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And mind you, i even play on easy, i'm not ashamed to admit that in this case.)
You need to focus on the guys who are flagged for the terminal (the tutorial never tells you what all the icons above their heads mean, but you need to crowd control the guys with the running icons over their heads). It may be best not to kill them because then the task of launching goes to someone else.
Cherub
Terminal
Bluebird (the pistol dude)
And Godmother
Cherub is really good paired with godmother. You can just pop a shield on her, run her into the middle of a crowd and mow them down with her spreadfire ability, and even though she is flanked and in heaps of trouble, unless 4 mobs target her one after the other its unlikely she will get downed because of the shield and any heals you can get off with Terminal.
She's not, he's too heavy. The only person who can move him is, ironically for the OP's run, Shelter.
I lost first time for exactly the same reason - the crew chief is insanely hard to kill in one round. Second try two other enemies took on launch duty and it was a tough but reasonable fight. If you don't have Shelter or AP rounds or the like I think it can be close to impossible if the crew chief gets flagged as the control room runner on round one.
One other nasty feature is the fail state gets checked right at the start of the turn of the unit in the control room, before anything else gets checked. I know this because I had the bloody crew chief on 2hp and poisoned, but he still launched before taking poison damage. I have a nasty feeling stasis won't stop the launch, and someone's already commented stun doesn't.
Unless it was a bug or something I'm not aware of then I was assuming it's that. I had Torque for the fight but he just wouldn't come up as a valid tongue pull target, hence me ending up poisoning him instead.