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No proof that this is a quick match with power scaling and not just you hopping into a normal difficulty quest with friends or randoms with fully kitted characters to get a screenshot so you can cry wolf about cheaters.
PS5 version is 1080p 60fps in performance mode and 4k 30fps in quality mode. It's not doing 120 in this game.
Normally this is true except PS5 sales have been disappointing in Japan compared to expecations. Meanwhile PC has gotten very popular in Japan in recent years. I have no issues with matchmaking on PC so no idea wtf you're talking about there.
It doesn't. This falls under the loud minority and confirmation bias issue. One person does not prove anything, not even a hundred forum people would prove anything.
You have to play a multitude of quests, record them, and prove that cheating happens in a significant portion of them. You would also have to prove that you didn't cherry pick it either. That is the only way to prove your claim that PC is full of cheaters.
Most people do not visit places where they would even learn about cheat engine or trainers. Most people don't visit forums or the like to learn about cheat engine or trainers.
Gaming on PC and not knowing what a cheat engine is, is like growing up in America and not knowing what a gun is.
Solid choice. Don't let the people talking about cheaters worry you. They're on the same wavelength as people claiming to see bigfoot. It's extremely unlikely you'll run into any.
Or are you suggesting that a vast majority of gamers are honest people who would never, ever cheat in a video game? Because that seems incredibly naive and I have a difficult time believing you truly believe that.
Rackham damage is 282952 per hit while not using aerial shots, I don't think it's normal in quick match
Ok, a couple of points to respond to here. If someone is cheating but not using "obvious cheats" like one shots and staying within the bounds of what is possible normally then it has no negative effect on others in the multiplayer environment. The only persons experience that has been negatively effected is arguably their own for taking shortcuts and skipping the grind. And that's arguable because if they weren't willing to grind anymore normally then they were likely bored and about done with playing the game at that point anyway. Remember, what you were responding to was specifically discussing the multiplayer experience potentially being ruined by others cheating, not just cheating in general.
As for how common I believe cheating in general is, I would say it's fairly uncommon, whether it be PC or console. If we're talking specifically about "multiplayer experience ruining cheaters" in games like this I would say it's extremely rare based on the evidence that is gameplay on Twitch and Youtube, as well as my own hundreds of hours put into games like Granblue and Monster Hunter. It does seem to be more common in competitive FPS games like Warzone though, which ironically has anti-cheat where as Granblue does not.
Now go watch the thousands of hours of Twitch streams and Youtube videos of people playing multiplayer in this game and not encountering anything of this sort. I'm not saying it doesn't or can't happen, I'm saying it's incredibly rare and unlikely to run into someone doing it.
I don't have time or disk space to record every single session. So far I have encounter them everyday, it is only when the quick match keep matching me with the same cheater then I press record on OBS. If you think it is not rampant, go ahead and continue play online but just leave people who are here to share their experience alone instead of labelling them 'cry wolf about cheaters.'
I am not a content creator, recording every single session and keeping track cheater % is not my full time job. Neither are they of any content creator.
I didn’t accuse you of anything. I stated that your screenshot wasn’t proof of anything, because it wasn’t, and pointed out how easily you could have made it if you wanted to. That’s not an accusation. That’s pointing out how flimsy that screenshot was at being supporting evidence to your argument.
And no, I obviously don’t expect you to literally go and watch all of that footage. Point is it is out there, and serves as proof to how uncommon these cheaters really are.
I’ll say it one last time: I’m not denying that it ever happens, I’m saying that it’s not nearly as commonplace as you and some of the others in this topic claim it to be.
I think it's shortsighted to suggest non-obvious cheats don't have a negative effect on others in a multiplayer environment, and I'll try to explain why.
Let's first assume we're talking about cheating in a way which provides your character with specific items that are obtainable in the game, but difficult to get naturally because it requires a sizable grind and dealing with RNG. This allows someone to increase the power of their character faster than they would normally be able to do. Your argument seems to be that this doesn't have an impact on other players in a multiplayer environment.
So let's shift subjects for a moment. One of the big reasons gamers dislike pay-to-win (where money can be used to pay for power or an advantage) is because originally video games represented a place where everyone started on equal footing and power was the result of time invested into the game and/or personal skill. Unlike the real world, your social economic status didn't matter.
Being able to buy power and/or advantages with money changed that. In pay-to-win games a gamer finds themselves in a situation where all their time invested into the game and personal skill can't keep pace with someone who is willing to spend increasing amounts of money. Even in a non-competitive (PvP) multiplayer environment, this can be a discouraging experience for a non-spender because their character can never perform on the level of someone who is willing to open their wallets. These non-spenders find themselves frequently being carried by "whales" and they rarely feel like their own contribution to a multiplayer scenario matters. For those not willing to buy power this is usually not a fun situation to be in; all the time they spent grinding provided no benefits in the end.
Now I ask you - what is the difference between someone obtaining power through money and someone obtaining power through cheating? Because I don't see much of one. In both cases you have individuals who are able to advance their power levels far faster and easier than someone who isn't willing to spend money or cheat. And the people who are unwilling to cheat get put into multiplayer matches with cheaters who will outshine and outperform them, who will carry them through the content, who will make them feel like they're barely contributing comparatively. And not because these cheaters invested more time or played better, but because they instantly provided themselves with more power through items. And, just as with the pay-to-win scenario, the motivation to continue playing for the gamer who is not cheating declines.
So now you have players who aren't cheating who start to feel like playing this game is pointless. And you also have cheaters who have essentially eliminated most of the goals they'd normally need to invest time into, and with nothing left to achieve they start to feel like playing the game is pointless. Before long the population of the game declines and fewer and fewer people see the point of investing time into what is seen as a "dying game", a decline which comes about much sooner than it probably would have. And those who stick around are unlikely to see the kind of developer interest and updates they might have received had the game maintained its popularity longer.
Those all seems like some pretty negative impacts to me. I don't care if people cheat in a single-player environment; as you noted they are only cheating themselves. But the moment cheating is brought into a multiplayer environment it starts to impact everyone.