Granblue Fantasy: Relink

Granblue Fantasy: Relink

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Dominic Feb 16, 2024 @ 9:19pm
Feel like dizzy immunity should work with glass cannon
kinda lame that you still get inflicted with dizzy when hit despite having dizzy immunity (if you max dizzy resistance sigil) while using glass cannon sigil. gave it a try today cuz i got glass cannon V+ with a dizzy res and thought it could be neat so i lvled em up to try it out and was met with disappointment

before anyone says itd be too op no it wouldnt supplementary damage sigils are already stronger then glass cannon, and by running glass cannon and dizzy res you are giving up sigil space in the form of dizzy res.
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Showing 1-10 of 10 comments
Chris.T Feb 16, 2024 @ 9:36pm 
there's a secret sigil that'll solve your problems but I'll let you figure it out.
brunolm Feb 16, 2024 @ 9:59pm 
Potent greens can cleanse this weird dizzy
Khiet Feb 17, 2024 @ 1:51am 
Glass Cannon increases your damage cap which allows Supplementary Damage to be stronger, kek if you can't dodge or block then don't use it. There is nothing wrong with not using it, that dizzy was definitely to ensure it's not just a free dps sigil.

If you actually experimented with endgame builds, you'll know that GC is very good for alot of characters that are extremely evasive/have invulns already or for players that know how to avoid damage. Not a must have though.

However high-end builds can fit GC and 3 Supp Vs for absolute max damage potential.
Last edited by Khiet; Feb 17, 2024 @ 1:52am
Gin Feb 17, 2024 @ 1:57am 
Originally posted by Khiet:
Glass Cannon increases your damage cap which allows Supplementary Damage to be stronger, kek if you can't dodge or block then don't use it. There is nothing wrong with not using it, that dizzy was definitely to ensure it's not just a free dps sigil.


Correct me if I'm wrong, but how is it a "free dps sigil" when it consumes 2 at best, 3 at worst sigil spaces to have immunity to dizzy and max glass cannon? I would understand if you could have Dizzy immunity AND Glass cannon in the same sigil spot, but as far as I can see, to achieve both you need to use other sigil spots which means less damage from other sigils.

Edit: I understand why they made it as it is, but I don't see why it would be too op if you could combine the 2. As it is right now, would you even use dizzy resistance sigil?
Last edited by Gin; Feb 17, 2024 @ 1:59am
Dominic Feb 17, 2024 @ 5:37am 
Originally posted by Khiet:
Glass Cannon increases your damage cap which allows Supplementary Damage to be stronger, kek if you can't dodge or block then don't use it. There is nothing wrong with not using it, that dizzy was definitely to ensure it's not just a free dps sigil.
im aware glass cannon increases damage cap... thats the whole point of using it... and i dont see why it shouldnt be a free dps sigil there is plenty out there that are free and give the same ifnot more atk (but not dmg cap tho dmg cap sigil itself is also free and gives way more dmg cap)
>if you cant dodge or block then dont use it
genius! why didnt i think of that. why dont you go complete 100 proud missions of marcielle + gall without getting hit once the entire time and come back to me. Point is everyone fks up every now and then and dizzy is wayyyy too much of a punishment considering it doesnt even seem to be reduced by dizzy resistance either and getting hit once easily leads to getting hit a 2nd time before you can even move again.

Originally posted by Khiet:
If you actually experimented with endgame builds, you'll know that GC is very good for alot of characters that are extremely evasive/have invulns already or for players that know how to avoid damage. Not a must have though.

However high-end builds can fit GC and 3 Supp Vs for absolute max damage potential.
i was experimenting with endgame builds... thats the whole reason i tried this glass cannon with dizzy immunity in the first place... i got 274 hours in the game thank you very much and here is what i was experimenting with
https://steamcommunity.com/id/hell0d0minic/screenshot/2484367894819921312/
https://steamcommunity.com/id/hell0d0minic/screenshot/2484367894819921960/
ffrotty Feb 17, 2024 @ 7:09am 
Originally posted by Gin:
Correct me if I'm wrong, but how is it a "free dps sigil" when it consumes 2 at best, 3 at worst sigil spaces to have immunity to dizzy and max glass cannon? I would understand if you could have Dizzy immunity AND Glass cannon in the same sigil spot, but as far as I can see, to achieve both you need to use other sigil spots which means less damage from other sigils.

Edit: I understand why they made it as it is, but I don't see why it would be too op if you could combine the 2. As it is right now, would you even use dizzy resistance sigil?

i think the main reason it works that way is that if you get glass cannon+dizzy immune as soon as you can, you will be extremely OP through midgame-early endgame.

Once you're in endgame it doesn't really matter much, other things are more dps, and if you're skilled you don't get hit anyway.
Last edited by ffrotty; Feb 17, 2024 @ 7:09am
Aphelium Feb 17, 2024 @ 7:12am 
Originally posted by Gin:
Originally posted by Khiet:
Glass Cannon increases your damage cap which allows Supplementary Damage to be stronger, kek if you can't dodge or block then don't use it. There is nothing wrong with not using it, that dizzy was definitely to ensure it's not just a free dps sigil.


Correct me if I'm wrong, but how is it a "free dps sigil" when it consumes 2 at best, 3 at worst sigil spaces to have immunity to dizzy and max glass cannon?
Because if you're good enough, you just use glass cannon without the other crutches.
Dizzy immunity doesn't even work with glass canon.
It's a damage cap up+damage %.
Just don't get hit lol
Last edited by Aphelium; Feb 17, 2024 @ 7:14am
ffrotty Feb 17, 2024 @ 7:24am 
Originally posted by Dominic:

Originally posted by Khiet:
If you actually experimented with endgame builds, you'll know that GC is very good for alot of characters that are extremely evasive/have invulns already or for players that know how to avoid damage. Not a must have though.

