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The Dragonkill really changed them, among other events. Your dragon pass area orlanthi essentially suffered 4 or 5 attempted genocides in a 300 year period and all that survived are the real hardy types, the cockroaches of society that were going to do whatever it took to keep their people around, and if that means never changing, never learning new things about the world then so be it. It ♥♥♥♥♥♥ them up on cultural level, and hundreds of years later even the knowledge that a true dragon woke up for a little bit in the pass awakens a paralyzing level of generational/cultural PTSD that they can barely deal with.
Somewhat related but not entirely, I don't know if the people who mostly approach glorantha from games have seen this. In the HeroQuest PnP system, when you make orlanthi characters they suggest going through a questionnaire[www.glorantha.com] that is essentially the KODP clan creation, but with 4 times as many questions and I think this one is pretty telling in terms of the changing attitudes.
The Wheels as depicted in Six Ages 1 are essentially original material, working backwards from an established but detail-light people that are mostly detailed in the book Glorious Re-Ascent of Yelm (first age writing in-universe, dara happan perspective) with a little followup in the historical sections of the guide. Spoilers follow because it is unknown how much attention these areas will get in any future game.
During the Grey Age following the Great Darkness (Six Ages 3 timeframe) the weakened remnant city states of Dara Happa will be conquered by peoples from the south that they call by various names including the chariot-riding Gamatae, meaning Warlords (footnote says literally meaning Riders) and the Hyalorong (which is their name for themselves at the time). They also collectively call this the Jenarong dynasty, after one of the first leaders but that's just bad history on their part. The Gamatae that invade claim to be the descendants of a group they call the Starlight Ancestors, which to someone familiar with how Darkness survival stories go would seem to imply that they are a Star Tribe, a broken culture that nearly disintegrated and lost much of their own history and knowledge, but were saved from complete destruction by the intervention of a demigod that arrived among them in the form of a shooting star and led them through the rest of the darkness. However they remember enough of their history that the Dara Happan scribe reports that they have a strong enmity to the Hyalorong, who they call the Liar Tribe. There's no absolute confirmation that these are the Samnali but...c'mon.
The same scribe reports that both of these groups worship Kargzant, but it might be worth remembering that the Dara Happans cursed themselves into not being able to remember the name Elmal anymore. Over the course of this occupation,the chariot-riders cede substantial ground in territory and in culture, eventually even giving up the chariot for horse riding, mirroring the real world development of historical warfare. Anyway, the Gamatae and the Hyalorong fight over the spoils of Dara Happa for a few hundred years until a nativist ...revolution? I can't think of the right word here takes place simultaneously with an invasion from the south by the World Council, who claim at least in later sources that their intentions are to free the downtrodden city and farm folk of DH but there was probably more than a little desire for plunder too. As the groups of warlords are pushed out of Dara Happa proper and onto the plains of Pent, the cultural boundaries between the two groups continue to erode and eventually all the sons of the sun are one group, though there continues to be a distinction of the Pure Horse peoples. They also leave a legacy behind in the cult of Yelm the Rider in the DH nobility.
Its not really super clear how much the storm age elmali culture has influenced the current rider cultures, especially since there hasn't really been much published on them since the guide publishing and retcon-fest of this decade. I'm not even entirely sure how much of a distinction can be made between Kargzant the Sun Horse and Elmal, who is occasionally also the Sun Horse.
Kargzant = Yelm
I will grant you Raven is > than Eurmal.
Riders are poor at uniting to stop a greater threat to them: https://sixages.fandom.com/wiki/Federation_Trouble
So it makes sense why they fade away/into other groups.
I like the adventurous aspect to Vingans. I like Ayvtu's character but I don't really think about her association with Osara like I did with Kallyr or other Vingan members.
I'm mixed between which gods I like more for each archtype so it's probably pointless to keep going.
Unless I'm mistaken about this, it's possible that Osara (and Redalda to an extent) are where the Orlanthi got Vinga as a deity. Of course with the way this stuff works in this setting Vinga can still exist as an entirely separate entity complete with her own godtime history and identity. Because causality doesn't matter.
So Redalda could be one of the influences for Vinga. Or, alternatively, Osara's worship ends up collapsed into Redalda and the two merge into one deity in later history.
Or all of those are true at once because this is the God time and logic does not belong.
https://sixages.fandom.com/wiki/File:RamsSeekAid.jpg (fourth from left)
https://sixages.fandom.com/wiki/File:RamTrader.jpg (third from left)
I do think that (whether Osara and Vinga are the same being or not) Osara's cult is going to end up influencing/being absorbed by Vinga's and Redalda's. (I also think that Gamari's cult is going to end up feeding into Redalda's, possibly as gods die out during the Darkness? But that's mostly based on the modern Orlanthi not seeming to have an animal mother for horses...)
For my part, I love Raven a lot (and do prefer Raven to Eurmal)! Osara also really grew on me; I think that was a combination of her having her own myth and the Osara-and-Verlaro stories that the advisors like to tell so much. I also ended up really liking Zarlen, who's another god who I think is going to blend into Vinga's cult over time. I'm going to miss all three of them so much.
On the other hand, Nyalda didn't quite live up to Ernalda for me (even though I'm 90% sure that those two are actually genuinely the same goddess). And I found Relandar pretty boring, and eagerly await his replacement by Lhankor Mhy.
IIRC, in KODP the Elmali neighbor clan did still consider Elmal to be the king of the gods, even though the player clan kept considering Orlanth to be the king of the gods even when they worshipped Elmal as their main god. I'm hoping that our descendants will be the former more than the latter. It'd be nice to see more differences from "mainstream" Orlanthi culture, at least.
It is true that the Riders' hats are superior! (And it looks like our Ram descendants will retain the hats. If only because the world is getting colder and warm hats are a must.)
And re: the tabletop clan creation questionaire: That last option ("It was lucky that we lived in Heortland at the time.") always cracks me up. Although also--is it possible to get elemental affiliations other than Earth and Storm? I think I managed that once, but then I kept trying to get Darkness/Fire/Water (for Argan Argar, Elmal, or Heler) and failing, so I'm not sure what's going on.
As a total tangent, this game makes me wonder how the Orlanthi got worship of Heler and especially Argan Argar--how exactly did some Orlanthi pick up worship of a troll god? If the Foreigner's Wedding is a reflection of Beren/Redalda on the mortal plane, what mortal events reflect the myth of Argan Argar and Esrola?
There definitely seems to be some sort of connection between the Riders and Vinga, as rwmipi mentions with the Red Women.
If I had to bet on an actual identification of a later goddess with Osara though, its not Vinga, its Yelorna the Star Hunter, the fire rune goddess of female unicorn riding warriors in Prax (who is also, I guess, supposed to be Ourania the Queen of the Heavens in Dara Happa.)
I think the actual runic affiliations are important when trying to claim identity and Vinga is very much a storm deity, she even has her own weather system, the Defender Storm which is the last big warm storm coming off the ocean before winter sets in