XCOM: Chimera Squad

XCOM: Chimera Squad

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Alex Apr 25, 2020 @ 4:03am
[Spoilers?] Rant: Last mission of the Gray Phoenix arc
On encounter 3 in this Godforsaken starport, I'm tasked with killing 2 Praetorians, one of the smol Mutons, 2-3 sneks, a berserker, 1-2 Paladins and a Dominator.
I brought Shelter, Godmother, Terminal and Verge. After the 2 encounters beforehand, I lost Shelter, and had an android stand in.
How many times does the game expect me to restart? Because no matter what I do, the AI is so good it decided to put the Praetorian Crew Chief right onto the console to launch the UFO. My only chance in hell is to get as close as possible to him, ignoring the fact that there is 0 good cover between me and him, forget the fact that there is a Berserker and several other enemies between me and him and just hope that RNG is on my side and do enough damage while he's below 5(!!!!!!!) armor, while my guns do a max of like 6 damage.

I have to end this Praetorian's life in like 2 rounds with 4 people, and everytime someone even grazes him he gets an extra free armor. The numbers you get on this guy needs to be on point. After that, if your troops didn't get mind controlled, stunned or end up bleeding out, you have to take care of the rest of the boys. Riiiiiiight.
:ccskull:
Last edited by Alex; Apr 25, 2020 @ 4:06am
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Showing 1-15 of 24 comments
Sheltim Apr 25, 2020 @ 4:08am 
I haven't done this battle, so I can't speak to it in specific. In general though, I've found Armor Piercing rounds a must-have because so many units have Armor.
Old Sloth Apr 25, 2020 @ 4:08am 
There is a lot of that. For example, a mission where VIP who needs to be protected is in the barricaded room, and of course, naturally, even though i disable or kill closest to room enemies, another one runs up and destroys barricade with ONE shot, and the next one from the other side of the map kills VIP. In some cases, with critical shot.

And mind you, i even play on easy, i'm not ashamed to admit that in this case.)
Harukage Apr 25, 2020 @ 4:08am 
Just use Verge to cast combat madness on Praetorian?
Last edited by Harukage; Apr 25, 2020 @ 4:09am
Alex Apr 25, 2020 @ 4:14am 
Casting combat madness isn't at all guaranteed to make the Praetorian move when he has people he can shoot at from where he's standig at the console, which he always does.
Thalian Apr 25, 2020 @ 5:20am 
oh cool, i have only level 1 guns and didn't even win encounter 1/3....:black : , so i will have to skip the mission :steamsad: . Thanks for the info that is mission is so hart.
kdmiller Apr 25, 2020 @ 5:30am 
I did it today with all level 1 guns. The trick is bringing the right people to this one and being a bit reckless. I brought Verge (for mind control), Terminal (for healing but didn't find her very useful), Zepher (who is fantastic once you have the ability that is like bladestrom - I forget what it is called, but if you position her(?) at the terminal she will take a hit at anyone who apporaches), and Godmother (who also wasn't hugely useful other than for damage).

You need to focus on the guys who are flagged for the terminal (the tutorial never tells you what all the icons above their heads mean, but you need to crowd control the guys with the running icons over their heads). It may be best not to kill them because then the task of launching goes to someone else.
FraGmenToR Apr 25, 2020 @ 5:34am 
Im playing on hard mode (ironman) and i didnt find it too difficult. I did lose a soldier though and had to have a mech replacement. My squad was:

Cherub
Terminal
Bluebird (the pistol dude)
And Godmother

Cherub is really good paired with godmother. You can just pop a shield on her, run her into the middle of a crowd and mow them down with her spreadfire ability, and even though she is flanked and in heaps of trouble, unless 4 mobs target her one after the other its unlikely she will get downed because of the shield and any heals you can get off with Terminal.
Alex Apr 25, 2020 @ 5:36am 
That makes sense. I might need a shuffle of the party.
Mercurio Apr 25, 2020 @ 5:46am 
yeah its pretty much instant game over if the RNG that select who is going for the terminal picks the praetorain captain has not only has he the most HP seen so far about 20 pips he is also immune to mental effects (the psi attacks hit but red text state his immunity appears) plus the armor gain on hit - remember you lose if any marked foes are in by the terminal for 1 turn - guess who's starting point in within 1 movement action. even if all my squad was to crit i would still not be able to kill him in one turn due to the stacking armor gains =/
Harukage Apr 25, 2020 @ 5:53am 
Torque is capable of pulling Praetorian out without much trouble if you have her.
Uncle Al Apr 25, 2020 @ 6:00am 
Originally posted by Harukage:
Torque is capable of pulling Praetorian out without much trouble if you have her.

She's not, he's too heavy. The only person who can move him is, ironically for the OP's run, Shelter.

I lost first time for exactly the same reason - the crew chief is insanely hard to kill in one round. Second try two other enemies took on launch duty and it was a tough but reasonable fight. If you don't have Shelter or AP rounds or the like I think it can be close to impossible if the crew chief gets flagged as the control room runner on round one.

One other nasty feature is the fail state gets checked right at the start of the turn of the unit in the control room, before anything else gets checked. I know this because I had the bloody crew chief on 2hp and poisoned, but he still launched before taking poison damage. I have a nasty feeling stasis won't stop the launch, and someone's already commented stun doesn't.
Last edited by Uncle Al; Apr 25, 2020 @ 6:02am
Harukage Apr 25, 2020 @ 6:02am 
Ergh... i had pulled and bound praetorians just fine.
Last edited by Harukage; Apr 25, 2020 @ 6:03am
Uncle Al Apr 25, 2020 @ 6:03am 
Originally posted by Harukage:
Ergh... i had pulled and binded praetorians just fine.

Unless it was a bug or something I'm not aware of then I was assuming it's that. I had Torque for the fight but he just wouldn't come up as a valid tongue pull target, hence me ending up poisoning him instead.
PYRACOR Apr 25, 2020 @ 6:06am 
I ran a shotgun user, terminal, verge, and the viper. Easy peasy on Expert.
madracc00n Apr 25, 2020 @ 6:07am 
Consumable items are broken,so just get good grenade or items that give u more actions etc and save them for tough parts of the mission.Also some agents are totally op against some enemy types(fun to figure that out) after u do game becomes joke easy.Also team work+terminal action ability lets u have 3 turns in a row on top of that there is grenade that gives u + 2 action.
Last edited by madracc00n; Apr 25, 2020 @ 6:08am
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Date Posted: Apr 25, 2020 @ 4:03am
Posts: 24