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More importantly, assuming the mistake is systematic and as such always the same, it doesnt matter unless youre trying to compare numbers youve gotten from both systems.
As long as you only rely on 1 system then all the numbers you get from that system are still comparable with other characters numbers from the same system and any bias introduced by the testing method is irrelevant because its the same for every character.
I also vaguely remember dmg cap on eugen without extreme minmaxing being barely above 500K per stickied grenade on the dummy - 3 grenades + 1 shot wouldnt get close to 2.5mil imo. But that is again assuming that the ingame numbers that the game shows are correct (and as of right now theres no reason not to believe that).
Someone recommended this other Damage Parser
https://github.com/nyaoouo/GBFR-ACT
Even though it looks better, it still gets a higher number than the game.
I ran a different test by setting the dummy health to PROUD, which seems to put it at 2.4~2.5M (I killed it first with simple attacks). If the parser damage was correct, I'd one shot it, but I didn't.
Hopefully it's a bug and they'll fix it so Eugen can be even more broken :D
If you really want to check if its accurate you could try grabbing a character where you know the numbers are correct and use them as a benchmark.
I.e.: use the character you know whose damage numbers is correct and hit the proud dummy healthbar with your fixed damage. See how far down the healthbar goes.
Then do the same thing with Eugen and compare the %healthbar taken off by length to %dmg that eugens attack should deal compared to your benchmark.
(so for example you have a 1 mill dmg benchmark character and an attack from eugen that shows 900K. Then you hit the healthbar with both and measure. The distance the healthbar goes down from eugens attack should be 90% of the distance the healthbar goes down from your benchmark)
^that would also work with bosses if the dummy heakthbar is too small
^best get a screenshot and measure tho
however as above if the parser mod introduces a systematic error then no character in the game should show the same damage for the ingame score/parser. In that case you could never have an accurate benchmark.
But if the error is systematic you can still compare data youve obtained using only either system, you just cant compare numbers you got from both systems (as above).
https://imgur.com/a/QkkjIHB