Granblue Fantasy: Relink

Granblue Fantasy: Relink

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yuzhonglu Feb 19, 2024 @ 3:11pm
Can Someone Do a Damage Rank With AI Control?
So we can compare AI damage?
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Showing 1-13 of 13 comments
johnnykol Feb 19, 2024 @ 3:39pm 
Percival has good AI? Good thing I maxed him.
Lunamorte Feb 19, 2024 @ 3:47pm 
Originally posted by johnnykol:
Percival has good AI? Good thing I maxed him.

To be fair, it is kind of hard to play Percival wrong. His skill floor is pretty low.
みさかりん Feb 19, 2024 @ 4:43pm 
From my own testing, these are fully upgraded sigils with fully upgraded terminus weapon
Dummy - 60 sec, reactive off.
Zeta
- Highest 22.5m with a stable 21.5 to 22m
- Wingclipper, Infinite wonders, Vengeful flames and rain of fury

Percival
- Highest 19.1m with a stable 17+m
- Feuerangriff, Roter Wirbel, Macht and Traumerei

Eugen
- Highest 12m with a fluctuating range of 8-10m
- Armor piercing rounds, Venom grenade, Sumrak and disruptor

Siegfried
- Will test when I have the time.

* All companions were tested with the same sigils and have their unique sigils (double unique) for the test except Percival with Quick charge level 15.

Sigils

Attack - 50
Tyranny - 15
Quickcooldown - 15
Cascade - 15
Critical damage - 15
War elemental
Link together - 15
Damage cap - 65
Stamina - 15
Stun 15

I have not played any these characters and this might not be the optimal sigil for them in training dummy.

I use a different sigil setup for missions and the above sigil setup was done to not give too much dps variance base on sigil except Percival because he does quite a lot of charge attacks.
Suzaku Feb 19, 2024 @ 4:57pm 
Originally posted by みさかりん:
Eugen
- Highest 12m with a fluctuating range of 8-10m
- Armor piercing rounds, Venom grenade, Sumrak and disruptor

Attack - 50
Tyranny - 15
Quickcooldown - 15
Cascade - 15
Critical damage - 15
War elemental
Link together - 15
Damage cap - 65
Stamina - 15
Stun 15

I have not played any these characters and this might not be the optimal sigil for them in training dummy.
Eugen is a bit misleading in the training area since his charged shots can hit most bosses up to 3 times per shot, but the target dummy can only be hit twice. Quick charge and a larger target would result in far higher total damage dealt.
みさかりん Feb 19, 2024 @ 5:11pm 
Originally posted by Suzaku:
Originally posted by みさかりん:
Eugen
- Highest 12m with a fluctuating range of 8-10m
- Armor piercing rounds, Venom grenade, Sumrak and disruptor

Attack - 50
Tyranny - 15
Quickcooldown - 15
Cascade - 15
Critical damage - 15
War elemental
Link together - 15
Damage cap - 65
Stamina - 15
Stun 15

I have not played any these characters and this might not be the optimal sigil for them in training dummy.
Eugen is a bit misleading in the training area since his charged shots can hit most bosses up to 3 times per shot, but the target dummy can only be hit twice. Quick charge and a larger target would result in far higher total damage dealt.

Can you share your Eugen AI sigil set up or recommended sigil setup ? I only observe them in the training dummy tbh and when doing mission I straight up kill the boss without observing them.
Last edited by みさかりん; Feb 19, 2024 @ 5:11pm
Suzaku Feb 19, 2024 @ 5:37pm 
I've not really watched them fight before (until just now). The AI really doesn't use him well. It's mostly just spamming normal shots and wasting time trying to land abilities or getting locked in dodge animations by spamming grenades.

Seeing that, it makes me think you'd just focus on reaching damage cap on normal shots, and tossing in as much supplemental damage and maybe quick cooldown.
Aihana Etsu Feb 20, 2024 @ 7:03am 
For AI, Zeta is hot garbage, she doesn't aerial hammer at all (That's where most of her damage is).

For Io, she stargazes quite frequently, but she wastes a lot of time charging flowery seven, so you are better off not using that skill for AI.

