Six Ages: Ride Like the Wind

Six Ages: Ride Like the Wind

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LC Oct 17, 2019 @ 11:40am
So... is this, like, King of Dragon Pass 2.0?
Is it an update and otimization of King of Dragon Pass, with a diferent story?
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Showing 1-15 of 15 comments
Odeum Oct 17, 2019 @ 3:56pm 
It's set in the same universe and has similar gameplay.
K. Kas Oct 17, 2019 @ 7:10pm 
Very similar approach, but they focused on improving gameplay. Takes place before KoDP, you're not an Orlanthi tribe (yet). Better combat, way better management. The story has more focus than KoDP, and it introduces new mechanics specific to Rider culture.
Cloudhunter Oct 18, 2019 @ 1:32am 
Plus, its bigger in my estimation. In KoD, you already knew all the tribes. Here you know only a few. When exploring, you find a lot more in other areas. But the basic system is the same as in KoD: you have a tribe, which gets (hopefully) bigger and so on. And its a bit more aggressive: at some times i get constantly attacked by this damn Ram-people. In KoD, i had some fights with the trolls, killed as many i could and at some point they were beaten. Here? I have the impression, i have enemies everywhere...

And its still kinda bugged: when you try to install a trade route with a certain clan, it installes trade routes with whomever. Even if this clan is your worst enemy.
bridgeofblues Oct 18, 2019 @ 5:14am 
Remember how talked about the God Wars in the Lore and king of dragon pass. This game takes place during Gods War from the human perspective saying but the next game it's taking place during the Great Darkness.
CakeisGreat Oct 18, 2019 @ 9:25am 
This is a spiritual successor, it actually takes place before King of Dragon pass and has not only the orlanthi, but also the ancestors to the horse spawn. The Orlanthi in Six ages actually are not the same exact orlanthi in KoDP, rather their like a precursor culture.
Rakeela Oct 18, 2019 @ 6:56pm 
It seems harder to manage the economy and win the fights in this game. The "tech level" of the Orlanthi in KoDP is a bit higher, and it shows.
semisphere4 Oct 18, 2019 @ 9:46pm 
I gave some tips to people about combat in a reddit thread if your interested in some approaches you can use to win more in Six Ages combat:

https://www.reddit.com/r/SixAges/comments/djyjx3/lose_lose_lose_rage_quit/

I feel like there are actually more options for getting food and that the trading economy feels fairly similar.
david  [developer] Oct 18, 2019 @ 10:51pm 
Originally posted by Cloudhunter:
And its still kinda bugged: when you try to install a trade route with a certain clan, it installes trade routes with whomever. Even if this clan is your worst enemy.
Fixed this today for the next build. Pretty sure it related to choosing a clan from the map. So for now, the workaround is to choose caravan destinations from the list.
lyreofsheliak Oct 20, 2019 @ 1:14pm 
It's not the same game, but it's very much the same kind of game. Gameplay is similar but more polished.
Cerberus Oct 20, 2019 @ 9:42pm 
I like to call it King of Dragon Pass 1.9.
Atermi Oct 21, 2019 @ 2:22am 
Originally posted by david:
Originally posted by Cloudhunter:
And its still kinda bugged: when you try to install a trade route with a certain clan, it installes trade routes with whomever. Even if this clan is your worst enemy.
Fixed this today for the next build. Pretty sure it related to choosing a clan from the map. So for now, the workaround is to choose caravan destinations from the list.

David, does winning wars work here in the similar way as KoDP?
You disintegrate the whole enemy army in successive battles, they ask to leave them alone, or else they "recharge" and start over in full force?
david  [developer] Oct 21, 2019 @ 6:27am 
In KoDP, war was a major story event. I don’t give away how story might unfold.

If you mean raids, we expand a bit on how they can swing back & forth until one side breaks.
Lord Chaos Oct 21, 2019 @ 8:23am 
The economy and managment aspects of the game has been streamlined and changed, but battles are better and the new venture/spiritis/pasture mechanics are fun.
Cannot take over enemy land, only cows and horses now and hunters/herd animals goods production has been removed and there are only warriors and commoners, streamlined farming.


Still worth playing, but could use some depth like the original gog version on a more statistical managment level in my opinion.
Last edited by Lord Chaos; Oct 21, 2019 @ 12:45pm
Lordly Cinder Oct 21, 2019 @ 1:09pm 
Originally posted by Lord Chaos:
The economy and managment aspects of the game has been streamlined and changed, but battles are better and the new venture/spiritis/pasture mechanics are fun.
Cannot take over enemy land, only cows and horses now and hunters/herd animals goods production has been removed and there are only warriors and commoners, streamlined farming.


Still worth playing, but could use some depth like the original gog version on a more statistical managment level in my opinion.

+1 always like more stats data is good.
Merlkir Oct 21, 2019 @ 1:20pm 
Fortunately there are other kinds of depth possible than goat and barley sliders.
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