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And its still kinda bugged: when you try to install a trade route with a certain clan, it installes trade routes with whomever. Even if this clan is your worst enemy.
https://www.reddit.com/r/SixAges/comments/djyjx3/lose_lose_lose_rage_quit/
I feel like there are actually more options for getting food and that the trading economy feels fairly similar.
David, does winning wars work here in the similar way as KoDP?
You disintegrate the whole enemy army in successive battles, they ask to leave them alone, or else they "recharge" and start over in full force?
If you mean raids, we expand a bit on how they can swing back & forth until one side breaks.
Cannot take over enemy land, only cows and horses now and hunters/herd animals goods production has been removed and there are only warriors and commoners, streamlined farming.
Still worth playing, but could use some depth like the original gog version on a more statistical managment level in my opinion.
+1 always like more stats data is good.