Granblue Fantasy: Relink

Granblue Fantasy: Relink

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Poppy May 16, 2024 @ 11:52pm
People are starting to disappear in this game?? <Read carefully and personal thoughts at this time>
Now after a while people started to disappear or not, I'm not sure.

But I feel like the game isn't very new now...even though there are new characters and new quests.
But to be honest, I think it's starting to get monotonous like.... come play when you have nothing to do or wait for a new game and then come back and play something like that.

In the next 2 weeks there will be news updates and updates on the game for you to play as usual.

But I'm not sure if I will continue to do this style continuously or not, but right now or some of you who think like me might be starting to get bored now.

So I'm beginning to not be sure whether I'll play for a full year like Monster Hunter or not...but I don't have anything else to get excited about and what I've said is not meant to be offensive to the game company or in any way.

But I'm starting to look for new games while waiting to play.

Finally, after this month's update that was announced the first time is complete..what new formats will there be next month that I think will not start to get boring again?

I want the game company to start with strange new approaches that will draw more people back to play from now on.

I would like to end here and say once again that It was not intended to be malicious or cause any damage in any way.
I just have a personal feeling and it seems like it's starting to get a bit monotonous playing right now.
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Showing 1-15 of 29 comments
TropicalLad May 17, 2024 @ 12:14am 
That's because the core endgame loop hasn't changed. Unless some overhaul is made, it'll always be one or two quests to rule them all when it comes to grinding.

Boss fights aren't interesting enough to motivate long grinds because it boils down to: "wack it til it falls". Compare that to Monster Hunter, which a lot of reviews love to do for this game, specifically Monster Hunter World. There's many reactions done by the boss to the player's actions that keep things dynamic in fights. From flinches to part breaks.

There's no freedom of expression in building a character. To survive in the endgame, at the bare minimum 6 out of 12 whole sigil slots have to be the priority: Dmg Cap/Atk% Increases. Min-max is even worse. Two. TWO. Is all that's left for freedom of expression in builds after all that.

The major things to strive for in the endgame is an RNG extravaganza. Combine the top two over tens to hundreds of runs and you'll see why
Poppy May 17, 2024 @ 12:34am 
Originally posted by TropicalLad:
That's because the core endgame loop hasn't changed. Unless some overhaul is made, it'll always be one or two quests to rule them all when it comes to grinding.

Boss fights aren't interesting enough to motivate long grinds because it boils down to: "wack it til it falls". Compare that to Monster Hunter, which a lot of reviews love to do for this game, specifically Monster Hunter World. There's many reactions done by the boss to the player's actions that keep things dynamic in fights. From flinches to part breaks.

There's no freedom of expression in building a character. To survive in the endgame, at the bare minimum 6 out of 12 whole sigil slots have to be the priority: Dmg Cap/Atk% Increases. Min-max is even worse. Two. TWO. Is all that's left for freedom of expression in builds after all that.

The major things to strive for in the endgame is an RNG extravaganza. Combine the top two over tens to hundreds of runs and you'll see why


That's normal.
But I think you should add things that are a little more unusual.. If you add things that are unique and fun and not boring, you can keep playing.

But personally, I still really like this game even though it's starting to get monotonous.
PyroMail.com May 17, 2024 @ 2:09am 
Me and a friend got this game at launch and we were basically absorbing it, since we played many Monster Hunter titles together and even God Eater 3, because the gameplay was appealing enough, despite it's shortness in terms of story and to a degree the lategame. Maybe I am a little biased, cause I am also a Warframe player but I learned to play when I feel "the rush" and put it to the side when I'm not. What I want to say is that I will play the game when new things arrive, play the absolute **** out of it and then turn to other games.
Weeks ago I wanted to finally replay the story for achievements and the crabs in particular but when I heard of the comming minimap feature those plans were put to a halt until 1.3.

