Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Perhaps that confusion should be a sign that you need to think more about this before bringing ideology into it. Because the situation the game presents is pretty logical once you look the immediate situation after X2.
X2 ends and advent is disintegrating. All great so far. Problem: There's still a huge number of armed aliens and advent soldiers out there. Those ayy soldiers are now free of ethereal mind control, but are still in possession of all their equipment and infrastructure that wasn't wrecked in the fighting. You can't just ignore them, because they have the guns and infrastructure. You can't tell them to get off Earth because they don't have anywhere to go and, again, they have the guns and infrastructure so they can tell you to piss off. You can't kill them easily either because they have the guns and infrastructure and will undoubtedly fight for their right to exist.
No matter what happens, there's millions of armed aliens out there that need to be reckoned with one way or another, and killing them is impractical.
Hence, attempting to live with them.
Now one could rightly say that not everyone would be happy with this state of affairs, and you'd be completely right - the gameplay trailer mentions that Chimera Squad has to manage civil unrest, and the obvious source of civil unrest is exactly the tensions involved with everyone having to live alongside one another despite the bad blood between them.
The hell you can't.
The initial invasion was bloody and murderous. The subsequent years an oppressive tyranny. Humanity was reduced to cattle. Those who behaved themselves didn't get the rod. Those who didn't behave, did.
And, for reasons not specifically explained, millions of humans went missing in the twenty years that followed, their fates later realised on the Blacksite mission.
Twenty years is a long enough time to indoctrinate an entire generation of humans to see the alien oppressors as their saviors instead, significantly easier to do on humans born after 2015. Humans older than that will think differently, however. And if any of them have personally suffered, or lost loved ones as a result of the invasion war or alien oppression, you can bet they would be in favour of rounding up every remaining alien, psionic mind control or not, and lining them up against a wall for execution. I certainly would.
I disagree.
In my opinion, the people causing the unrest are right. Chimera squad is wrong.
Does the game carry a fairly obvious undertone relevant to today's world? Sure. But how is that message conveyed? We have no idea.
If it turns out to be yet another thinly veiled jab at white men, written by a bunch of female supremacists masquerading as writers, I'll be right alongside you with torch and pitchfork. That kind of filth doesn't belong in media of any kind, never mind gaming. But what if the political message is a rather more humanist one (y'know, kinda like Star Trek originally was before the SJWs got their hands on it)? What if the message is nothing more than one preaching tolerance and equality? We could certainly do with something a bit more moderate in the current sociopolitical climate.
As for the oppressor comment, think post-WW2. Would you hate Hitler and his organisation, or would you hate every single German? As it happens, West Germany was formed in 1949, only 4 years after the end of the war, and was a firm ally of countries its soldiers had only recently been the oppressors of.
How does literally any of that change the fact that there are millions of ayys with guns and control over whatever infrastructure they were able to hold onto when advent fell? I'm talking pure practicality here - The resistance is clearly too small to kill every last ayy, and the ayys are too numerous and heavily armed to pretend they don't exist since if they go Immortan Muton you're gonna need a lot of troops and firepower to stop them.
They need to be dealt with in some fashion - either kill them, negotiate with them, or something. Killing them is basically impossible because there's too many of them, they're too heavily armed, and the resistance doesn't have the force it needs to do it. So what exactly is your solution to the alien question, right after X2? Keeping in mind that the advent remnants are heavily armed enough that the resistance can't kill them without gutting itself in return.
It the same situation with the Reapers and Skirmishers. The reaper put down their bias of the Aliens during that mission.
Edit: Although is should be said that there's the chance this is just a massive troll and that this game actually has more meat to it than meets the eye. Like, this whole game just could be propaganda made up to inspire unity, also could just be a badly written show.
Most humans have lived together with aliens (under Advent rule) for longer than 5 years.
Besides, how long did it took for Germany to have normal international relations again after WW2?
That not everyone forgives and forgets is the premise of the game. But the average Joe is not some "DIE XENO FILTH" lunatic. He most likely didn't work for the resistance and while there certainly is still racism on all levels he would rather have a normal live instead of a repeat of the XCOM1 war, which would be the alternative to coexsistence.
And yet not everyone from the Wehrmacht or even SS were executed.