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I agree that spirits are largely worthless. Even when you catch one, they rarely do any good.
1. Not bargaining with spirits. (Do you raid at all? Then bargaining with Raven for Stealth might be a reasonable idea.)
2. That event where another clan messes with your spirit rocks.
3. Some taxing spirit rites will cause it by tiring your spirits out.
... there's another thing, but it's spoilery.
You can also check what your advisors have to say on the Magic Screen; they'll probably tell you why you have Spirit Indifference.
I think it just makes spirits less likely to listen to you when you try to get them to do something. Might mess with the spirit rite options in events? Not sure.
If you want to get rid of it, there's a "search for spirit rocks" venture that might help.
If you aren't having trouble with spirit options in events and don't use spirits much anyway, you can probably just ignore it.
For Unhappy Ancestors, there's a bunch of things that can cause it--check on your advisors on the Clan and Magic Screens. (Can't remember which one they mention it on.)
There's one choice that seems to make your ancestors permanently mad at you (adopting Dara Happans if they're your ancestral enemies). Other than that, you'll eventually get a chance to make them happier with you.
For Divine Disfavor--if it's because of not doing rituals, you said that you're doing well in trade and war. Do you have a fighter who can successfully go through Elmal Guards the Sunpath, or a trader who can do Ekarna Four Trader? (There are walkthroughs on the wiki, so it's mostly a question of stats.) That would probably help.
I am also partial to Hawk and Anvil-- battle success and a goods bonus, respectively.
There are a bunch that I still don't know what they do. Next time I get Mojara's Mask I'm going to try to get as many spirits as I can, go to their bargain pages, and see if my circle knows what those descriptions actually mean. ("Ensures we stay true to our ways" does what? Maybe I can find out...)
Two of the spirits are quantifiable, if that helps -- Healing will heal/cure 10 people per bargain, and Beaver gives you a 12% discount on fortification building.
Spirit indifference happens when you don't sacrifice to spirits for a very long time. Out of curiosity have you found the spirit menu on the magic screen? I played something like 4 hours before finding it.