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回報翻譯問題
With you being forced to use specific Heroes on different levels, it doesn't really let you make different team compositions for the game either or play much in a different way, though the unit skill trees are great and allow for variety in that sense. Lack of a strategic layer, also, reduces its replayability. It's definitely good for a one-off, but lacks the longevity of XCOM.
What do you mean!? The entire CS is about predefined characters ie. being forced to play with characters that you may or may not like. In XCOM2 there are few missions where you are forced to play as Shen and Bredford etc.
As for the price difference - we are talking about quantity vs quality.
With XCOM you get more content for your money, no doubt.
With GT you get less content but of higher quality.
And it isn't!
Personally, not that I like both games - I ADORE both games! :)
However, for me personally, GT has gained a slight edge over XCOM. I simply prefer how it plays, how it feels, how it sounds, how it looks, how it runs on my rig, etc.
Ohh sorry, I meant classes and not characters, I only mentioned Sid as a character because he's a vanguard and they're IMHO not really good when compared to scout, sniper or even heavy.
While in CS you can still choose to bring any other class and not be forced to use a class you don't like/want (besides the obvious that there are only 8 people in your team in total at any time).
I don't think any, I repeat any, game is worth 70€ as that's to me just an insane price for a game (max what I pay is 50€ , usually). If I were to buy GT I wouldn't pay more then 40€ for it considering I paid less for PP which I think is better overall (while certainly losing when it comes to graphics, polish and pacing). But this is all subjective so.
I've spent more time in JA:Flashback than I have with GT even though in almost every way it's worse than GT, but I for example didn't feel it was grindy, repetitive or had random drops for a specific class.
Again, GT is good and blew me away...for the first 8 or so hours then I just couldn't wait to finish it just to see if that was it (something I don't feel when playing XCOM, CS, JA:Flashback etc.).
Ah, I see what you mean... And I agree, I play Vanguard only with Sid as well (or when I free some prisoner from torture pod!) :)
Price wise - if I am not such genre fan, I would have never bought it! It is insanely high - no doubt. But, after close to 50hrs in and at least that much to go, it is all good. Ie. the quality of the game justifies it for me.
By the way - did you play it with Ironman switched on on Experienced or Insane?
If not, you are missing the real deal behind this title.
I am 3 missions away from - hopefully! - concluding my 'blind' Experienced Ironman run.
When and if I do it - I'll switch to Veteran missions and Insane difficulty - the way I play all XCOM type games.
Nope, just played it in experienced mode as I never play TBS's games in ironman (I'd rather savescum than have to restart :P).
I might try that out but I have other games I still need to catch up on (too many games too little time). D:
Fair enough and totally understandable!
Ironman is for the freaks like me who won't play TBT games any other way. :D
I am not playing Phoenix Point since they have disabled Ironman mode (not sure if they have enabled it back over the last couple or so patches!?).
Try it out when you run out of new games - trust this TBT freak here, this is THE way to play the games in this genre ;)
From the gamplay ive seen i have to say it looks very good but some decisions are weird.. like the lootboxes.
Well i dont know when i get the chance to check it out but i imagine , at some point i will.
no strategic layer, no king, sorry
Base building is fun, but that has been weak on the rebooted XCOM games anyway.
I can't really comment too hard on Gears and whether it is or is not better than XCOM, but I think a better game is possible even without a strategic layer.
Gears is about tactical layer exclusively and it's done to near perfection! (again, in my opinion it plays way better than any xcom or any other game in the genre)
Add to this almost perfect presentation, art direction, performance, almost no bugs (there is only one that I know of which only some players experienced) etc. and you have brill game at your hands :)
Now, I must say that I miss strategic layer or at least some sort of non-linearity! There is no doubt that this fact is going against Gears... But, as said earlier, the quality of everything else is simply stellar!
Also, another thing I mentioned few times in this thread, this is their first attempt at the genre - let's not forget about this!
Imagine what expansion or two could do to it - not to mention potential sequels!
Progressive difficulty scaling is another important thing...
All XCOMs play the same - really hard early game with things getting progressively easier to the point where you simply run over the enemies in late game missions.
Gears scales MUCH better in this regard!
And how about triggering invisible enemy pods in XCOM? One wrong tile and you can accidentally trigger more than you can handle... None of this in Gears.
They have nailed tactical layer almost perfectly while simultaneously introducing some wtf-this-is-awesome original mechanics! You can easily find yourself in position 4 (your squad) vs 20+ enemies, game over scenario basically... But thanks to some crazy mechanics and stellar game design you can in fact pull yourself out from such situations. etc.
Pure brilliance :)
and of course... it worked. *sigh*
It's obvious to me that Microsoft got their hands in this.