XCOM: Chimera Squad

XCOM: Chimera Squad

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MrFrengLitch Apr 26, 2020 @ 12:55am
Cherub guard skill... What?
So... question.

Cherub 2nd level (field agent). There are the guard skill and generator. But the description for the Guard skill is so badly explained. What does it do exactly? Anyone know?
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Showing 1-10 of 10 comments
Maltavius Apr 26, 2020 @ 12:59am 
You get Armor+1 and at the end of each round half-cover bonus.

Thats how I read it. But I took Generator so I don't actually know if that is how it works
StormRangerX Apr 26, 2020 @ 1:00am 
Basically it means Cherub never has to be in cover again, and you can use him as cover for your other agents, it's a lot better than generator as generating Charge is really easy with what else he has.
MrFrengLitch Apr 26, 2020 @ 1:01am 
As if he is in half cover all the time? Is that what they mean?
StormRangerX Apr 26, 2020 @ 1:02am 
Yes he always gets benefits as if he was in half cover, he can never be flanked, he provides cover for others, and he gets +1 armor,
MrFrengLitch Apr 26, 2020 @ 1:04am 
Oooh sounds great to me.

I was going to pick that anyway since charging up is easy as you said. Thanks for the explanation.
Last edited by MrFrengLitch; Apr 26, 2020 @ 1:04am
talemore Apr 26, 2020 @ 1:07am 
The reason to have Cherub is for long battles with 1 encounter and gain charges for every encounter is a no, no
gimmethegepgun Apr 26, 2020 @ 1:08am 
Also it causes encounter-breaking bugs because they never fixed the Alloy SHIV/SPARK bug involving creating cover near other cover, so it can get him stuck in place.
Keyen Apr 26, 2020 @ 1:13am 
Originally posted by StormRangerX:
Yes he always gets benefits as if he was in half cover, he can never be flanked, he provides cover for others, and he gets +1 armor,
Just don't listen to this guy :/
While it's the effect is indeed the +1 armor and the half cover, he obviously forgot about the part of it being active FOR THE FIRST SHOT TAKEN. Once you take a shot, you lose the cover and the armor. If you go in the middle of the room relying on that, you will get killed.
Last edited by Keyen; Apr 26, 2020 @ 1:14am
StormRangerX Apr 26, 2020 @ 1:18am 
Originally posted by Keyen:
Originally posted by StormRangerX:
Yes he always gets benefits as if he was in half cover, he can never be flanked, he provides cover for others, and he gets +1 armor,
Just don't listen to this guy :/
While it's the effect is indeed the +1 armor and the half cover, he obviously forgot about the part of it being active FOR THE FIRST SHOT TAKEN. Once you take a shot, you lose the cover and the armor. If you go in the middle of the room relying on that, you will get killed.
What are you talking about? Guard activates when you end Cherub's turn.
VaultBoy Apr 26, 2020 @ 1:32am 
Originally posted by StormRangerX:
Originally posted by Keyen:
Just don't listen to this guy :/
While it's the effect is indeed the +1 armor and the half cover, he obviously forgot about the part of it being active FOR THE FIRST SHOT TAKEN. Once you take a shot, you lose the cover and the armor. If you go in the middle of the room relying on that, you will get killed.
What are you talking about? Guard activates when you end Cherub's turn.
Once Cherup is shot, he loses Guard.

So, Cherup takes his turn. At the end of his turn, he gets Guard. Something shoots at him, he has now lost the benefit of Guard. The next time something shoots at him, he has no cover bonus, no extra armor, and is not providing cover for allies.

When it gets back to Cherup's turn, when he ends it, Guard will activate again. You don't want to place Cherup out in the open with Guard. It's really only useful if he's attacked once per round. Obviously, there are ways around this like I think Terminal using her ability to give him an extra action might reactive Guard.
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Date Posted: Apr 26, 2020 @ 12:55am
Posts: 10