrafted pistol and specialist ammo, either (at least not on Expert or Impossible), so I very much doubt the veracity of your claim that you already did anything like that.

It's a spinoff, and more than refined enough for a game of its price point. You're either flat out being unrealistic in your expectations, or plain trolling.
Smife Apr 28, 2020 @ 8:08pm 
The game was made so people could play it.
Teddy Apr 28, 2020 @ 8:09pm 
Jesus guys, the game is 10$ lol
Smife Apr 28, 2020 @ 8:12pm 
Originally posted by Punished_Rhodesian:
Nothing but numbers are practically worthless in the scheme of the game. You could very much complete the game with the gear you started with if you really wanted to, something I did as a challenge once I found that I could practically two-shot every enemy in the game with Blueblood.
Do it on impossible without aim assist babysitting you. After all that's how it supposed to be played.
Last edited by Smife; Apr 28, 2020 @ 8:13pm
Rat_ Apr 28, 2020 @ 8:18pm 
Originally posted by Smife:
Originally posted by Punished_Rhodesian:
Do it on impossible without aim assist babysitting you. After all that's how it supposed to be played.
I'd rather just play XCOM 1 or 2 instead. The games content is puddle-deep, and theres no replayability or uniqueness that could drag me into wanting to play it again, because after one playthrough you've experienced the entirety of the games storyline. And after one and half of a playthrough, you've seen all the characters can offer. Which, ultimately amounts to very little despite the sacrifice they've made to try and include it.





Originally posted by Magni:
Originally posted by Punished_Rhodesian:
Nothing but numbers are practically worthless in the scheme of the game. You could very much complete the game with the gear you started with if you really wanted to, something I did as a challenge once I found that I could practically two-shot every enemy in the game with Blueblood.

Outside of that. I'm more referring to the wasted potential. Throughout the entire series they've used the sense of capturing enemies as a interesting narrative point - from capturing Thin Men, or the likes in XCOM 1 you'd get background information, and such about how the interrogation and so-on.
In this, I intentionally went out of my way to capture every single enemy-type in the game, including each of the bosses. Including the final boss. And, nothing nothing - and nothing. No achievements of capturing the bosses. But nothing of actual content or value. It wasn't even particularly difficult in the end.

It's a downgrade, and lacks refinement - or care.

Yeah, uh, good ♥♥♥♥♥♥♥ luck trying to complete the game with starting gear alone. Blueblood ain't two-shotting beefier endgame enemies even with a mastercrafted pistol and specialist ammo, either (at least not on Expert or Impossible), so I very much doubt the veracity of your claim that you already did anything like that.

It's a spinoff, and more than refined enough for a game of its price point. You're either flat out being unrealistic in your expectations, or plain trolling.

You haven't really addressed my points outside of dismissing me.



Originally posted by Teddy:
Jesus guys, the game is 10$ lol
The game is £16.99. The only reason it is 50% off is because the developers knew that after initial reviews, it would never sell past that price because it's underdeveloped and has very little content offered. Every single review you will fine says that it's only worth the money at the current price.
Once this discount is gone, the game has nothing to defend itself on anymore.
Stormtempter Apr 28, 2020 @ 8:20pm 
For 10 dollars, no lootboxes, no microtransactions, no live-service integration, for a fully fleshed out XCOM spinoff that is more narrative driven and colors in the world of XCOM more.

That my friend, is a bargain.
Rat_ Apr 28, 2020 @ 8:24pm 
Originally posted by Stormtempter:
For 10 dollars, no lootboxes, no microtransactions, no live-service integration, for a fully fleshed out XCOM spinoff that is more narrative driven and colors in the world of XCOM more.

That my friend, is a bargain.
The game constantly has a live-service Google data-collection software running in the background that makes it so you cannot play the game offline.
The narrative itself is badly written, and poorly performed. Ruining the illusion of the original basis of the aliens, and squanders the worlds politics and questionable ethics for something safe, boring and uninspired.
The company is known for DLC. However, like I say to most; the game isn't 10 dollars. It's more, it's just at this time the game is cheaper - because the original price would have drawn so much more controversy, and nobody would've bought it. Because the games lacking in content.
Last edited by Rat_; Apr 28, 2020 @ 8:25pm
AlphaBeard Apr 28, 2020 @ 8:25pm 
Originally posted by Stormtempter:
For 10 dollars, no lootboxes, no microtransactions, no live-service integration, for a fully fleshed out XCOM spinoff that is more narrative driven and colors in the world of XCOM more.

That my friend, is a bargain.
Rat_ Apr 28, 2020 @ 8:27pm 
Originally posted by AlphaBeard:
Originally posted by Stormtempter:
For 10 dollars, no lootboxes, no microtransactions, no live-service integration, for a fully fleshed out XCOM spinoff that is more narrative driven and colors in the world of XCOM more.

That my friend, is a bargain.
Buying for the bare-minimum, is a bad habit. Plus, like I said before. There is live-service integration in the form of google data collection. Which profits from your personal information.
Smife Apr 28, 2020 @ 8:41pm 
Originally posted by Punished_Rhodesian:
Buying for the bare-minimum, is a bad habit. Plus, like I said before. There is live-service integration in the form of google data collection. Which profits from your personal information.
You can play offline if you really wanted to.
Adeon Hawkwood Apr 28, 2020 @ 8:42pm 
Why was this game made? Honestly I suspect it was made as a means of internal talent development as much as anything else. If you look at the credits the lead positions on the team were filled by people who were in more junior positions for other games. So in all honesty it looks to me like the game was done to allow them to get some practical experience as project leads on a smaller project that wouldn't bankrupt the company if it was a flop.

It was probably also seen as a chance to experiment with some systems such as breaching and interleaved turns that they might want to use in future titles.
Last edited by Adeon Hawkwood; Apr 28, 2020 @ 8:44pm
tora75 Apr 28, 2020 @ 8:42pm 
This game is an awesome treat while we wait for the third installment. I love the interleaved turns and am good with the streamlining. There are plenty of options to make it harder if you wish. It's at a great price for the amount of interesting game play you get for your money. Man, I'm glad I stuck with it and didn't listen to all of the naysayers who hadn't bothered to play past the first act. If you don't like the art, story, or lack of customization, I get that. But if you had watched the videos and did a quick search before buying, you would have known that already.
Stormtempter Apr 28, 2020 @ 8:44pm 
I'd pay 20 bucks for it, so the sale price is just gravy.
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Date Posted: Apr 28, 2020 @ 7:55pm
Posts: 105