However high-end builds can fit GC and 3 Supp Vs for absolute max damage potential.
i was experimenting with endgame builds... thats the whole reason i tried this glass cannon with dizzy immunity in the first place... i got 274 hours in the game thank you very much and here is what i was experimenting with
https://steamcommunity.com/id/hell0d0minic/screenshot/2484367894819921312/
https://steamcommunity.com/id/hell0d0minic/screenshot/2484367894819921960/

lol @ khiet... ugh. of course you can fit GC in, the question is "is it better than other options" assuming you rarely get hit at all. none of this potion junk, if you get dizzied too much it's a flat out loss of damage. the greens sigil still basically stuns you and it takes a while to come out of the animation / you can get chain dizzied / you can't avoid even junk damage ticking for 200 on the ground. never mind that it's a waste of 2 lines.

So assuming skill where you're positioning, guarding, and blocking properly:

Looking at dominic's experiments, i'm fairly certain that would show the highest dmg numbers *most of the time*

however one popular option is to go heavy into cascade to maximize setsunas. even 1 more setsuna in a fight will outdamage the entire rest of the fight's glass cannon additional damage (obviously assuming speed kills/3 minute proto baha)

taking crit rate from 92 to 100 would be avoiding the unlucky noncrits on the big hits and you can get critrate/critdmg on one sigil as one is basic stat and the other is attack.

and, again, even one or two stray dizzies negates a non-negligible chunk of damage.

i don't have a consistent team to really script out fights so the variance from randoms / positioning really makes it a toss-up.

my best time w/glass cannon on protobaha, which is the easiest to predict in proud, is not that much worse than max crit max cascade, but my GC are duds, all my V+ have rolled precise wrath :[ SBA gauge doesn't matter and the pguards cooldown reduction is negligible
Last edited by ffrotty; Feb 17, 2024 @ 7:31am
Gin Feb 17, 2024 @ 8:16am 
Originally posted by ffrotty:

i think the main reason it works that way is that if you get glass cannon+dizzy immune as soon as you can, you will be extremely OP through midgame-early endgame.

Once you're in endgame it doesn't really matter much, other things are more dps, and if you're skilled you don't get hit anyway.

I can see that, but I think it could be applied towards the end of mid-game, because earlier than that you would need to invest too many sigil slots to get that combo, and it's probably not more worth than just using Damage Cap + other ATK%+ instead.

And while I didn't try it myself, I assume Improved Dodge would work as something to make it easier to dodge while using GC, if people needed extra help with dodging, which would only put Dizzy Immunity + GC worth using when having the perfect sigils in the endgame, for some easy farm char.

Edit:
Originally posted by Aphelium:
Originally posted by Gin:


Correct me if I'm wrong, but how is it a "free dps sigil" when it consumes 2 at best, 3 at worst sigil spaces to have immunity to dizzy and max glass cannon?
Because if you're good enough, you just use glass cannon without the other crutches.
Dizzy immunity doesn't even work with glass canon.
It's a damage cap up+damage %.
Just don't get hit lol

Context for my point was that if they made the Dizzy Immunity + GC a viable combo, why would it make GC a free dps sigil. Since using the combo would make you use up 2-3 sigil slots at best, at worst for lower levels even more. So it wouldn't be that op.
Last edited by Gin; Feb 17, 2024 @ 8:29am
Khiet Feb 17, 2024 @ 8:33am 
The way I build my character and play, I don't need much defense outside of stuff like Improve Dodge, I will occasionally get hit but it's not a big deal. Since Dizzy Immunity flat out doesn't work, I'm not even considering that so the best way for me personally is to simply avoid damage.

I play Vaseraga, someone you might think would be awful with GC but works quite well, and it's actually completely anti-synergistic with his kit too, since I can still get dizzied when I'm in my Immortal mode or Stout. But I play him comfortably enough where I can get by with it depending on the fight.

Oh and I'm glad you brought up Gal and Mag fight with GC, because I've actually been running attempts at it solo with GC. Yeah its quite punishing and I've managed to get Galla down to 27% at best, but yeah that is definitely a case where I would not suggest running it unless you're someone like Lancelot. You are punished very hard, but I think that is really only one of the biggest cases imo.

What I'm saying is if you're comfortable with running it, then by all means go for it, especially if you're extremely comfortable with a fight, but I do suggest people against it in specific cases like Gallanza and Mag, because they are absolutely BS and camera sucks xd.

I can't speak on all the characters and their benefit with GC since I haven't played them all but through numerous testing with just my main scythe dude, but I can say that many other characters can definitely have a better time with it, those with mobility and invulns, etc.

Overall GC pretty good, just play well is all I can say, it gives you a new way to play kind of since you have to be a bit safer and plan the bursts more, even with some enemy RNG but it would be boring if all fights were perfectly scripted like Proto all the time right. For me it makes the game a bit more fun with a bit of danger!!

Edit: Oh yes and you're right, around Early-Midgame, Glass Cannon is not that useful, I would only truly recommend it to players at very late stages of the game where they want to squeeze their cap out even more. So I'm not trying to push the narrative that GC is must-have but it has its moment to shine.
Last edited by Khiet; Feb 17, 2024 @ 8:35am
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Date Posted: Feb 16, 2024 @ 9:19pm
Posts: 10