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If you actually experimented with endgame builds, you'll know that GC is very good for alot of characters that are extremely evasive/have invulns already or for players that know how to avoid damage. Not a must have though.
However high-end builds can fit GC and 3 Supp Vs for absolute max damage potential.
Correct me if I'm wrong, but how is it a "free dps sigil" when it consumes 2 at best, 3 at worst sigil spaces to have immunity to dizzy and max glass cannon? I would understand if you could have Dizzy immunity AND Glass cannon in the same sigil spot, but as far as I can see, to achieve both you need to use other sigil spots which means less damage from other sigils.
Edit: I understand why they made it as it is, but I don't see why it would be too op if you could combine the 2. As it is right now, would you even use dizzy resistance sigil?
>if you cant dodge or block then dont use it
genius! why didnt i think of that. why dont you go complete 100 proud missions of marcielle + gall without getting hit once the entire time and come back to me. Point is everyone fks up every now and then and dizzy is wayyyy too much of a punishment considering it doesnt even seem to be reduced by dizzy resistance either and getting hit once easily leads to getting hit a 2nd time before you can even move again.
i was experimenting with endgame builds... thats the whole reason i tried this glass cannon with dizzy immunity in the first place... i got 274 hours in the game thank you very much and here is what i was experimenting with
https://steamcommunity.com/id/hell0d0minic/screenshot/2484367894819921312/
https://steamcommunity.com/id/hell0d0minic/screenshot/2484367894819921960/
i think the main reason it works that way is that if you get glass cannon+dizzy immune as soon as you can, you will be extremely OP through midgame-early endgame.
Once you're in endgame it doesn't really matter much, other things are more dps, and if you're skilled you don't get hit anyway.
Dizzy immunity doesn't even work with glass canon.
It's a damage cap up+damage %.
Just don't get hit lol
lol @ khiet... ugh. of course you can fit GC in, the question is "is it better than other options" assuming you rarely get hit at all. none of this potion junk, if you get dizzied too much it's a flat out loss of damage. the greens sigil still basically stuns you and it takes a while to come out of the animation / you can get chain dizzied / you can't avoid even junk damage ticking for 200 on the ground. never mind that it's a waste of 2 lines.
So assuming skill where you're positioning, guarding, and blocking properly:
Looking at dominic's experiments, i'm fairly certain that would show the highest dmg numbers *most of the time*
however one popular option is to go heavy into cascade to maximize setsunas. even 1 more setsuna in a fight will outdamage the entire rest of the fight's glass cannon additional damage (obviously assuming speed kills/3 minute proto baha)
taking crit rate from 92 to 100 would be avoiding the unlucky noncrits on the big hits and you can get critrate/critdmg on one sigil as one is basic stat and the other is attack.
and, again, even one or two stray dizzies negates a non-negligible chunk of damage.
i don't have a consistent team to really script out fights so the variance from randoms / positioning really makes it a toss-up.
my best time w/glass cannon on protobaha, which is the easiest to predict in proud, is not that much worse than max crit max cascade, but my GC are duds, all my V+ have rolled precise wrath :[ SBA gauge doesn't matter and the pguards cooldown reduction is negligible
I can see that, but I think it could be applied towards the end of mid-game, because earlier than that you would need to invest too many sigil slots to get that combo, and it's probably not more worth than just using Damage Cap + other ATK%+ instead.
And while I didn't try it myself, I assume Improved Dodge would work as something to make it easier to dodge while using GC, if people needed extra help with dodging, which would only put Dizzy Immunity + GC worth using when having the perfect sigils in the endgame, for some easy farm char.
Edit:
Context for my point was that if they made the Dizzy Immunity + GC a viable combo, why would it make GC a free dps sigil. Since using the combo would make you use up 2-3 sigil slots at best, at worst for lower levels even more. So it wouldn't be that op.
I play Vaseraga, someone you might think would be awful with GC but works quite well, and it's actually completely anti-synergistic with his kit too, since I can still get dizzied when I'm in my Immortal mode or Stout. But I play him comfortably enough where I can get by with it depending on the fight.
Oh and I'm glad you brought up Gal and Mag fight with GC, because I've actually been running attempts at it solo with GC. Yeah its quite punishing and I've managed to get Galla down to 27% at best, but yeah that is definitely a case where I would not suggest running it unless you're someone like Lancelot. You are punished very hard, but I think that is really only one of the biggest cases imo.
What I'm saying is if you're comfortable with running it, then by all means go for it, especially if you're extremely comfortable with a fight, but I do suggest people against it in specific cases like Gallanza and Mag, because they are absolutely BS and camera sucks xd.
I can't speak on all the characters and their benefit with GC since I haven't played them all but through numerous testing with just my main scythe dude, but I can say that many other characters can definitely have a better time with it, those with mobility and invulns, etc.
Overall GC pretty good, just play well is all I can say, it gives you a new way to play kind of since you have to be a bit safer and plan the bursts more, even with some enemy RNG but it would be boring if all fights were perfectly scripted like Proto all the time right. For me it makes the game a bit more fun with a bit of danger!!
Edit: Oh yes and you're right, around Early-Midgame, Glass Cannon is not that useful, I would only truly recommend it to players at very late stages of the game where they want to squeeze their cap out even more. So I'm not trying to push the narrative that GC is must-have but it has its moment to shine.