Eugen is broken for AI. He just keeps dealing damage constantly.

The left/right click AIs tend to deal more damage than those that needs charging a lot to deal max damage (i.e. caglio needs to spam charged right click for max dmg, AI won't do that.)

For AFK in large maps where the boss will run to another corner, ranged AI ends up better (evil blackwyrm).
_jp_ Feb 20, 2024 @ 2:19pm 
Originally posted by Aihana Etsu:
For AI, Zeta is hot garbage, she doesn't aerial hammer at all (That's where most of her damage is).

For Io, she stargazes quite frequently, but she wastes a lot of time charging flowery seven, so you are better off not using that skill for AI.

Eugen is broken for AI. He just keeps dealing damage constantly.

The left/right click AIs tend to deal more damage than those that needs charging a lot to deal max damage (i.e. caglio needs to spam charged right click for max dmg, AI won't do that.)

For AFK in large maps where the boss will run to another corner, ranged AI ends up better (evil blackwyrm).
This is stupid. Best of worst depend on encounter you in and not only by character itself. In some cases Eugen and Io good, in some not. For quick pace quests they don't good. Mag and Gallanza as example. This is where they either just die fast or dodge all the time without doing any damage at all. Same goes for some other bosses, like both Bahamut, Angra and some other.
This is not mean they bad as AI characters, but not every character really good in all encounters and this is make huge difference.
ShouteN Feb 20, 2024 @ 3:53pm 
Originally posted by Suzaku:
Done (not mine): https://docs.google.com/spreadsheets/d/e/2PACX-1vQnjNgthx2czxgVM56VDlq_bX0l7TUYazNoT2VplO0uNxEXe4vty3ZpShCGFgPwFHqnRiNAGQZQ1VJz/pubhtml#

Nice I am still in story mode, but I picked 3 characters from C tier.. i am ♥♥♥♥♥♥ at endgame.
Velesianus Feb 20, 2024 @ 5:10pm 
Originally posted by ShouteN:
Originally posted by Suzaku:
Done (not mine): https://docs.google.com/spreadsheets/d/e/2PACX-1vQnjNgthx2czxgVM56VDlq_bX0l7TUYazNoT2VplO0uNxEXe4vty3ZpShCGFgPwFHqnRiNAGQZQ1VJz/pubhtml#

Nice I am still in story mode, but I picked 3 characters from C tier.. i am ♥♥♥♥♥♥ at endgame.

Lol nah, you'll be fine.

Your main should be dealing the lions share of damage anyway with the cpu's mostly there for things like SBA mode skipping bosses or, if things go horribly wrong, revives :mhwhelp:.
Dorakyura Feb 20, 2024 @ 5:53pm 
Originally posted by Aihana Etsu:
For AI, Zeta is hot garbage, she doesn't aerial hammer at all (That's where most of her damage is).

Easy fix to make her good, remove all skills, use Less is More
That forces the AI to do the damage loops. Does wonders.
みさかりん Feb 20, 2024 @ 7:08pm 
Originally posted by Aihana Etsu:
For AI, Zeta is hot garbage, she doesn't aerial hammer at all (That's where most of her damage is).

For Io, she stargazes quite frequently, but she wastes a lot of time charging flowery seven, so you are better off not using that skill for AI.

Eugen is broken for AI. He just keeps dealing damage constantly.

The left/right click AIs tend to deal more damage than those that needs charging a lot to deal max damage (i.e. caglio needs to spam charged right click for max dmg, AI won't do that.)

For AFK in large maps where the boss will run to another corner, ranged AI ends up better (evil blackwyrm).

From a quick mission, you can clearly see Zeta doing combo to aerial hammer, link attack to aerial hammer and normal attack combo to air loop to aerial hammer. If you mean Zeta AI does not initiate combo when she use Spear of Arvess then yes, you can clearly see/test/confirm that this is a waste of skill slot for her as many also have pointed out thru testing.
Last edited by みさかりん; Feb 20, 2024 @ 7:22pm
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Date Posted: Feb 19, 2024 @ 3:11pm
Posts: 13