Yes, I would love to see more players on a daily basis but I can understand that they either get bored und quit or have just done everything they wanted to do, laid it to rest and said to themselves "man, that was a good one, cant wait for expansions or a successor". And thats ok.
Kriss Hietala May 17, 2024 @ 2:13am 
People are leaving because they finished the game. WHen you have 100h or 300hb you basically have BIS gear and killed bahamut/Lucilious/Behemoth many many times. Maybe even maxed multiple characters.
Poppy May 17, 2024 @ 2:20am 
Originally posted by PyroMail.com:
Me and a friend got this game at launch and we were basically absorbing it, since we played many Monster Hunter titles together and even God Eater 3, because the gameplay was appealing enough, despite it's shortness in terms of story and to a degree the lategame. Maybe I am a little biased, cause I am also a Warframe player but I learned to play when I feel "the rush" and put it to the side when I'm not. What I want to say is that I will play the game when new things arrive, play the absolute **** out of it and then turn to other games.
Weeks ago I wanted to finally replay the story for achievements and the crabs in particular but when I heard of the comming minimap feature those plans were put to a halt until 1.3.

Yes, I would love to see more players on a daily basis but I can understand that they either get bored und quit or have just done everything they wanted to do, laid it to rest and said to themselves "man, that was a good one, cant wait for expansions or a successor". And thats ok.


Originally posted by Kriss Hietala:
People are leaving because they finished the game. WHen you have 100h or 300hb you basically have BIS gear and killed bahamut/Lucilious/Behemoth many many times. Maybe even maxed multiple characters.

When we finished doing whatever we had to do, we broke up. It's considered normal.
But it's starting to get monotonous in my opinion, haha.

I want to do something a little more unusual after this month's downfall.
I'm hoping that from now on, after this month's disappointment...next months there will be something more exciting than this and please don't get too monotonous -*-
Photon Shield May 17, 2024 @ 3:38am 
I'm personally a reward-driven person, so anything in-game that worth fight for, I'll keep playing. The 1.1 update wasn't so exciting for me. I only play the lucy quest twice, so in my case it had nothing to with monotonousity(?). Fortunately for me, this 1.2 and later 1.3 might be my most anticipated update. As a Sieg main, I'd love to play Sandalphon.

But sure, I can feel the monotonousity(?) at some degree, but not to the point of burnt-out. I have played less, but still enjoy each hour.

Originally posted by Poppy:
But I'm starting to look for new games while waiting to play.
Me too. Need something fresh to pad the monotonousity. Currently in a middle of Code Vein first playthrough, and might consider returning to Scarlet Nexus next.
Yep, I too have uninstalled the game and move on to something else. Once you finish most of the meaningful grinding and gearing up. There isn't really much of a purpose.

It felt like the same reason I quit FF 14. The end game just isn't much but repetitive grinding. Especially with a build mechanic focused on DPS and easier combat. It can only get people interested for so long. I did spent almost 700 hrs exploring and testing every single kind of sigils and character build. But the combat is just too simple to make different builds meaningful.

Still a good game in my book, would love to have a better, more rewarding combat experience where defensive sigils and probably class or character roles mean something in this game. Maybe they will come up with something different next game?
Last edited by 楊玄。杨玄。LangrisserWWE; May 17, 2024 @ 6:02am
Kyota May 17, 2024 @ 5:54am 
The game's good, but it isn't master-class - it definitely does not have the capability to retain a healthy population of players - This game gives off strong "side-game" vibes.

Which makes sense, since Cygames are mobile game developers - they had no idea how to create a great PC/Console game.
Last edited by Kyota; May 17, 2024 @ 5:55am
Xaelon May 17, 2024 @ 7:06am 
Please realize this game is not a live service. The Devs made this very clear before it came out. It is not designed, nor needs to maintain a large population to succeed. There are no servers to support. Outside of the DLCs being sold on Steam, it also has no microtransactions.

So Cygames doesn't make more money based on how long someone plays. Once you've purchased the game, they've made almost all the money they're going to make.

In that sense it doesn't really matter if the player count goes down, does it?

For about 99% of the quests in the game the AI will serve as a working replacement for other players too, so a lack of matchmaking won't hurt the game too much either.

As for the player count going down....

Did you expect people to keep playing after running out of content? Once you've beaten a game you move on. Right? That's all that's going on here.

Personally I'd love to see the game get more patches, a big paid expansion or a sequel but that's up to Cygames. I'm pretty sure this game had exceeded their sales expectations when they announced it had hit 1 million copies (or whatever it was) about a week after launch. Thanks to that maybe there'll be more updates.
Kriss Hietala May 17, 2024 @ 7:21am 
I'm waiting for 1.3
Kyota May 17, 2024 @ 7:50am 
Originally posted by Xaelon:
Please realize this game is not a live service. The Devs made this very clear before it came out. It is not designed, nor needs to maintain a large population to succeed. There are no servers to support. Outside of the DLCs being sold on Steam, it also has no microtransactions.

