XCOM: Chimera Squad

XCOM: Chimera Squad

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Mick Apr 28, 2020 @ 8:08am
Awkward Parking for the APC.
I know this doesn't mean much, but don't you think they put the door to the HQ in the wrong place. The way it is, the APC has to make two point turn before parking or going outside. I would had the door right in front of it. I know doesn't mean much since the driver knows what they are doing. Just putting it up there, that's all.
Originally posted by Narluk Mist:
So, this is more of a subtle storytelling point to the game. If you pay attention to some of the dialogue around Chimera's field base, it comes across that they were given a building not up to their expectations. The door and APC being offset is a side effect of Chimera having to essentially use a single floor of a small warehouse for their base. Having the APC in the center of it would be counterproductive to space and movement around, so instead they have it on the slightly raised platform that's off to the side.
Just shows how little most of City 31 cared for the idea of having Chimera operational in the city.
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GeminiEclipse Apr 28, 2020 @ 8:24am 
It looks cooler to do a swerve so of course devs make it awkward.

Same reasoning for things like "cool guys don't look at explosions" even though the shockwave would cause huge amounts of damage if not kill the person in question.
The author of this thread has indicated that this post answers the original topic.
Narluk Mist Apr 28, 2020 @ 8:43am 
So, this is more of a subtle storytelling point to the game. If you pay attention to some of the dialogue around Chimera's field base, it comes across that they were given a building not up to their expectations. The door and APC being offset is a side effect of Chimera having to essentially use a single floor of a small warehouse for their base. Having the APC in the center of it would be counterproductive to space and movement around, so instead they have it on the slightly raised platform that's off to the side.
Just shows how little most of City 31 cared for the idea of having Chimera operational in the city.
LotR[Henchman] Apr 28, 2020 @ 8:45am 
Originally posted by Narluk Mist:
So, this is more of a subtle storytelling point to the game. If you pay attention to some of the dialogue around Chimera's field base, it comes across that they were given a building not up to their expectations. The door and APC being offset is a side effect of Chimera having to essentially use a single floor of a small warehouse for their base. Having the APC in the center of it would be counterproductive to space and movement around, so instead they have it on the slightly raised platform that's off to the side.
Just shows how little most of City 31 cared for the idea of having Chimera operational in the city.

Kudos for that argument, i applaud you :)
melkathi Apr 28, 2020 @ 8:49am 
Originally posted by Narluk Mist:
So, this is more of a subtle storytelling point to the game. If you pay attention to some of the dialogue around Chimera's field base, it comes across that they were given a building not up to their expectations. The door and APC being offset is a side effect of Chimera having to essentially use a single floor of a small warehouse for their base. Having the APC in the center of it would be counterproductive to space and movement around, so instead they have it on the slightly raised platform that's off to the side.
Just shows how little most of City 31 cared for the idea of having Chimera operational in the city.

The thing is, the whole base is one open space, so the APC takes up as much useable space there as it would have in the middle. They didn't gain anything. Instead we got a parking spot that does not actually work - the APC can't park there and the model most likely is clipping through the wall.

And personally I guess it bothers me more because I had to do way too many parking spots and ramps for work.
Pixelater Apr 28, 2020 @ 8:55am 
The shocks need work also.
Mick Apr 28, 2020 @ 8:56am 
Originally posted by melkathi:
Originally posted by Narluk Mist:
So, this is more of a subtle storytelling point to the game. If you pay attention to some of the dialogue around Chimera's field base, it comes across that they were given a building not up to their expectations. The door and APC being offset is a side effect of Chimera having to essentially use a single floor of a small warehouse for their base. Having the APC in the center of it would be counterproductive to space and movement around, so instead they have it on the slightly raised platform that's off to the side.
Just shows how little most of City 31 cared for the idea of having Chimera operational in the city.

The thing is, the whole base is one open space, so the APC takes up as much useable space there as it would have in the middle. They didn't gain anything. Instead we got a parking spot that does not actually work - the APC can't park there and the model most likely is clipping through the wall.

And personally I guess it bothers me more because I had to do way too many parking spots and ramps for work.

I was just thinking, what if they had underground parking spot for it. Then it would matter if it was in the middle.
Narluk Mist Apr 28, 2020 @ 8:57am 
Originally posted by melkathi:
The thing is, the whole base is one open space, so the APC takes up as much useable space there as it would have in the middle. They didn't gain anything. Instead we got a parking spot that does not actually work - the APC can't park there and the model most likely is clipping through the wall.

And personally I guess it bothers me more because I had to do way too many parking spots and ramps for work.

Yes but it's current position is on top of a slightly raised platform. In the middle where you would like to see it parked is what looks like flatbed rail car. Likely their building is part of a decommissioned railyard or shipping facility of some sort and moving that large piece would be impractical.

The game also starts literally 4 hours after Chimera first arrived in the city. They didn't really have any time to get set up properly with major changes to their provided building and since the investigation started up and is the priority for them, comfort on the homefront would be sidelined until after they solve the issues with the criminal factions.

I wont lie, I think it would suck as the driver to have to back into that position every return trip. But for the conditions we're led to believe that Chimera is working under, it fits for the flavor.
SamBC Apr 28, 2020 @ 11:33am 
There's also dialogue about the roof leaking.
Magni Apr 28, 2020 @ 11:39am 
It's less that they were given a building not up to their expectations, and more that their HQ is literally an improvised one; you're operating out of an actual train garage in the switchyard that was originally only meant to temporarily store some of Chimera Squads' equipment.

Chimera Squad wasn't actually supposed to go active for a couple weeks yet, and their actual field office in City 31 is still under construction. This is also why only four field agents are actually in the city at story start, and why Verge has to take a cab to the museum - the squad wasn't actually expected to be operational yet and the crisis you deal with in the game is forcing their whole deployment timeline to be accelerated way past what was planned.
Last edited by Magni; Apr 28, 2020 @ 11:56am
Mandemon Apr 28, 2020 @ 11:41am 
Originally posted by Narluk Mist:
So, this is more of a subtle storytelling point to the game. If you pay attention to some of the dialogue around Chimera's field base, it comes across that they were given a building not up to their expectations. The door and APC being offset is a side effect of Chimera having to essentially use a single floor of a small warehouse for their base. Having the APC in the center of it would be counterproductive to space and movement around, so instead they have it on the slightly raised platform that's off to the side.
Just shows how little most of City 31 cared for the idea of having Chimera operational in the city.

There is also the fact that place is former railway garage, you can see the rails on the ground.
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Date Posted: Apr 28, 2020 @ 8:08am
Posts: 11