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Boss fights aren't interesting enough to motivate long grinds because it boils down to: "wack it til it falls". Compare that to Monster Hunter, which a lot of reviews love to do for this game, specifically Monster Hunter World. There's many reactions done by the boss to the player's actions that keep things dynamic in fights. From flinches to part breaks.
There's no freedom of expression in building a character. To survive in the endgame, at the bare minimum 6 out of 12 whole sigil slots have to be the priority: Dmg Cap/Atk% Increases. Min-max is even worse. Two. TWO. Is all that's left for freedom of expression in builds after all that.
The major things to strive for in the endgame is an RNG extravaganza. Combine the top two over tens to hundreds of runs and you'll see why
That's normal.
But I think you should add things that are a little more unusual.. If you add things that are unique and fun and not boring, you can keep playing.
But personally, I still really like this game even though it's starting to get monotonous.
Weeks ago I wanted to finally replay the story for achievements and the crabs in particular but when I heard of the comming minimap feature those plans were put to a halt until 1.3.
Yes, I would love to see more players on a daily basis but I can understand that they either get bored und quit or have just done everything they wanted to do, laid it to rest and said to themselves "man, that was a good one, cant wait for expansions or a successor". And thats ok.
When we finished doing whatever we had to do, we broke up. It's considered normal.
But it's starting to get monotonous in my opinion, haha.
I want to do something a little more unusual after this month's downfall.
I'm hoping that from now on, after this month's disappointment...next months there will be something more exciting than this and please don't get too monotonous -*-
But sure, I can feel the monotonousity(?) at some degree, but not to the point of burnt-out. I have played less, but still enjoy each hour.
Me too. Need something fresh to pad the monotonousity. Currently in a middle of Code Vein first playthrough, and might consider returning to Scarlet Nexus next.
It felt like the same reason I quit FF 14. The end game just isn't much but repetitive grinding. Especially with a build mechanic focused on DPS and easier combat. It can only get people interested for so long. I did spent almost 700 hrs exploring and testing every single kind of sigils and character build. But the combat is just too simple to make different builds meaningful.
Still a good game in my book, would love to have a better, more rewarding combat experience where defensive sigils and probably class or character roles mean something in this game. Maybe they will come up with something different next game?
Which makes sense, since Cygames are mobile game developers - they had no idea how to create a great PC/Console game.
So Cygames doesn't make more money based on how long someone plays. Once you've purchased the game, they've made almost all the money they're going to make.
In that sense it doesn't really matter if the player count goes down, does it?
For about 99% of the quests in the game the AI will serve as a working replacement for other players too, so a lack of matchmaking won't hurt the game too much either.
As for the player count going down....
Did you expect people to keep playing after running out of content? Once you've beaten a game you move on. Right? That's all that's going on here.
Personally I'd love to see the game get more patches, a big paid expansion or a sequel but that's up to Cygames. I'm pretty sure this game had exceeded their sales expectations when they announced it had hit 1 million copies (or whatever it was) about a week after launch. Thanks to that maybe there'll be more updates.
You're absolutely wrong.
The Co-Op functionality is rooted into the progression system of this game.
This means playing Co-Op is the most efficient way to progress in this game's power progression.
Because the game is dying, and likely to be dead in 2 months - new and old player will no longer be able to progress as efficiently.
Second, the progression system in this game is atrocious - it is purposely designed to forced players to sink in hundreds of hours in order to optimise their characters - The intent is to "pad" content and push the player to play for lengthy periods of time.
The game was meant to have the most efficient method (Co-Op partying) remain serviceable.
It is only serviceable when the population size is "Healthy" enough to pop matches every minute or so.
The game has egregiously failed, as many new players are having a difficult time finding matches, since the game's dead at this point.
Meaning they now are forced to progress even slower in a power progression system that is heavily RNG-based and requires hundred of hours to optimize.
You "live-service" people are hilarious.
And I think I earn my break, been playing something else for a week straight while matchmaking was still going strong thanks to 1.2 and spring holidays etc... in my region. Though I did notice ppl are busy again or done with the grind so it's back to pre 1.2 with barely any matchmaking.
The game lack diversity of endgame quests, grinding same boss over and over even with differents characters only a handful of ppl can enjoy that, I know it since my day in MHTri with 3k hours, these kind of game are niche and most ppl hate the grind.
World and Rise got so many QoL and are so casualised, droprate in these 2 games are a joke tbh.