XCOM: Chimera Squad

XCOM: Chimera Squad

View Stats:
SinisterD Apr 28, 2020 @ 2:11pm
Sticky Grenade is awful, don't get it.
Every time i have used it, the enemy it is stuck to advances towards my troops, instead of falling back. EVERYTIME!
< >
Showing 1-14 of 14 comments
Black Sheep Wall Apr 28, 2020 @ 2:12pm 
And?
Galamesh Apr 28, 2020 @ 2:13pm 
Yah, that does happen. Good thing that ability has a lot of range and cannot miss. I suppose the lesson here is don't target enemies that are close.

Also if memory serves you have to get the skill. At that promotion it is not optional. I suppose you mean either don't use the ability, or don't use Claymore at all. I'm sure a lot of people will disagree with either.
kasnavada Apr 28, 2020 @ 2:13pm 
That sounds strange.

Running back to me happened once to me (and it was spectacularly bad) in my first entire campaign.

Then again, MAYBE I shouldn't have surrounded the alien to whom I sent the sticky grenade to.

To be honest, I've often been amazed at the convoluted path the aliens take to run to their mate when they could just run toward me instead.
Mandemon Apr 28, 2020 @ 2:17pm 
Aliens that get sticky grenaded run towards closest combatants. If your guys are closest to them, of course they are going to run to you.
tlenz Apr 28, 2020 @ 2:20pm 
Seems to me maybe you team Claymore up with Verge and stick a guy and either stun or berserk him, or if you were setting up a longer-term combo, PUPPETEER the stuck chump and walk him right up to whomever.

That said, I only had grenades on me for a few extremely rare circumstances by the mid-to-late game. Every single one of my agents were capable of contributing FAR more with an action point than the modest damage output and status effects afforded by a grenade of any sort.
Zantetsuken Apr 28, 2020 @ 2:21pm 
Stick grenade always went to an enemy for me. One time they even just stood still because no one was near them. They usually run screaming at one of the nearest enemies and suicide on them. It's a good way to take out a low health enemy without wasting a shot.
Kilopede Apr 28, 2020 @ 2:36pm 
sticky grenade is op as ♥♥♥♥, only flaw is the guy running can trigger overwatch shots
Galamesh Apr 28, 2020 @ 2:37pm 
Originally posted by Kilopede:
sticky grenade is op as ♥♥♥♥, only flaw is the guy running can trigger overwatch shots

Why is that a flaw? Considering that you now have to focus overwatch in a specific direction, it seems like a mistake on the player's part if it's unintentional.
Valen Apr 28, 2020 @ 2:41pm 
Sticky grenade is one of my favorite tools. Don't leave base without it.
Wraith Apr 28, 2020 @ 3:09pm 
Don't use it on guys that are right next to the your own men.
Your suppose to be using it on enemy that close to another enemy lol.
Kilopede Apr 28, 2020 @ 3:18pm 
Originally posted by Galamesh:
Originally posted by Kilopede:
sticky grenade is op as ♥♥♥♥, only flaw is the guy running can trigger overwatch shots

Why is that a flaw? Considering that you now have to focus overwatch in a specific direction, it seems like a mistake on the player's part if it's unintentional.


i shall clarify, as I tend to use Claymore as my alpha striker and nuke everything shred armor with explosives on the first turn. It is annoying that it triggers breach Overwatch shots, I guess it isn't a flaw.

also related to Overwatch; fully Trained terminal can take multiple reaction shots while on Overwatch, when the Guardian appears it can trigger overwatch multiple times from her and if you got lucky and had the breach option, well it dies int he first room before any combat.
Zaltys Apr 28, 2020 @ 3:37pm 
Odd. In my experience they almost always run up to an another enemy.
I'd imagine that they're yelling something along the lines of "get it off me, get it off me".
Darth Cannabis Apr 28, 2020 @ 3:41pm 
Only ever had that happen one time for me.

The bigger issue, is when they happen to run towards a civilian. That one has happened a few times lately.

I love Claymore for his damage, but sometimes, it can be an issue.
Last edited by Darth Cannabis; Apr 28, 2020 @ 3:41pm
elderiii Apr 28, 2020 @ 4:30pm 
Originally posted by tlenz:
That said, I only had grenades on me for a few extremely rare circumstances by the mid-to-late game. Every single one of my agents were capable of contributing FAR more with an action point than the modest damage output and status effects afforded by a grenade of any sort.

Grenades don't cost action points though.....?
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Apr 28, 2020 @ 2:11pm
Posts: 14