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I'm already fully built on my main...V+ 15 and so on,... but his skills are very weak so much so that what most have on the internet are builds with just one skill because of the amount of buff sigils skill... because it's not worth running out of skill buff sigils with Vase's skills so limited
Slow : apply slow that is always good.
Tackle : fast and huge travel distant+ short cd + fast ougi bar gain + cd cut
Spin : high stun + short cd + fast ougi bar gain + cd cut
Immortal : good as atk buff + force dmg, especially when enemy have para/freeze/slow or other + ougi gain/cd cut/extra dmg when bloodthirsty
Cover : Not really good, but still can use, or use like a parry skill for team for fast dmg burst
Other 3 remaining skill not really useful though.
At the end of the game you will see that his abilities are limited, which is why 95% of the builds built are with just one ability to take advantage of what he has to offer, which is his damage...
His first movement skill is useless as he has a better basic attack and charge.
The 2nd lifesteal and taunt are also kind of useless at the end of the game when you almost get hitkill... which is 2 to 3 thousand when you lose 40 thousand.
3rd one that redirects all the damage to the enemy is interesting but you have to be glued to the enemy... there's no point carrying it to take all the damage when the enemy jumps all the time... apart from the fact that it redirects the damage It's not high...it's easier to hit with the basic attack!!
NOTE: these are just a few that I mentioned... because what I saw was at the end of the game, facing the strongest enemies on the highest difficulty...
so 160k damage?? Aren't you half game? I can do this with almost all characters... the weakest in my group gets 250k...
NOTE: what I saw was compared with other characters and with my vast experience with games of this style, but everyone has their own opinion, especially because Vaseraga is not even my main character, there are others who are much more useful and stronger, as I mentioned, so I think it's fun to charge up his attack and just...
I find his immortal skill along with Netherwrath great at keeping my team alive when lots of AoEs are coming out, like during the intermission phase of Bahamut Versa or during the icy howl of Managarmr, or when people are dropping the AoEs during Bahamut's Rage. People seem to get clipped by AoEs a lot by that one but that's no problem when I am substituting for them.
The hostility skill is good for keeping bosses from running all over the place.
The only actually useless Vaseraga skills are Great Scythe Grynoth (because you deal more damage by doing his #2 combo which hits 4 times and also has a wide angle attack), and enmity skill since you don't need to do something risky like lowering your HP to cap your damage anyway.
Yes, that's what I use, because his other skills aren't so useful to the point of losing this sigil
but it's very quick to use run with attack and charge, if you roll it's instantaneous and there are two charges... but redirecting the damage is a good idea, it would be good if you could increase the area or be able to cast the damage on a boss, in addition its damage is low even on very high difficulty!!
NOTE: As I said, this is my opinion, I'm not here to criticize anyone or anything like that, I think it's worth ideas to improve the game in general because this game is a lot of fun!!
i am at the end of the game. battalions of fear is an incredible gap closer. great scythe greynoth does immense stun and completely bypasses shields like maglielle for instance. even in the worse case scenario you can immediately dodge cancel them and go straight into charged attack in small openings. most of your gameplay will revolve around dodge canceling into his 4 hit charge attack sequence but you dont even need less is more to reach the damage cap for it. in-fact less is more is generally a bad sigil just because less is more V+ sigils either don't exist or are super rare.