XCOM: Chimera Squad

XCOM: Chimera Squad

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chair5768 Apr 25, 2020 @ 4:02pm
Reduce Days to Operational Reveal Missions
What am I missing with these? On the surface it seems like doing these is a terrible idea, since it reduces the number of days you get before advancing the campaign. This means missing out on opportunities for income/xp/etc. If anything it seems like it should work in the opposite direction, where you delay the opposing faction's plans giving you more days to work with.

Story-wise, it makes sense to try and close your investigations as quickly as possible but gameplay-wise it makes no sense to me. Is there a mechanic I'm missing here? Is unrest supposed to be a bigger factor in my decision making? Because the tools they give you to manage unrest seem adequate to ignore that angle.
Last edited by chair5768; Apr 25, 2020 @ 4:03pm
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Showing 1-6 of 6 comments
silentbob212 Apr 25, 2020 @ 4:21pm 
Yep. The Unrest is the issue. While early on Unrest is very easily managed. Unrest becomes more of an issue further into the campaign. I have only finished my first investigation of the three factions, but immediately upon the completion of the first investigation, the game increases the Unrest penalties for not finishing the alternate missions every day.

For the first investigation, I believe its
Purple-Hidden = 1 unrest
Purple = 1 unrest
Yellow = 2 unrest
Blue = 0 unrest

For the second investigation
Purple-Hidden = 1 unrest
Purple = 2 unrest
Yellow = 2 unrest
Blue = 1 unrest

So as long as you can use Field team abilities/skills and the occasional -2 unrest red mission, then you should NOT need to rush the hidden mission timers, but if you allow unrest to get out of control then it can be a helpful additional unrest control mechanic
Lead Paintchips Apr 25, 2020 @ 5:00pm 
Ya, the only reasons to do them is for the story that's involved. Had to reset my playthrough because it got really, really bugged and by skipping the early ones the story plays out differently. Still ended up having to do the same missions, but the talking around them changed.
Asylum Apr 25, 2020 @ 5:04pm 
i fidn that if u try to ignore it for too long (atleast on impossible idk if it affects anarchy) the place builds up more anarchy over and over and raises ur city anarchy if u ignore it too much
utilityguy Apr 25, 2020 @ 5:09pm 
Originally posted by silentbob212:
So as long as you can use Field team abilities/skills and the occasional -2 unrest red mission, then you should NOT need to rush the hidden mission timers, but if you allow unrest to get out of control then it can be a helpful additional unrest control mechanic

And then there's Anarchy missions that show up once a non-purple mission District unrest goes red. I haven't gotten the Civilian Anarchy mission, but I hear it's pretty frustrating/hard to deal with.
Last edited by utilityguy; Apr 25, 2020 @ 5:09pm
Kay Apr 25, 2020 @ 5:34pm 
Originally posted by utilityguy:
Originally posted by silentbob212:
So as long as you can use Field team abilities/skills and the occasional -2 unrest red mission, then you should NOT need to rush the hidden mission timers, but if you allow unrest to get out of control then it can be a helpful additional unrest control mechanic

And then there's Anarchy missions that show up once a non-purple mission District unrest goes red. I haven't gotten the Civilian Anarchy mission, but I hear it's pretty frustrating/hard to deal with.

They're like XCOM 1's terror missions, except you have a maximum of 4 Civilian casualties and a significant amount of hostiles for your 4 guys to clear.

I'd say they're frustrating, since all it takes is 4 of the enemies to decide a civvy needs to stop being alive to fail the mission, with intervened turns this is more of an issue.
Danny Z. Ninja Apr 25, 2020 @ 5:56pm 
Alas, the longer you leave a faction to their devices, the more trouble/unrest they cause. The sooner you discover the details of their plan (who, what, and where), the sooner you can shut them down and cool the district in question (as well as the sooner you get the rewards).

Also, the greater the unrest, the harder the mission, I think.
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Date Posted: Apr 25, 2020 @ 4:02pm
Posts: 6