So Cygames doesn't make more money based on how long someone plays. Once you've purchased the game, they've made almost all the money they're going to make.

In that sense it doesn't really matter if the player count goes down, does it?

For about 99% of the quests in the game the AI will serve as a working replacement for other players too, so a lack of matchmaking won't hurt the game too much either.

As for the player count going down....

Did you expect people to keep playing after running out of content? Once you've beaten a game you move on. Right? That's all that's going on here.

Personally I'd love to see the game get more patches, a big paid expansion or a sequel but that's up to Cygames. I'm pretty sure this game had exceeded their sales expectations when they announced it had hit 1 million copies (or whatever it was) about a week after launch. Thanks to that maybe there'll be more updates.

You're absolutely wrong.

The Co-Op functionality is rooted into the progression system of this game.

This means playing Co-Op is the most efficient way to progress in this game's power progression.

Because the game is dying, and likely to be dead in 2 months - new and old player will no longer be able to progress as efficiently.

Second, the progression system in this game is atrocious - it is purposely designed to forced players to sink in hundreds of hours in order to optimise their characters - The intent is to "pad" content and push the player to play for lengthy periods of time.

The game was meant to have the most efficient method (Co-Op partying) remain serviceable.

It is only serviceable when the population size is "Healthy" enough to pop matches every minute or so.

The game has egregiously failed, as many new players are having a difficult time finding matches, since the game's dead at this point.

Meaning they now are forced to progress even slower in a power progression system that is heavily RNG-based and requires hundred of hours to optimize.

You "live-service" people are hilarious.
Setsugekka May 17, 2024 @ 10:21am 
Already played for 600h since day1, had fun learning 13 characters while carrying or letting ppl have their fun while clowning on the side as a quick quester mostly, never needed BiS to be a good player tbh and just waiting for 1.3 at this point since there's no challenge left, that's one advantage of being mostly a solo player I'm not bound to play with anyone.

And I think I earn my break, been playing something else for a week straight while matchmaking was still going strong thanks to 1.2 and spring holidays etc... in my region. Though I did notice ppl are busy again or done with the grind so it's back to pre 1.2 with barely any matchmaking.

The game lack diversity of endgame quests, grinding same boss over and over even with differents characters only a handful of ppl can enjoy that, I know it since my day in MHTri with 3k hours, these kind of game are niche and most ppl hate the grind.
World and Rise got so many QoL and are so casualised, droprate in these 2 games are a joke tbh.
Last edited by Setsugekka; May 17, 2024 @ 3:59pm
True May 17, 2024 @ 3:14pm 
It is such a lame that seeing a good potential game go down the drain their base structure already there almost every characters design have difference playstyle all they need to do is design better endgame and add more contents here and there add more characters is not gonna fix anything if their endgame still the same more like give a medicine to cure the symptom but not the root itself
vatto.dev May 17, 2024 @ 5:20pm 
Originally posted by True:
It is such a lame that seeing a good potential game go down the drain their base structure already there almost every characters design have difference playstyle all they need to do is design better endgame and add more contents here and there add more characters is not gonna fix anything if their endgame still the same more like give a medicine to cure the symptom but not the root itself
I agree, but I'm pretty people around here are not only going to disagree, but nearly insult you for writing that.
STORMY WEATHER May 17, 2024 @ 7:06pm 
Originally posted by vatto.dev:
Originally posted by True:
It is such a lame that seeing a good potential game go down the drain their base structure already there almost every characters design have difference playstyle all they need to do is design better endgame and add more contents here and there add more characters is not gonna fix anything if their endgame still the same more like give a medicine to cure the symptom but not the root itself
I agree, but I'm pretty people around here are not only going to disagree, but nearly insult you for writing that.
sadly this is true or will just go off on you saying you are a entitled gamer and other bs like me and many others just want the game to last a little longer then 3 months if thats not asking to much but sadly i dont think we are going to get that with how the brain dead play base is
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Date Posted: May 16, 2024 @ 11:52pm
Posts: 29