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Overall, it feels fun so far (maybe a bit easy so far ?) and like the first "Death Wish" movie, but I mean that in a good way.
I wasn't expecting "Hitman", but I reckon if you built on this idea, that you could definitely do a sequel (and make it different enough to Hitman, which doesn't need anyone copying it...go and carve your own area out (and that's what will make it sell, the fact that it's NOT like Hitman), maybe along those lines that both the police and the bad guys are after you because you are a vigilante and like the second cutscene said - "they're corrupt", so there's a "good guy" and a "bad guy" way to do things (and corresponding unlockable trees, but you're not restricted to just one path, e.g. you can use "good powers" and "bad powers"), but you have to be careful and balance them accordingly because you will need both as the game progresses.
A bit like in Sleeping Dogs when you could be a Cop or a Triad, or Jedi Outcast where you had Jedi and Sith powers that you could unlock.
Maybe the ability to bribe good guys / bad guys, maybe the ability to do it by brute force or the ability to do it with a bomb or even off map and following them to another map, like, they leave the bar and then go to a hideout which is a completely different dynamic now.
Slater was great!